Compressed Macintosh resource data, as stored in resources with the "compressed" attribute.
Resource decompression is not documented by Apple. It is mostly used internally in System 7, some of Apple's own applications (such as ResEdit), and also by some third-party applications. Later versions of Classic Mac OS make less use of resource compression, but still support it fully for backwards compatibility. Carbon in Mac OS X no longer supports resource compression in any way.
The data of all compressed resources starts with a common header,
followed by the compressed data.
The data is decompressed using code in a 'dcmp'
resource.
Some decompressors used by Apple are included in the System file,
but applications can also include custom decompressors.
The header of the compressed data indicates the ID of the 'dcmp'
resource used to decompress the data,
along with some parameters for the decompressor.
This page hosts a formal specification of Compressed Macintosh resource using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for JavaScript generated by Kaitai Struct depends on the JavaScript runtime library. You have to install it before you can parse data.
The JavaScript runtime library is available at npm:
npm install kaitai-struct
See the usage examples in the JavaScript notes.
Parse structure from an ArrayBuffer:
var arrayBuffer = ...;
var data = new CompressedResource(new KaitaiStream(arrayBuffer));
After that, one can get various attributes from the structure by accessing fields or properties like:
data.header // => The header of the compressed data.
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
(function (root, factory) {
if (typeof define === 'function' && define.amd) {
define(['kaitai-struct/KaitaiStream', './BytesWithIo'], factory);
} else if (typeof module === 'object' && module.exports) {
module.exports = factory(require('kaitai-struct/KaitaiStream'), require('./BytesWithIo'));
} else {
root.CompressedResource = factory(root.KaitaiStream, root.BytesWithIo);
}
}(typeof self !== 'undefined' ? self : this, function (KaitaiStream, BytesWithIo) {
/**
* Compressed Macintosh resource data,
* as stored in resources with the "compressed" attribute.
*
* Resource decompression is not documented by Apple.
* It is mostly used internally in System 7,
* some of Apple's own applications (such as ResEdit),
* and also by some third-party applications.
* Later versions of Classic Mac OS make less use of resource compression,
* but still support it fully for backwards compatibility.
* Carbon in Mac OS X no longer supports resource compression in any way.
*
* The data of all compressed resources starts with a common header,
* followed by the compressed data.
* The data is decompressed using code in a `'dcmp'` resource.
* Some decompressors used by Apple are included in the System file,
* but applications can also include custom decompressors.
* The header of the compressed data indicates the ID of the `'dcmp'` resource used to decompress the data,
* along with some parameters for the decompressor.
* @see {@link http://www.alysis.us/arctechnology.htm|Source}
* @see {@link http://preserve.mactech.com/articles/mactech/Vol.09/09.01/ResCompression/index.html|Source}
* @see {@link https://github.com/dgelessus/python-rsrcfork/tree/f891a6e/src/rsrcfork/compress|Source}
*/
var CompressedResource = (function() {
function CompressedResource(_io, _parent, _root) {
this._io = _io;
this._parent = _parent;
this._root = _root || this;
this._read();
}
CompressedResource.prototype._read = function() {
this.header = new Header(this._io, this, this._root);
this.compressedData = this._io.readBytesFull();
}
/**
* Compressed resource data header,
* as stored at the start of all compressed resources.
*/
var Header = CompressedResource.Header = (function() {
function Header(_io, _parent, _root) {
this._io = _io;
this._parent = _parent;
this._root = _root || this;
this._read();
}
Header.prototype._read = function() {
this.commonPart = new CommonPart(this._io, this, this._root);
this._raw_typeSpecificPartRawWithIo = this._io.readBytes((this.commonPart.lenHeader - 12));
var _io__raw_typeSpecificPartRawWithIo = new KaitaiStream(this._raw_typeSpecificPartRawWithIo);
this.typeSpecificPartRawWithIo = new BytesWithIo(_io__raw_typeSpecificPartRawWithIo, this, null);
}
/**
* The common part of a compressed resource data header.
* The format of this part is the same for all compressed resources.
*/
var CommonPart = Header.CommonPart = (function() {
function CommonPart(_io, _parent, _root) {
this._io = _io;
this._parent = _parent;
this._root = _root || this;
this._read();
}
CommonPart.prototype._read = function() {
this.magic = this._io.readBytes(4);
if (!((KaitaiStream.byteArrayCompare(this.magic, [168, 159, 101, 114]) == 0))) {
throw new KaitaiStream.ValidationNotEqualError([168, 159, 101, 114], this.magic, this._io, "/types/header/types/common_part/seq/0");
}
this.lenHeader = this._io.readU2be();
if (!(this.lenHeader == 18)) {
throw new KaitaiStream.ValidationNotEqualError(18, this.lenHeader, this._io, "/types/header/types/common_part/seq/1");
}
this.headerType = this._io.readU1();
this.unknown = this._io.readU1();
if (!(this.unknown == 1)) {
throw new KaitaiStream.ValidationNotEqualError(1, this.unknown, this._io, "/types/header/types/common_part/seq/3");
}
this.lenDecompressed = this._io.readU4be();
}
/**
* The signature of all compressed resource data.
*
* When interpreted as MacRoman, this byte sequence decodes to `®üer`.
*/
/**
* The byte length of the entire header (common and type-specific parts).
*
* The meaning of this field is mostly a guess,
* as all known header types result in a total length of `0x12`.
*/
/**
* Type of the header.
* This determines the format of the data in the type-specific part of the header.
*
* The only known header type values are `8` and `9`.
