This page hosts a formal specification of .wad file format of id Tech 1 using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for Python generated by Kaitai Struct depends on the Python runtime library. You have to install it before you can parse data.
The Python runtime library can be installed from PyPI:
python3 -m pip install kaitaistruct
Parse a local file and get structure in memory:
data = DoomWad.from_file("path/to/local/file.wad")
Or parse structure from a bytes:
from kaitaistruct import KaitaiStream, BytesIO
raw = b"\x00\x01\x02..."
data = DoomWad(KaitaiStream(BytesIO(raw)))
After that, one can get various attributes from the structure by invoking getter methods like:
data.num_index_entries # => Number of entries in the lump index
# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
# type: ignore
import kaitaistruct
from kaitaistruct import KaitaiStruct, KaitaiStream, BytesIO
from enum import IntEnum
if getattr(kaitaistruct, 'API_VERSION', (0, 9)) < (0, 11):
raise Exception("Incompatible Kaitai Struct Python API: 0.11 or later is required, but you have %s" % (kaitaistruct.__version__))
class DoomWad(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad, self).__init__(_io)
self._parent = _parent
self._root = _root or self
self._read()
def _read(self):
self.magic = (self._io.read_bytes(4)).decode(u"ASCII")
self.num_index_entries = self._io.read_s4le()
self.index_offset = self._io.read_s4le()
def _fetch_instances(self):
pass
_ = self.index
if hasattr(self, '_m_index'):
pass
for i in range(len(self._m_index)):
pass
self._m_index[i]._fetch_instances()
class Blockmap(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Blockmap, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.origin_x = self._io.read_s2le()
self.origin_y = self._io.read_s2le()
self.num_cols = self._io.read_s2le()
self.num_rows = self._io.read_s2le()
self.linedefs_in_block = []
for i in range(self.num_cols * self.num_rows):
self.linedefs_in_block.append(DoomWad.Blockmap.Blocklist(self._io, self, self._root))
def _fetch_instances(self):
pass
for i in range(len(self.linedefs_in_block)):
pass
self.linedefs_in_block[i]._fetch_instances()
class Blocklist(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Blockmap.Blocklist, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.offset = self._io.read_u2le()
def _fetch_instances(self):
pass
_ = self.linedefs
if hasattr(self, '_m_linedefs'):
pass
for i in range(len(self._m_linedefs)):
pass
@property
def linedefs(self):
"""List of linedefs found in this block."""
if hasattr(self, '_m_linedefs'):
return self._m_linedefs
_pos = self._io.pos()
self._io.seek(self.offset * 2)
self._m_linedefs = []
i = 0
while True:
_ = self._io.read_s2le()
self._m_linedefs.append(_)
if _ == -1:
break
i += 1
self._io.seek(_pos)
return getattr(self, '_m_linedefs', None)
class IndexEntry(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.IndexEntry, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.offset = self._io.read_s4le()
self.size = self._io.read_s4le()
self.name = (KaitaiStream.bytes_strip_right(self._io.read_bytes(8), 0)).decode(u"ASCII")
def _fetch_instances(self):
pass
_ = self.contents
if hasattr(self, '_m_contents'):
pass
_on = self.name
if _on == u"BLOCKMAP":
pass
self._m_contents._fetch_instances()
elif _on == u"LINEDEFS":
pass
self._m_contents._fetch_instances()
elif _on == u"PNAMES":
pass
self._m_contents._fetch_instances()
elif _on == u"SECTORS":
pass
self._m_contents._fetch_instances()
elif _on == u"SIDEDEFS":
pass
self._m_contents._fetch_instances()
elif _on == u"TEXTURE1":
pass
self._m_contents._fetch_instances()
elif _on == u"TEXTURE2":
pass
self._m_contents._fetch_instances()
elif _on == u"THINGS":
pass
self._m_contents._fetch_instances()
elif _on == u"VERTEXES":
pass
self._m_contents._fetch_instances()
else:
pass
@property
def contents(self):
if hasattr(self, '_m_contents'):
return self._m_contents
io = self._root._io
_pos = io.pos()
io.seek(self.offset)
_on = self.name
if _on == u"BLOCKMAP":
pass
self._raw__m_contents = io.read_bytes(self.size)
_io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
self._m_contents = DoomWad.Blockmap(_io__raw__m_contents, self, self._root)
elif _on == u"LINEDEFS":
pass
self._raw__m_contents = io.read_bytes(self.size)
_io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
self._m_contents = DoomWad.Linedefs(_io__raw__m_contents, self, self._root)
elif _on == u"PNAMES":
pass
self._raw__m_contents = io.read_bytes(self.size)
_io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
self._m_contents = DoomWad.Pnames(_io__raw__m_contents, self, self._root)
elif _on == u"SECTORS":
pass
self._raw__m_contents = io.read_bytes(self.size)
_io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
self._m_contents = DoomWad.Sectors(_io__raw__m_contents, self, self._root)
elif _on == u"SIDEDEFS":
pass
self._raw__m_contents = io.read_bytes(self.size)
_io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
