This page hosts a formal specification of .dat file format of Fallout 2 using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for C++11/STL generated by Kaitai Struct depends on the C++/STL runtime library. You have to install it before you can parse data.
For C++, the easiest way is to clone the runtime library sources and build them along with your project.
Using Kaitai Struct in C++/STL usually consists of 3 steps.
std::istream
). One can open local file for that, or use existing std::string
or char*
buffer.
#include <fstream>
std::ifstream is("path/to/local/file.dat", std::ifstream::binary);
#include <sstream>
std::istringstream is(str);
#include <sstream>
const char buf[] = { ... };
std::string str(buf, sizeof buf);
std::istringstream is(str);
#include "kaitai/kaitaistream.h"
kaitai::kstream ks(&is);
fallout2_dat_t data(&ks);
After that, one can get various attributes from the structure by invoking getter methods like:
data.footer() // => get footer
#pragma once
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <memory>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class fallout2_dat_t : public kaitai::kstruct {
public:
class pstr_t;
class footer_t;
class index_t;
class file_t;
enum compression_t {
COMPRESSION_NONE = 0,
COMPRESSION_ZLIB = 1
};
fallout2_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = nullptr, fallout2_dat_t* p__root = nullptr);
private:
void _read();
void _clean_up();
public:
~fallout2_dat_t();
class pstr_t : public kaitai::kstruct {
public:
pstr_t(kaitai::kstream* p__io, fallout2_dat_t::file_t* p__parent = nullptr, fallout2_dat_t* p__root = nullptr);
private:
void _read();
void _clean_up();
public:
~pstr_t();
private:
uint32_t m_size;
std::string m_str;
fallout2_dat_t* m__root;
fallout2_dat_t::file_t* m__parent;
public:
uint32_t size() const { return m_size; }
std::string str() const { return m_str; }
fallout2_dat_t* _root() const { return m__root; }
fallout2_dat_t::file_t* _parent() const { return m__parent; }
};
class footer_t : public kaitai::kstruct {
public:
footer_t(kaitai::kstream* p__io, fallout2_dat_t* p__parent = nullptr, fallout2_dat_t* p__root = nullptr);
private:
void _read();
void _clean_up();
public:
~footer_t();
private:
uint32_t m_index_size;
uint32_t m_file_size;
fallout2_dat_t* m__root;
fallout2_dat_t* m__parent;
public:
uint32_t index_size() const { return m_index_size; }
uint32_t file_size() const { return m_file_size; }
fallout2_dat_t* _root() const { return m__root; }
fallout2_dat_t* _parent() const { return m__parent; }
};
class index_t : public kaitai::kstruct {
public:
index_t(kaitai::kstream* p__io, fallout2_dat_t* p__parent = nullptr, fallout2_dat_t* p__root = nullptr);
private:
void _read();
void _clean_up();
public:
~index_t();
private:
uint32_t m_file_count;
std::unique_ptr<std::vector<std::unique_ptr<file_t>>> m_files;
fallout2_dat_t* m__root;
fallout2_dat_t* m__parent;
public:
uint32_t file_count() const { return m_file_count; }
std::vector<std::unique_ptr<file_t>>* files() const { return m_files.get(); }
fallout2_dat_t* _root() const { return m__root; }
fallout2_dat_t* _parent() const { return m__parent; }
};
class file_t : public kaitai::kstruct {
public:
file_t(kaitai::kstream* p__io, fallout2_dat_t::index_t* p__parent = nullptr, fallout2_dat_t* p__root = nullptr);
private:
void _read();
void _clean_up();
public:
~file_t();
private:
bool f_contents_raw;
std::string m_contents_raw;
bool n_contents_raw;
public:
bool _is_null_contents_raw() { contents_raw(); return n_contents_raw; };
private:
public:
std::string contents_raw();
private:
bool f_contents_zlib;
std::string m_contents_zlib;
bool n_contents_zlib;
public:
bool _is_null_contents_zlib() { contents_zlib(); return n_contents_zlib; };
private:
public:
std::string contents_zlib();
private:
bool f_contents;
std::string m_contents;
bool n_contents;
public:
bool _is_null_contents() { contents(); return n_contents; };
private:
public:
std::string contents();
private:
std::unique_ptr<pstr_t> m_name;
compression_t m_flags;
uint32_t m_size_unpacked;
uint32_t m_size_packed;
uint32_t m_offset;
fallout2_dat_t* m__root;
fallout2_dat_t::index_t* m__parent;
std::string m__raw_contents_zlib;
bool n__raw_contents_zlib;
public:
bool _is_null__raw_contents_zlib() { _raw_contents_zlib(); return n__raw_contents_zlib; };
private:
std::unique_ptr<kaitai::kstream> m__io_contents_zlib;
public:
pstr_t* name() const { return m_name.get(); }
compression_t flags() const { return m_flags; }
uint32_t size_unpacked() const { return m_size_unpacked; }
uint32_t size_packed() const { return m_size_packed; }
uint32_t offset() const { return m_offset; }
fallout2_dat_t* _root() const { return m__root; }
fallout2_dat_t::index_t* _parent() const { return m__parent; }
std::string _raw_contents_zlib() const { return m__raw_contents_zlib; }
