.wad file format of id Tech 1: Python parsing library

Application

id Tech 1

File extension

wad

KS implementation details

License: CC0-1.0

References

This page hosts a formal specification of .wad file format of id Tech 1 using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.

Usage

Runtime library

All parsing code for Python generated by Kaitai Struct depends on the Python runtime library. You have to install it before you can parse data.

The Python runtime library can be installed from PyPI:

python3 -m pip install kaitaistruct

Code

Parse a local file and get structure in memory:

data = DoomWad.from_file("path/to/local/file.wad")

Or parse structure from a bytes:

from kaitaistruct import KaitaiStream, BytesIO

raw = b"\x00\x01\x02..."
data = DoomWad(KaitaiStream(BytesIO(raw)))

After that, one can get various attributes from the structure by invoking getter methods like:

data.num_index_entries # => Number of entries in the lump index

Python source code to parse .wad file format of id Tech 1

doom_wad.py

# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
# type: ignore

import kaitaistruct
from kaitaistruct import KaitaiStruct, KaitaiStream, BytesIO
from enum import IntEnum


if getattr(kaitaistruct, 'API_VERSION', (0, 9)) < (0, 11):
    raise Exception("Incompatible Kaitai Struct Python API: 0.11 or later is required, but you have %s" % (kaitaistruct.__version__))

class DoomWad(KaitaiStruct):
    def __init__(self, _io, _parent=None, _root=None):
        super(DoomWad, self).__init__(_io)
        self._parent = _parent
        self._root = _root or self
        self._read()

    def _read(self):
        self.magic = (self._io.read_bytes(4)).decode(u"ASCII")
        self.num_index_entries = self._io.read_s4le()
        self.index_offset = self._io.read_s4le()


    def _fetch_instances(self):
        pass
        _ = self.index
        if hasattr(self, '_m_index'):
            pass
            for i in range(len(self._m_index)):
                pass
                self._m_index[i]._fetch_instances()



    class Blockmap(KaitaiStruct):
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.Blockmap, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.origin_x = self._io.read_s2le()
            self.origin_y = self._io.read_s2le()
            self.num_cols = self._io.read_s2le()
            self.num_rows = self._io.read_s2le()
            self.linedefs_in_block = []
            for i in range(self.num_cols * self.num_rows):
                self.linedefs_in_block.append(DoomWad.Blockmap.Blocklist(self._io, self, self._root))



        def _fetch_instances(self):
            pass
            for i in range(len(self.linedefs_in_block)):
                pass
                self.linedefs_in_block[i]._fetch_instances()


        class Blocklist(KaitaiStruct):
            def __init__(self, _io, _parent=None, _root=None):
                super(DoomWad.Blockmap.Blocklist, self).__init__(_io)
                self._parent = _parent
                self._root = _root
                self._read()

            def _read(self):
                self.offset = self._io.read_u2le()


            def _fetch_instances(self):
                pass
                _ = self.linedefs
                if hasattr(self, '_m_linedefs'):
                    pass
                    for i in range(len(self._m_linedefs)):
                        pass



            @property
            def linedefs(self):
                """List of linedefs found in this block."""
                if hasattr(self, '_m_linedefs'):
                    return self._m_linedefs

                _pos = self._io.pos()
                self._io.seek(self.offset * 2)
                self._m_linedefs = []
                i = 0
                while True:
                    _ = self._io.read_s2le()
                    self._m_linedefs.append(_)
                    if _ == -1:
                        break
                    i += 1
                self._io.seek(_pos)
                return getattr(self, '_m_linedefs', None)



    class IndexEntry(KaitaiStruct):
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.IndexEntry, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.offset = self._io.read_s4le()
            self.size = self._io.read_s4le()
            self.name = (KaitaiStream.bytes_strip_right(self._io.read_bytes(8), 0)).decode(u"ASCII")


