// Code generated by kaitai-struct-compiler from a .ksy source file. DO NOT EDIT. import "github.com/kaitai-io/kaitai_struct_go_runtime/kaitai" type HeroesOfMightAndMagicBmp struct { Magic uint16 Width uint16 Height uint16 Data []byte _io *kaitai.Stream _root *HeroesOfMightAndMagicBmp _parent interface{} } func NewHeroesOfMightAndMagicBmp() *HeroesOfMightAndMagicBmp { return &HeroesOfMightAndMagicBmp{ } } func (this *HeroesOfMightAndMagicBmp) Read(io *kaitai.Stream, parent interface{}, root *HeroesOfMightAndMagicBmp) (err error) { this._io = io this._parent = parent this._root = root tmp1, err := this._io.ReadU2le() if err != nil { return err } this.Magic = uint16(tmp1) tmp2, err := this._io.ReadU2le() if err != nil { return err } this.Width = uint16(tmp2) tmp3, err := this._io.ReadU2le() if err != nil { return err } this.Height = uint16(tmp3) tmp4, err := this._io.ReadBytes(int((this.Width * this.Height))) if err != nil { return err } tmp4 = tmp4 this.Data = tmp4 return err }