This page hosts a formal specification of Quake 1 (idtech2) model format (MDL version 6) using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for Python generated by Kaitai Struct depends on the Python runtime library. You have to install it before you can parse data.
The Python runtime library can be installed from PyPI:
python3 -m pip install kaitaistruct
Parse a local file and get structure in memory:
data = QuakeMdl.from_file("path/to/local/file.mdl")
Or parse structure from a bytes:
from kaitaistruct import KaitaiStream, BytesIO
raw = b"\x00\x01\x02..."
data = QuakeMdl(KaitaiStream(BytesIO(raw)))
After that, one can get various attributes from the structure by invoking getter methods like:
data.header # => get header
# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
from pkg_resources import parse_version
import kaitaistruct
from kaitaistruct import KaitaiStruct, KaitaiStream, BytesIO
if parse_version(kaitaistruct.__version__) < parse_version('0.9'):
raise Exception("Incompatible Kaitai Struct Python API: 0.9 or later is required, but you have %s" % (kaitaistruct.__version__))
class QuakeMdl(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.header = QuakeMdl.MdlHeader(self._io, self, self._root)
self.skins = [None] * (self.header.num_skins)
for i in range(self.header.num_skins):
self.skins[i] = QuakeMdl.MdlSkin(self._io, self, self._root)
self.texture_coordinates = [None] * (self.header.num_verts)
for i in range(self.header.num_verts):
self.texture_coordinates[i] = QuakeMdl.MdlTexcoord(self._io, self, self._root)
self.triangles = [None] * (self.header.num_tris)
for i in range(self.header.num_tris):
self.triangles[i] = QuakeMdl.MdlTriangle(self._io, self, self._root)
self.frames = [None] * (self.header.num_frames)
for i in range(self.header.num_frames):
self.frames[i] = QuakeMdl.MdlFrame(self._io, self, self._root)
class MdlVertex(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.values = [None] * (3)
for i in range(3):
self.values[i] = self._io.read_u1()
self.normal_index = self._io.read_u1()
class MdlTexcoord(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.on_seam = self._io.read_s4le()
self.s = self._io.read_s4le()
self.t = self._io.read_s4le()
class MdlHeader(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.ident = self._io.read_bytes(4)
if not self.ident == b"\x49\x44\x50\x4F":
raise kaitaistruct.ValidationNotEqualError(b"\x49\x44\x50\x4F", self.ident, self._io, u"/types/mdl_header/seq/0")
self.version_must_be_6 = self._io.read_bytes(4)
if not self.version_must_be_6 == b"\x06\x00\x00\x00":
raise kaitaistruct.ValidationNotEqualError(b"\x06\x00\x00\x00", self.version_must_be_6, self._io, u"/types/mdl_header/seq/1")
self.scale = QuakeMdl.Vec3(self._io, self, self._root)
self.origin = QuakeMdl.Vec3(self._io, self, self._root)
self.radius = self._io.read_f4le()
self.eye_position = QuakeMdl.Vec3(self._io, self, self._root)
self.num_skins = self._io.read_s4le()
self.skin_width = self._io.read_s4le()
self.skin_height = self._io.read_s4le()
self.num_verts = self._io.read_s4le()
self.num_tris = self._io.read_s4le()
self.num_frames = self._io.read_s4le()
self.synctype = self._io.read_s4le()
self.flags = self._io.read_s4le()
self.size = self._io.read_f4le()
@property
def version(self):
if hasattr(self, '_m_version'):
return self._m_version if hasattr(self, '_m_version') else None
self._m_version = 6
return self._m_version if hasattr(self, '_m_version') else None
@property
def skin_size(self):
if hasattr(self, '_m_skin_size'):
return self._m_skin_size if hasattr(self, '_m_skin_size') else None
self._m_skin_size = (self.skin_width * self.skin_height)
return self._m_skin_size if hasattr(self, '_m_skin_size') else None
class MdlSkin(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.group = self._io.read_s4le()
if self.group == 0:
self.single_texture_data = self._io.read_bytes(self._root.header.skin_size)
if self.group != 0:
self.num_frames = self._io.read_u4le()
if self.group != 0:
self.frame_times = [None] * (self.num_frames)
for i in range(self.num_frames):
self.frame_times[i] = self._io.read_f4le()
if self.group != 0:
self.group_texture_data = [None] * (self.num_frames)
for i in range(self.num_frames):
self.group_texture_data[i] = self._io.read_bytes(self._root.header.skin_size)
class MdlFrame(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.type = self._io.read_s4le()
if self.type != 0:
self.min = QuakeMdl.MdlVertex(self._io, self, self._root)
if self.type != 0:
self.max = QuakeMdl.MdlVertex(self._io, self, self._root)
if self.type != 0:
self.time = [None] * (self.type)
for i in range(self.type):
self.time[i] = self._io.read_f4le()
self.frames = [None] * (self.num_simple_frames)
for i in range(self.num_simple_frames):
self.frames[i] = QuakeMdl.MdlSimpleFrame(self._io, self, self._root)
@property
def num_simple_frames(self):
if hasattr(self, '_m_num_simple_frames'):
return self._m_num_simple_frames if hasattr(self, '_m_num_simple_frames') else None
self._m_num_simple_frames = (1 if self.type == 0 else self.type)
return self._m_num_simple_frames if hasattr(self, '_m_num_simple_frames') else None
class MdlSimpleFrame(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.bbox_min = QuakeMdl.MdlVertex(self._io, self, self._root)
self.bbox_max = QuakeMdl.MdlVertex(self._io, self, self._root)
self.name = (KaitaiStream.bytes_terminate(KaitaiStream.bytes_strip_right(self._io.read_bytes(16), 0), 0, False)).decode(u"ASCII")
self.vertices = [None] * (self._root.header.num_verts)
for i in range(self._root.header.num_verts):
self.vertices[i] = QuakeMdl.MdlVertex(self._io, self, self._root)
class MdlTriangle(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.faces_front = self._io.read_s4le()
self.vertices = [None] * (3)
for i in range(3):
self.vertices[i] = self._io.read_s4le()
class Vec3(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.x = self._io.read_f4le()
self.y = self._io.read_f4le()
self.z = self._io.read_f4le()