        def _fetch_instances(self):
            pass
            _ = self.contents
            if hasattr(self, '_m_contents'):
                pass
                _on = self.name
                if _on == u"BLOCKMAP":
                    pass
                    self._m_contents._fetch_instances()
                elif _on == u"LINEDEFS":
                    pass
                    self._m_contents._fetch_instances()
                elif _on == u"PNAMES":
                    pass
                    self._m_contents._fetch_instances()
                elif _on == u"SECTORS":
                    pass
                    self._m_contents._fetch_instances()
                elif _on == u"SIDEDEFS":
                    pass
                    self._m_contents._fetch_instances()
                elif _on == u"TEXTURE1":
                    pass
                    self._m_contents._fetch_instances()
                elif _on == u"TEXTURE2":
                    pass
                    self._m_contents._fetch_instances()
                elif _on == u"THINGS":
                    pass
                    self._m_contents._fetch_instances()
                elif _on == u"VERTEXES":
                    pass
                    self._m_contents._fetch_instances()
                else:
                    pass


        @property
        def contents(self):
            if hasattr(self, '_m_contents'):
                return self._m_contents

            io = self._root._io
            _pos = io.pos()
            io.seek(self.offset)
            _on = self.name
            if _on == u"BLOCKMAP":
                pass
                self._raw__m_contents = io.read_bytes(self.size)
                _io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
                self._m_contents = DoomWad.Blockmap(_io__raw__m_contents, self, self._root)
            elif _on == u"LINEDEFS":
                pass
                self._raw__m_contents = io.read_bytes(self.size)
                _io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
                self._m_contents = DoomWad.Linedefs(_io__raw__m_contents, self, self._root)
            elif _on == u"PNAMES":
                pass
                self._raw__m_contents = io.read_bytes(self.size)
                _io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
                self._m_contents = DoomWad.Pnames(_io__raw__m_contents, self, self._root)
            elif _on == u"SECTORS":
                pass
                self._raw__m_contents = io.read_bytes(self.size)
                _io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
                self._m_contents = DoomWad.Sectors(_io__raw__m_contents, self, self._root)
            elif _on == u"SIDEDEFS":
                pass
                self._raw__m_contents = io.read_bytes(self.size)
                _io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
                self._m_contents = DoomWad.Sidedefs(_io__raw__m_contents, self, self._root)
            elif _on == u"TEXTURE1":
                pass
                self._raw__m_contents = io.read_bytes(self.size)
                _io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
                self._m_contents = DoomWad.Texture12(_io__raw__m_contents, self, self._root)
            elif _on == u"TEXTURE2":
                pass
                self._raw__m_contents = io.read_bytes(self.size)
                _io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
                self._m_contents = DoomWad.Texture12(_io__raw__m_contents, self, self._root)
            elif _on == u"THINGS":
                pass
                self._raw__m_contents = io.read_bytes(self.size)
                _io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
                self._m_contents = DoomWad.Things(_io__raw__m_contents, self, self._root)
            elif _on == u"VERTEXES":
                pass
                self._raw__m_contents = io.read_bytes(self.size)
                _io__raw__m_contents = KaitaiStream(BytesIO(self._raw__m_contents))
                self._m_contents = DoomWad.Vertexes(_io__raw__m_contents, self, self._root)
            else:
                pass
                self._m_contents = io.read_bytes(self.size)
            io.seek(_pos)
            return getattr(self, '_m_contents', None)


    class Linedef(KaitaiStruct):
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.Linedef, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.vertex_start_idx = self._io.read_u2le()
            self.vertex_end_idx = self._io.read_u2le()
            self.flags = self._io.read_u2le()
            self.line_type = self._io.read_u2le()
            self.sector_tag = self._io.read_u2le()
            self.sidedef_right_idx = self._io.read_u2le()
            self.sidedef_left_idx = self._io.read_u2le()


        def _fetch_instances(self):
            pass


    class Linedefs(KaitaiStruct):
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.Linedefs, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.entries = []
            i = 0
            while not self._io.is_eof():
                self.entries.append(DoomWad.Linedef(self._io, self, self._root))
                i += 1