self._m_contents = DoomWad.Sidedefs(_io__raw__m_contents, self, self._root)
elif _on == u"TEXTURE1":
pass
self._raw__m_contents = io.read_bytes(self.size)
_io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
self._m_contents = DoomWad.Texture12(_io__raw__m_contents, self, self._root)
elif _on == u"TEXTURE2":
pass
self._raw__m_contents = io.read_bytes(self.size)
_io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
self._m_contents = DoomWad.Texture12(_io__raw__m_contents, self, self._root)
elif _on == u"THINGS":
pass
self._raw__m_contents = io.read_bytes(self.size)
_io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
self._m_contents = DoomWad.Things(_io__raw__m_contents, self, self._root)
elif _on == u"VERTEXES":
pass
self._raw__m_contents = io.read_bytes(self.size)
_io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
self._m_contents = DoomWad.Vertexes(_io__raw__m_contents, self, self._root)
else:
pass
self._m_contents = io.read_bytes(self.size)
io.seek(_pos)
return getattr(self, '_m_contents', None)
class Linedef(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Linedef, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.vertex_start_idx = self._io.read_u2le()
self.vertex_end_idx = self._io.read_u2le()
self.flags = self._io.read_u2le()
self.line_type = self._io.read_u2le()
self.sector_tag = self._io.read_u2le()
self.sidedef_right_idx = self._io.read_u2le()
self.sidedef_left_idx = self._io.read_u2le()
def _fetch_instances(self):
pass
class Linedefs(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Linedefs, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.entries = []
i = 0
while not self._io.is_eof():
self.entries.append(DoomWad.Linedef(self._io, self, self._root))
i += 1
def _fetch_instances(self):
pass
for i in range(len(self.entries)):
pass
self.entries[i]._fetch_instances()
class Pnames(KaitaiStruct):
"""
.. seealso::
Source - https://doom.fandom.com/wiki/PNAMES
"""
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Pnames, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.num_patches = self._io.read_u4le()
self.names = []
for i in range(self.num_patches):
self.names.append((KaitaiStream.bytes_strip_right(self._io.read_bytes(8), 0)).decode(u"ASCII"))
def _fetch_instances(self):
pass
for i in range(len(self.names)):
pass
class Sector(KaitaiStruct):
class SpecialSector(IntEnum):
normal = 0
d_light_flicker = 1
d_light_strobe_fast = 2
d_light_strobe_slow = 3
d_light_strobe_hurt = 4
d_damage_hellslime = 5
d_damage_nukage = 7
d_light_glow = 8
secret = 9
d_sector_door_close_in_30 = 10
d_damage_end = 11
d_light_strobe_slow_sync = 12
d_light_strobe_fast_sync = 13
d_sector_door_raise_in_5_mins = 14
d_friction_low = 15
d_damage_super_hellslime = 16
d_light_fire_flicker = 17
d_damage_lava_wimpy = 18
d_damage_lava_hefty = 19
d_scroll_east_lava_damage = 20
light_phased = 21
light_sequence_start = 22
light_sequence_special1 = 23
light_sequence_special2 = 24
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Sector, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.floor_z = self._io.read_s2le()
self.ceil_z = self._io.read_s2le()
self.floor_flat = (self._io.read_bytes(8)).decode(u"ASCII")
self.ceil_flat = (self._io.read_bytes(8)).decode(u"ASCII")
self.light = self._io.read_s2le()
self.special_type = KaitaiStream.resolve_enum(DoomWad.Sector.SpecialSector, self._io.read_u2le())
self.tag = self._io.read_u2le()
def _fetch_instances(self):
pass
class Sectors(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Sectors, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.entries = []
i = 0
while not self._io.is_eof():
self.entries.append(DoomWad.Sector(self._io, self, self._root))
i += 1
def _fetch_instances(self):
pass
for i in range(len(self.entries)):
pass
self.entries[i]._fetch_instances()
class Sidedef(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Sidedef, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.offset_x = self._io.read_s2le()
self.offset_y = self._io.read_s2le()
self.upper_texture_name = (self._io.read_bytes(8)).decode(u"ASCII")
self.lower_texture_name = (self._io.read_bytes(8)).decode(u"ASCII")
self.normal_texture_name = (self._io.read_bytes(8)).decode(u"ASCII")
self.sector_id = self._io.read_s2le()
def _fetch_instances(self):
pass
class Sidedefs(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Sidedefs, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.entries = []
i = 0
while not self._io.is_eof():
self.entries.append(DoomWad.Sidedef(self._io, self, self._root))
i += 1
def _fetch_instances(self):
pass
for i in range(len(self.entries)):
pass
self.entries[i]._fetch_instances()
class Texture12(KaitaiStruct):
"""Used for TEXTURE1 and TEXTURE2 lumps, which designate how to
combine wall patches to make wall textures. This essentially
provides a very simple form of image compression, allowing
certain elements ("patches") to be reused / recombined on
different textures for more variety in the game.