kaitai::kstream* _io_contents_zlib() const { return m__io_contents_zlib.get(); }
};
private:
bool f_footer;
std::unique_ptr<footer_t> m_footer;
public:
footer_t* footer();
private:
bool f_index;
std::unique_ptr<index_t> m_index;
public:
index_t* index();
private:
fallout2_dat_t* m__root;
kaitai::kstruct* m__parent;
public:
fallout2_dat_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "fallout2_dat.h"
fallout2_dat_t::fallout2_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent, fallout2_dat_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = this;
m_footer = nullptr;
m_index = nullptr;
f_footer = false;
f_index = false;
_read();
}
void fallout2_dat_t::_read() {
}
fallout2_dat_t::~fallout2_dat_t() {
_clean_up();
}
void fallout2_dat_t::_clean_up() {
if (f_footer) {
}
if (f_index) {
}
}
fallout2_dat_t::pstr_t::pstr_t(kaitai::kstream* p__io, fallout2_dat_t::file_t* p__parent, fallout2_dat_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = p__root;
_read();
}
void fallout2_dat_t::pstr_t::_read() {
m_size = m__io->read_u4le();
m_str = kaitai::kstream::bytes_to_str(m__io->read_bytes(size()), std::string("ASCII"));
}
fallout2_dat_t::pstr_t::~pstr_t() {
_clean_up();
}
void fallout2_dat_t::pstr_t::_clean_up() {
}
fallout2_dat_t::footer_t::footer_t(kaitai::kstream* p__io, fallout2_dat_t* p__parent, fallout2_dat_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = p__root;
_read();
}
void fallout2_dat_t::footer_t::_read() {
m_index_size = m__io->read_u4le();
m_file_size = m__io->read_u4le();
}
fallout2_dat_t::footer_t::~footer_t() {
_clean_up();
}
void fallout2_dat_t::footer_t::_clean_up() {
}
fallout2_dat_t::index_t::index_t(kaitai::kstream* p__io, fallout2_dat_t* p__parent, fallout2_dat_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = p__root;
m_files = nullptr;
_read();
}
void fallout2_dat_t::index_t::_read() {
m_file_count = m__io->read_u4le();
m_files = std::unique_ptr<std::vector<std::unique_ptr<file_t>>>(new std::vector<std::unique_ptr<file_t>>());
const int l_files = file_count();
for (int i = 0; i < l_files; i++) {
m_files->push_back(std::move(std::unique_ptr<file_t>(new file_t(m__io, this, m__root))));
}
}
fallout2_dat_t::index_t::~index_t() {
_clean_up();
}
void fallout2_dat_t::index_t::_clean_up() {
}
fallout2_dat_t::file_t::file_t(kaitai::kstream* p__io, fallout2_dat_t::index_t* p__parent, fallout2_dat_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = p__root;
m_name = nullptr;
m__io_contents_zlib = nullptr;
f_contents_raw = false;
f_contents_zlib = false;
f_contents = false;
_read();
}
void fallout2_dat_t::file_t::_read() {
m_name = std::unique_ptr<pstr_t>(new pstr_t(m__io, this, m__root));
m_flags = static_cast<fallout2_dat_t::compression_t>(m__io->read_u1());
m_size_unpacked = m__io->read_u4le();
m_size_packed = m__io->read_u4le();
m_offset = m__io->read_u4le();
}
fallout2_dat_t::file_t::~file_t() {
_clean_up();
}
void fallout2_dat_t::file_t::_clean_up() {
if (f_contents_raw && !n_contents_raw) {
}
if (f_contents_zlib && !n_contents_zlib) {
}
}
std::string fallout2_dat_t::file_t::contents_raw() {
if (f_contents_raw)
return m_contents_raw;
n_contents_raw = true;
if (flags() == fallout2_dat_t::COMPRESSION_NONE) {
n_contents_raw = false;
kaitai::kstream *io = _root()->_io();
std::streampos _pos = io->pos();
io->seek(offset());
m_contents_raw = io->read_bytes(size_unpacked());
io->seek(_pos);
f_contents_raw = true;
}
return m_contents_raw;
}
std::string fallout2_dat_t::file_t::contents_zlib() {
if (f_contents_zlib)
return m_contents_zlib;
n_contents_zlib = true;
if (flags() == fallout2_dat_t::COMPRESSION_ZLIB) {
n_contents_zlib = false;
kaitai::kstream *io = _root()->_io();
std::streampos _pos = io->pos();
io->seek(offset());
m__raw_contents_zlib = io->read_bytes(size_packed());
m_contents_zlib = kaitai::kstream::process_zlib(m__raw_contents_zlib);
io->seek(_pos);
f_contents_zlib = true;
}
return m_contents_zlib;
}
std::string fallout2_dat_t::file_t::contents() {
if (f_contents)
return m_contents;
n_contents = true;
if ( ((flags() == fallout2_dat_t::COMPRESSION_ZLIB) || (flags() == fallout2_dat_t::COMPRESSION_NONE)) ) {
n_contents = false;
m_contents = ((flags() == fallout2_dat_t::COMPRESSION_ZLIB) ? (contents_zlib()) : (contents_raw()));
}
f_contents = true;
return m_contents;
}
fallout2_dat_t::footer_t* fallout2_dat_t::footer() {
if (f_footer)
return m_footer.get();
std::streampos _pos = m__io->pos();
m__io->seek((_io()->size() - 8));
m_footer = std::unique_ptr<footer_t>(new footer_t(m__io, this, m__root));
m__io->seek(_pos);
f_footer = true;
return m_footer.get();
}
fallout2_dat_t::index_t* fallout2_dat_t::index() {
if (f_index)
return m_index.get();
std::streampos _pos = m__io->pos();
m__io->seek(((_io()->size() - 8) - footer()->index_size()));
m_index = std::unique_ptr<index_t>(new index_t(m__io, this, m__root));
m__io->seek(_pos);
f_index = true;
return m_index.get();
}