        def _fetch_instances(self):
            pass
            for i in range(len(self.entries)):
                pass
                self.entries[i]._fetch_instances()



    class Pnames(KaitaiStruct):
        """
        .. seealso::
           Source - https://doom.fandom.com/wiki/PNAMES
        """
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.Pnames, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.num_patches = self._io.read_u4le()
            self.names = []
            for i in range(self.num_patches):
                self.names.append((KaitaiStream.bytes_strip_right(self._io.read_bytes(8), 0)).decode(u"ASCII"))



        def _fetch_instances(self):
            pass
            for i in range(len(self.names)):
                pass



    class Sector(KaitaiStruct):

        class SpecialSector(IntEnum):
            normal = 0
            d_light_flicker = 1
            d_light_strobe_fast = 2
            d_light_strobe_slow = 3
            d_light_strobe_hurt = 4
            d_damage_hellslime = 5
            d_damage_nukage = 7
            d_light_glow = 8
            secret = 9
            d_sector_door_close_in_30 = 10
            d_damage_end = 11
            d_light_strobe_slow_sync = 12
            d_light_strobe_fast_sync = 13
            d_sector_door_raise_in_5_mins = 14
            d_friction_low = 15
            d_damage_super_hellslime = 16
            d_light_fire_flicker = 17
            d_damage_lava_wimpy = 18
            d_damage_lava_hefty = 19
            d_scroll_east_lava_damage = 20
            light_phased = 21
            light_sequence_start = 22
            light_sequence_special1 = 23
            light_sequence_special2 = 24
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.Sector, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.floor_z = self._io.read_s2le()
            self.ceil_z = self._io.read_s2le()
            self.floor_flat = (self._io.read_bytes(8)).decode(u"ASCII")
            self.ceil_flat = (self._io.read_bytes(8)).decode(u"ASCII")
            self.light = self._io.read_s2le()
            self.special_type = KaitaiStream.resolve_enum(DoomWad.Sector.SpecialSector, self._io.read_u2le())
            self.tag = self._io.read_u2le()


        def _fetch_instances(self):
            pass


    class Sectors(KaitaiStruct):
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.Sectors, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.entries = []
            i = 0
            while not self._io.is_eof():
                self.entries.append(DoomWad.Sector(self._io, self, self._root))
                i += 1



        def _fetch_instances(self):
            pass
            for i in range(len(self.entries)):
                pass
                self.entries[i]._fetch_instances()



    class Sidedef(KaitaiStruct):
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.Sidedef, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.offset_x = self._io.read_s2le()
            self.offset_y = self._io.read_s2le()
            self.upper_texture_name = (self._io.read_bytes(8)).decode(u"ASCII")
            self.lower_texture_name = (self._io.read_bytes(8)).decode(u"ASCII")
            self.normal_texture_name = (self._io.read_bytes(8)).decode(u"ASCII")
            self.sector_id = self._io.read_s2le()


        def _fetch_instances(self):
            pass


    class Sidedefs(KaitaiStruct):
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.Sidedefs, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.entries = []
            i = 0
            while not self._io.is_eof():
                self.entries.append(DoomWad.Sidedef(self._io, self, self._root))
                i += 1



        def _fetch_instances(self):
            pass
            for i in range(len(self.entries)):
                pass
                self.entries[i]._fetch_instances()



    class Texture12(KaitaiStruct):
        """Used for TEXTURE1 and TEXTURE2 lumps, which designate how to
        combine wall patches to make wall textures. This essentially
        provides a very simple form of image compression, allowing
        certain elements ("patches") to be reused / recombined on
        different textures for more variety in the game.
        