.. seealso::
Source - https://doom.fandom.com/wiki/TEXTURE1_and_TEXTURE2
"""
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Texture12, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.num_textures = self._io.read_s4le()
self.textures = []
for i in range(self.num_textures):
self.textures.append(DoomWad.Texture12.TextureIndex(self._io, self, self._root))
def _fetch_instances(self):
pass
for i in range(len(self.textures)):
pass
self.textures[i]._fetch_instances()
class Patch(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Texture12.Patch, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.origin_x = self._io.read_s2le()
self.origin_y = self._io.read_s2le()
self.patch_id = self._io.read_u2le()
self.step_dir = self._io.read_u2le()
self.colormap = self._io.read_u2le()
def _fetch_instances(self):
pass
class TextureBody(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Texture12.TextureBody, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.name = (KaitaiStream.bytes_strip_right(self._io.read_bytes(8), 0)).decode(u"ASCII")
self.masked = self._io.read_u4le()
self.width = self._io.read_u2le()
self.height = self._io.read_u2le()
self.column_directory = self._io.read_u4le()
self.num_patches = self._io.read_u2le()
self.patches = []
for i in range(self.num_patches):
self.patches.append(DoomWad.Texture12.Patch(self._io, self, self._root))
def _fetch_instances(self):
pass
for i in range(len(self.patches)):
pass
self.patches[i]._fetch_instances()
class TextureIndex(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Texture12.TextureIndex, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.offset = self._io.read_s4le()
def _fetch_instances(self):
pass
_ = self.body
if hasattr(self, '_m_body'):
pass
self._m_body._fetch_instances()
@property
def body(self):
if hasattr(self, '_m_body'):
return self._m_body
_pos = self._io.pos()
self._io.seek(self.offset)
self._m_body = DoomWad.Texture12.TextureBody(self._io, self, self._root)
self._io.seek(_pos)
return getattr(self, '_m_body', None)
class Thing(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Thing, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.x = self._io.read_s2le()
self.y = self._io.read_s2le()
self.angle = self._io.read_u2le()
self.type = self._io.read_u2le()
self.flags = self._io.read_u2le()
def _fetch_instances(self):
pass
class Things(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Things, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.entries = []
i = 0
while not self._io.is_eof():
self.entries.append(DoomWad.Thing(self._io, self, self._root))
i += 1
def _fetch_instances(self):
pass
for i in range(len(self.entries)):
pass
self.entries[i]._fetch_instances()
class Vertex(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Vertex, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.x = self._io.read_s2le()
self.y = self._io.read_s2le()
def _fetch_instances(self):
pass
class Vertexes(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
super(DoomWad.Vertexes, self).__init__(_io)
self._parent = _parent
self._root = _root
self._read()
def _read(self):
self.entries = []
i = 0
while not self._io.is_eof():
self.entries.append(DoomWad.Vertex(self._io, self, self._root))
i += 1
def _fetch_instances(self):
pass
for i in range(len(self.entries)):
pass
self.entries[i]._fetch_instances()
@property
def index(self):
if hasattr(self, '_m_index'):
return self._m_index
_pos = self._io.pos()
self._io.seek(self.index_offset)
self._m_index = []
for i in range(self.num_index_entries):
self._m_index.append(DoomWad.IndexEntry(self._io, self, self._root))
self._io.seek(_pos)
return getattr(self, '_m_index', None)