A structured binary format native to Minecraft for saving game data and transferring
it over the network (in multiplayer), such as player data
(<player>.dat
; contains
e.g. player's inventory and location), saved worlds
(level.dat
and Chunk format),
list of saved multiplayer servers
(servers.dat
) and so on -
see https://minecraft.wiki/w/NBT_format#Uses.
The entire file should be gzip-compressed (in accordance with the original specification NBT.txt by Notch), but can also be compressed with zlib or uncompressed.
This spec can only handle uncompressed NBT data, so be sure to first detect
what type of data you are dealing with. You can use the Unix file
command
to do this (file-5.20
or later is required; older versions do not recognize
zlib-compressed data and return application/octet-stream
instead):
file --brief --mime-type input-unknown.nbt
If it says:
application/x-gzip
or application/gzip
(since file-5.37
), you can decompress it by
gunzip -c input-gzip.nbt > output.nbt
orpython3 -c "import sys, gzip; sys.stdout.buffer.write( gzip.decompress(sys.stdin.buffer.read()) )" < input-gzip.nbt > output.nbt
application/zlib
, you can use
openssl zlib -d -in input-zlib.nbt -out output.nbt
(does not work on most systems)python3 -c "import sys, zlib; sys.stdout.buffer.write( zlib.decompress(sys.stdin.buffer.read()) )" < input-zlib.nbt > output.nbt
image/x-pcx
and application/octet-stream
),
it is most likely already uncompressed.The file output.nbt
generated by one of the above commands can already be
processed with this Kaitai Struct specification.
This spec only implements the Java edition format. There is also a Bedrock edition NBT format, which uses little-endian encoding and has a few other differences, but it isn't as popular as the Java edition format.
Implementation note: strings in TAG_String
are incorrectly decoded with
standard UTF-8, while they are encoded in Modified UTF-8 (MUTF-8). That's because MUTF-8 is not supported natively by most target
languages, and thus one must use external libraries to achieve a fully-compliant
decoder. But decoding in standard UTF-8 is still better than nothing, and
it usually works fine.
All Unicode code points with incompatible representations in MUTF-8 and UTF-8 are U+0000 (NUL), U+D800-U+DFFF (High and Low Surrogates) and U+10000-U+10FFFF (all Supplementary Planes; includes e.g. emoticons, pictograms). A MUTF-8-encoded string containing these code points cannot be successfully decoded as UTF-8. The behavior in this case depends on the target language - usually an exception is thrown, or the bytes that are not valid UTF-8 are replaced or ignored.
Sample files:
This page hosts a formal specification of Minecraft NBT (Named Binary Tag) using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
digraph {
rankdir=LR;
node [shape=plaintext];
subgraph cluster__minecraft_nbt {
label="MinecraftNbt";
graph[style=dotted];
minecraft_nbt__seq [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#E0FFE0">pos</TD><TD BGCOLOR="#E0FFE0">size</TD><TD BGCOLOR="#E0FFE0">type</TD><TD BGCOLOR="#E0FFE0">id</TD></TR>
<TR><TD PORT="root_check_pos">0</TD><TD PORT="root_check_size">0</TD><TD></TD><TD PORT="root_check_type">root_check</TD></TR>
<TR><TD PORT="root_pos">0</TD><TD PORT="root_size">...</TD><TD>NamedTag</TD><TD PORT="root_type">root</TD></TR>
</TABLE>>];
minecraft_nbt__inst__root_type [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#E0FFE0">pos</TD><TD BGCOLOR="#E0FFE0">size</TD><TD BGCOLOR="#E0FFE0">type</TD><TD BGCOLOR="#E0FFE0">id</TD></TR>
<TR><TD PORT="root_type_pos">0</TD><TD PORT="root_type_size">1</TD><TD>u1→Tag</TD><TD PORT="root_type_type">root_type</TD></TR>
</TABLE>>];
subgraph cluster__tag_long_array {
label="MinecraftNbt::TagLongArray";
graph[style=dotted];
tag_long_array__seq [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#E0FFE0">pos</TD><TD BGCOLOR="#E0FFE0">size</TD><TD BGCOLOR="#E0FFE0">type</TD><TD BGCOLOR="#E0FFE0">id</TD></TR>