*
* Every known decompressor is only compatible with one of the header types
* (but every header type is used by more than one decompressor).
* Apple's decompressors with IDs 0 and 1 use header type 8,
* and those with IDs 2 and 3 use header type 9.
*/
/**
* The meaning of this field is not known.
* It has the value `0x01` in all known compressed resources.
*/
/**
* The byte length of the data after decompression.
*/
return CommonPart;
})();
/**
* The type-specific part of a compressed resource header with header type `8`.
*/
var TypeSpecificPartType8 = Header.TypeSpecificPartType8 = (function() {
function TypeSpecificPartType8(_io, _parent, _root) {
this._io = _io;
this._parent = _parent;
this._root = _root || this;
this._read();
}
TypeSpecificPartType8.prototype._read = function() {
this.workingBufferFractionalSize = this._io.readU1();
this.expansionBufferSize = this._io.readU1();
this.decompressorId = this._io.readS2be();
this.reserved = this._io.readU2be();
if (!(this.reserved == 0)) {
throw new KaitaiStream.ValidationNotEqualError(0, this.reserved, this._io, "/types/header/types/type_specific_part_type_8/seq/3");
}
}
/**
* The ratio of the compressed data size to the uncompressed data size,
* times 256.
*
* This parameter affects the amount of memory allocated by the Resource Manager during decompression,
* but does not have a direct effect on the decompressor
* (except that it will misbehave if insufficient memory is provided).
* Alternative decompressors that decompress resources into a separate buffer rather than in-place can generally ignore this parameter.
*/
/**
* The maximum number of bytes that the compressed data might "grow" during decompression.
*
* This parameter affects the amount of memory allocated by the Resource Manager during decompression,
* but does not have a direct effect on the decompressor
* (except that it will misbehave if insufficient memory is provided).
* Alternative decompressors that decompress resources into a separate buffer rather than in-place can generally ignore this parameter.
*/
/**
* The ID of the `'dcmp'` resource that should be used to decompress this resource.
*/
/**
* The meaning of this field is not known.
* It has the value `0` in all known compressed resources,
* so it is most likely reserved.
*/
return TypeSpecificPartType8;
})();
/**
* The type-specific part of a compressed resource header with header type `9`.
*/
var TypeSpecificPartType9 = Header.TypeSpecificPartType9 = (function() {
function TypeSpecificPartType9(_io, _parent, _root) {
this._io = _io;
this._parent = _parent;
this._root = _root || this;
this._read();
}
TypeSpecificPartType9.prototype._read = function() {
this.decompressorId = this._io.readS2be();
this._raw_decompressorSpecificParametersWithIo = this._io.readBytes(4);
var _io__raw_decompressorSpecificParametersWithIo = new KaitaiStream(this._raw_decompressorSpecificParametersWithIo);
this.decompressorSpecificParametersWithIo = new BytesWithIo(_io__raw_decompressorSpecificParametersWithIo, this, null);
}
/**
* Decompressor-specific parameters.
* The exact structure and meaning of this field is different for each decompressor.
*
* This field always has the same length,
* but decompressors don't always use the entirety of the field,
* so depending on the decompressor some parts of this field may be meaningless.
*/
Object.defineProperty(TypeSpecificPartType9.prototype, 'decompressorSpecificParameters', {
get: function() {
if (this._m_decompressorSpecificParameters !== undefined)
return this._m_decompressorSpecificParameters;
this._m_decompressorSpecificParameters = this.decompressorSpecificParametersWithIo.data;
return this._m_decompressorSpecificParameters;
}
});
/**
* The ID of the `'dcmp'` resource that should be used to decompress this resource.
*/
/**
* Use `decompressor_specific_parameters` instead,
* unless you need access to this field's `_io`.
*/
return TypeSpecificPartType9;
})();
/**
* The type-specific part of the header,
* as a raw byte array.
*/
Object.defineProperty(Header.prototype, 'typeSpecificPartRaw', {
get: function() {
if (this._m_typeSpecificPartRaw !== undefined)
return this._m_typeSpecificPartRaw;
this._m_typeSpecificPartRaw = this.typeSpecificPartRawWithIo.data;
return this._m_typeSpecificPartRaw;
}
});
/**
* The type-specific part of the header,
* parsed according to the type from the common part.
*/
Object.defineProperty(Header.prototype, 'typeSpecificPart', {
get: function() {
if (this._m_typeSpecificPart !== undefined)
return this._m_typeSpecificPart;
var io = this.typeSpecificPartRawWithIo._io;
var _pos = io.pos;
io.seek(0);
switch (this.commonPart.headerType) {
case 8:
this._m_typeSpecificPart = new TypeSpecificPartType8(io, this, this._root);
break;
case 9:
this._m_typeSpecificPart = new TypeSpecificPartType9(io, this, this._root);
break;
}
io.seek(_pos);
return this._m_typeSpecificPart;
}
});
/**
* The common part of the header.
* Among other things,
* this part contains the header type,
* which determines the format of the data in the type-specific part of the header.
*/
/**
* Use `type_specific_part_raw` instead,
* unless you need access to this field's `_io`.
*/
return Header;
})();
/**
* The header of the compressed data.
*/
/**
* The compressed resource data.
*
* The format of this data is completely dependent on the decompressor and its parameters,
* as specified in the header.
* For details about the compressed data formats implemented by Apple's decompressors,
* see the specs in the resource_compression subdirectory.
*/
return CompressedResource;
})();
return CompressedResource;
}));