        .. seealso::
           Source - https://doom.fandom.com/wiki/TEXTURE1_and_TEXTURE2
        """
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.Texture12, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.num_textures = self._io.read_s4le()
            self.textures = []
            for i in range(self.num_textures):
                self.textures.append(DoomWad.Texture12.TextureIndex(self._io, self, self._root))



        def _fetch_instances(self):
            pass
            for i in range(len(self.textures)):
                pass
                self.textures[i]._fetch_instances()


        class Patch(KaitaiStruct):
            def __init__(self, _io, _parent=None, _root=None):
                super(DoomWad.Texture12.Patch, self).__init__(_io)
                self._parent = _parent
                self._root = _root
                self._read()

            def _read(self):
                self.origin_x = self._io.read_s2le()
                self.origin_y = self._io.read_s2le()
                self.patch_id = self._io.read_u2le()
                self.step_dir = self._io.read_u2le()
                self.colormap = self._io.read_u2le()


            def _fetch_instances(self):
                pass


        class TextureBody(KaitaiStruct):
            def __init__(self, _io, _parent=None, _root=None):
                super(DoomWad.Texture12.TextureBody, self).__init__(_io)
                self._parent = _parent
                self._root = _root
                self._read()

            def _read(self):
                self.name = (KaitaiStream.bytes_strip_right(self._io.read_bytes(8), 0)).decode(u"ASCII")
                self.masked = self._io.read_u4le()
                self.width = self._io.read_u2le()
                self.height = self._io.read_u2le()
                self.column_directory = self._io.read_u4le()
                self.num_patches = self._io.read_u2le()
                self.patches = []
                for i in range(self.num_patches):
                    self.patches.append(DoomWad.Texture12.Patch(self._io, self, self._root))



            def _fetch_instances(self):
                pass
                for i in range(len(self.patches)):
                    pass
                    self.patches[i]._fetch_instances()



        class TextureIndex(KaitaiStruct):
            def __init__(self, _io, _parent=None, _root=None):
                super(DoomWad.Texture12.TextureIndex, self).__init__(_io)
                self._parent = _parent
                self._root = _root
                self._read()

            def _read(self):
                self.offset = self._io.read_s4le()


            def _fetch_instances(self):
                pass
                _ = self.body
                if hasattr(self, '_m_body'):
                    pass
                    self._m_body._fetch_instances()


            @property
            def body(self):
                if hasattr(self, '_m_body'):
                    return self._m_body

                _pos = self._io.pos()
                self._io.seek(self.offset)
                self._m_body = DoomWad.Texture12.TextureBody(self._io, self, self._root)
                self._io.seek(_pos)
                return getattr(self, '_m_body', None)



    class Thing(KaitaiStruct):
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.Thing, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.x = self._io.read_s2le()
            self.y = self._io.read_s2le()
            self.angle = self._io.read_u2le()
            self.type = self._io.read_u2le()
            self.flags = self._io.read_u2le()


        def _fetch_instances(self):
            pass


    class Things(KaitaiStruct):
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.Things, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.entries = []
            i = 0
            while not self._io.is_eof():
                self.entries.append(DoomWad.Thing(self._io, self, self._root))
                i += 1



        def _fetch_instances(self):
            pass
            for i in range(len(self.entries)):
                pass
                self.entries[i]._fetch_instances()



    class Vertex(KaitaiStruct):
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.Vertex, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.x = self._io.read_s2le()
            self.y = self._io.read_s2le()


        def _fetch_instances(self):
            pass


    class Vertexes(KaitaiStruct):
        def __init__(self, _io, _parent=None, _root=None):
            super(DoomWad.Vertexes, self).__init__(_io)
            self._parent = _parent
            self._root = _root
            self._read()

        def _read(self):
            self.entries = []
            i = 0
            while not self._io.is_eof():
                self.entries.append(DoomWad.Vertex(self._io, self, self._root))
                i += 1



        def _fetch_instances(self):
            pass
            for i in range(len(self.entries)):
                pass
                self.entries[i]._fetch_instances()



    @property
    def index(self):
        if hasattr(self, '_m_index'):
            return self._m_index

        _pos = self._io.pos()
        self._io.seek(self.index_offset)
        self._m_index = []
        for i in range(self.num_index_entries):
            self._m_index.append(DoomWad.IndexEntry(self._io, self, self._root))

        self._io.seek(_pos)
        return getattr(self, '_m_index', None)