<TR><TD PORT="num_tags_pos">0</TD><TD PORT="num_tags_size">4</TD><TD>s4be</TD><TD PORT="num_tags_type">num_tags</TD></TR>
<TR><TD PORT="tags_pos">4</TD><TD PORT="tags_size">8</TD><TD>s8be</TD><TD PORT="tags_type">tags</TD></TR>
<TR><TD COLSPAN="4" PORT="tags__repeat">repeat num_tags times</TD></TR>
</TABLE>>];
tag_long_array__inst__tags_type [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#E0FFE0">id</TD><TD BGCOLOR="#E0FFE0">value</TD></TR>
<TR><TD>tags_type</TD><TD>:tag_long</TD></TR>
</TABLE>>];
}
subgraph cluster__tag_byte_array {
label="MinecraftNbt::TagByteArray";
graph[style=dotted];
tag_byte_array__seq [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#E0FFE0">pos</TD><TD BGCOLOR="#E0FFE0">size</TD><TD BGCOLOR="#E0FFE0">type</TD><TD BGCOLOR="#E0FFE0">id</TD></TR>
<TR><TD PORT="len_data_pos">0</TD><TD PORT="len_data_size">4</TD><TD>s4be</TD><TD PORT="len_data_type">len_data</TD></TR>
<TR><TD PORT="data_pos">4</TD><TD PORT="data_size">len_data</TD><TD></TD><TD PORT="data_type">data</TD></TR>
</TABLE>>];
}
subgraph cluster__tag_int_array {
label="MinecraftNbt::TagIntArray";
graph[style=dotted];
tag_int_array__seq [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#E0FFE0">pos</TD><TD BGCOLOR="#E0FFE0">size</TD><TD BGCOLOR="#E0FFE0">type</TD><TD BGCOLOR="#E0FFE0">id</TD></TR>
<TR><TD PORT="num_tags_pos">0</TD><TD PORT="num_tags_size">4</TD><TD>s4be</TD><TD PORT="num_tags_type">num_tags</TD></TR>
<TR><TD PORT="tags_pos">4</TD><TD PORT="tags_size">4</TD><TD>s4be</TD><TD PORT="tags_type">tags</TD></TR>
<TR><TD COLSPAN="4" PORT="tags__repeat">repeat num_tags times</TD></TR>
</TABLE>>];
tag_int_array__inst__tags_type [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#E0FFE0">id</TD><TD BGCOLOR="#E0FFE0">value</TD></TR>
<TR><TD>tags_type</TD><TD>:tag_int</TD></TR>
</TABLE>>];
}
subgraph cluster__tag_list {
label="MinecraftNbt::TagList";
graph[style=dotted];
tag_list__seq [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#E0FFE0">pos</TD><TD BGCOLOR="#E0FFE0">size</TD><TD BGCOLOR="#E0FFE0">type</TD><TD BGCOLOR="#E0FFE0">id</TD></TR>
<TR><TD PORT="tags_type_pos">0</TD><TD PORT="tags_type_size">1</TD><TD>u1→Tag</TD><TD PORT="tags_type_type">tags_type</TD></TR>
<TR><TD PORT="num_tags_pos">1</TD><TD PORT="num_tags_size">4</TD><TD>s4be</TD><TD PORT="num_tags_type">num_tags</TD></TR>
<TR><TD PORT="tags_pos">5</TD><TD PORT="tags_size">...</TD><TD>switch (tags_type)</TD><TD PORT="tags_type">tags</TD></TR>
<TR><TD COLSPAN="4" PORT="tags__repeat">repeat num_tags times</TD></TR>
</TABLE>>];
tag_list__seq_tags_switch [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#F0F2E4">case</TD><TD BGCOLOR="#F0F2E4">type</TD></TR>
<TR><TD>:tag_long_array</TD><TD PORT="case0">TagLongArray</TD></TR>
<TR><TD>:tag_compound</TD><TD PORT="case1">TagCompound</TD></TR>
<TR><TD>:tag_list</TD><TD PORT="case2">TagList</TD></TR>
<TR><TD>:tag_byte_array</TD><TD PORT="case3">TagByteArray</TD></TR>
<TR><TD>:tag_int_array</TD><TD PORT="case4">TagIntArray</TD></TR>
<TR><TD>:tag_string</TD><TD PORT="case5">TagString</TD></TR>
</TABLE>>];
}
subgraph cluster__tag_string {
label="MinecraftNbt::TagString";
graph[style=dotted];
tag_string__seq [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#E0FFE0">pos</TD><TD BGCOLOR="#E0FFE0">size</TD><TD BGCOLOR="#E0FFE0">type</TD><TD BGCOLOR="#E0FFE0">id</TD></TR>
<TR><TD PORT="len_data_pos">0</TD><TD PORT="len_data_size">2</TD><TD>u2be</TD><TD PORT="len_data_type">len_data</TD></TR>
<TR><TD PORT="data_pos">2</TD><TD PORT="data_size">len_data</TD><TD>str(utf-8)</TD><TD PORT="data_type">data</TD></TR>
</TABLE>>];
}
subgraph cluster__tag_compound {
label="MinecraftNbt::TagCompound";
graph[style=dotted];
tag_compound__seq [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#E0FFE0">pos</TD><TD BGCOLOR="#E0FFE0">size</TD><TD BGCOLOR="#E0FFE0">type</TD><TD BGCOLOR="#E0FFE0">id</TD></TR>
<TR><TD PORT="tags_pos">0</TD><TD PORT="tags_size">...</TD><TD>NamedTag</TD><TD PORT="tags_type">tags</TD></TR>
<TR><TD COLSPAN="4" PORT="tags__repeat">repeat until _.is_tag_end</TD></TR>
</TABLE>>];
tag_compound__inst__dump_num_tags [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#E0FFE0">id</TD><TD BGCOLOR="#E0FFE0">value</TD></TR>
<TR><TD>dump_num_tags</TD><TD>(tags.length - ( ((tags.length >= 1) && (tags.last.is_tag_end)) ? 1 : 0))</TD></TR>
</TABLE>>];
}
subgraph cluster__named_tag {
label="MinecraftNbt::NamedTag";
graph[style=dotted];
named_tag__seq [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#E0FFE0">pos</TD><TD BGCOLOR="#E0FFE0">size</TD><TD BGCOLOR="#E0FFE0">type</TD><TD BGCOLOR="#E0FFE0">id</TD></TR>
<TR><TD PORT="type_pos">0</TD><TD PORT="type_size">1</TD><TD>u1→Tag</TD><TD PORT="type_type">type</TD></TR>
<TR><TD PORT="name_pos">1</TD><TD PORT="name_size">...</TD><TD>TagString</TD><TD PORT="name_type">name</TD></TR>
<TR><TD PORT="payload_pos">...</TD><TD PORT="payload_size">...</TD><TD>switch (type)</TD><TD PORT="payload_type">payload</TD></TR>
</TABLE>>];
named_tag__inst__is_tag_end [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#E0FFE0">id</TD><TD BGCOLOR="#E0FFE0">value</TD></TR>
<TR><TD>is_tag_end</TD><TD>type == :tag_end</TD></TR>
</TABLE>>];
named_tag__seq_payload_switch [label=<<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
<TR><TD BGCOLOR="#F0F2E4">case</TD><TD BGCOLOR="#F0F2E4">type</TD></TR>
<TR><TD>:tag_long_array</TD><TD PORT="case0">TagLongArray</TD></TR>
<TR><TD>:tag_compound</TD><TD PORT="case1">TagCompound</TD></TR>
<TR><TD>:tag_list</TD><TD PORT="case2">TagList</TD></TR>
<TR><TD>:tag_byte_array</TD><TD PORT="case3">TagByteArray</TD></TR>
<TR><TD>:tag_int_array</TD><TD PORT="case4">TagIntArray</TD></TR>
<TR><TD>:tag_string</TD><TD PORT="case5">TagString</TD></TR>
</TABLE>>];
}
}
minecraft_nbt__seq:root_type -> named_tag__seq [style=bold];
tag_long_array__seq:num_tags_type -> tag_long_array__seq:tags__repeat [color="#404040"];
tag_byte_array__seq:len_data_type -> tag_byte_array__seq:data_size [color="#404040"];
tag_int_array__seq:num_tags_type -> tag_int_array__seq:tags__repeat [color="#404040"];
tag_list__seq:tags_type -> tag_list__seq_tags_switch [style=bold];
tag_list__seq_tags_switch:case0 -> tag_long_array__seq [style=bold];
tag_list__seq_tags_switch:case1 -> tag_compound__seq [style=bold];
tag_list__seq_tags_switch:case2 -> tag_list__seq [style=bold];
tag_list__seq_tags_switch:case3 -> tag_byte_array__seq [style=bold];
tag_list__seq_tags_switch:case4 -> tag_int_array__seq [style=bold];
tag_list__seq_tags_switch:case5 -> tag_string__seq [style=bold];
tag_list__seq:tags_type_type -> tag_list__seq:tags_type [color="#404040"];
tag_list__seq:num_tags_type -> tag_list__seq:tags__repeat [color="#404040"];
tag_string__seq:len_data_type -> tag_string__seq:data_size [color="#404040"];
tag_compound__seq:tags_type -> named_tag__seq [style=bold];
named_tag__inst__is_tag_end:is_tag_end_type -> tag_compound__seq:tags__repeat [color="#404040"];
tag_compound__seq:tags_type -> tag_compound__inst__dump_num_tags [color="#404040"];
tag_compound__seq:tags_type -> tag_compound__inst__dump_num_tags [color="#404040"];
named_tag__inst__is_tag_end:is_tag_end_type -> tag_compound__inst__dump_num_tags [color="#404040"];
named_tag__seq:name_type -> tag_string__seq [style=bold];
named_tag__seq:payload_type -> named_tag__seq_payload_switch [style=bold];
named_tag__seq_payload_switch:case0 -> tag_long_array__seq [style=bold];
named_tag__seq_payload_switch:case1 -> tag_compound__seq [style=bold];
named_tag__seq_payload_switch:case2 -> tag_list__seq [style=bold];
named_tag__seq_payload_switch:case3 -> tag_byte_array__seq [style=bold];
named_tag__seq_payload_switch:case4 -> tag_int_array__seq [style=bold];
named_tag__seq_payload_switch:case5 -> tag_string__seq [style=bold];
named_tag__seq:type_type -> named_tag__seq:payload_type [color="#404040"];
named_tag__seq:type_type -> named_tag__inst__is_tag_end [color="#404040"];
}