This page hosts a formal specification of RenderWare binary stream using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for Ruby generated by Kaitai Struct depends on the Ruby runtime library. You have to install it before you can parse data.
The Ruby runtime library can be installed from RubyGems:
gem install kaitai-struct
Parse a local file and get structure in memory:
data = RenderwareBinaryStream.from_file("path/to/local/file.dff")
Or parse structure from a string of bytes:
bytes = "\x00\x01\x02..."
data = RenderwareBinaryStream.new(Kaitai::Struct::Stream.new(bytes))
After that, one can get various attributes from the structure by invoking getter methods like:
data.code # => get code
# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
require 'kaitai/struct/struct'
unless Gem::Version.new(Kaitai::Struct::VERSION) >= Gem::Version.new('0.9')
raise "Incompatible Kaitai Struct Ruby API: 0.9 or later is required, but you have #{Kaitai::Struct::VERSION}"
end
##
# @see https://gtamods.com/wiki/RenderWare_binary_stream_file Source
class RenderwareBinaryStream < Kaitai::Struct::Struct
SECTIONS = {
1 => :sections_struct,
2 => :sections_string,
3 => :sections_extension,
5 => :sections_camera,
6 => :sections_texture,
7 => :sections_material,
8 => :sections_material_list,
9 => :sections_atomic_section,
10 => :sections_plane_section,
11 => :sections_world,
12 => :sections_spline,
13 => :sections_matrix,
14 => :sections_frame_list,
15 => :sections_geometry,
16 => :sections_clump,
18 => :sections_light,
19 => :sections_unicode_string,
20 => :sections_atomic,
21 => :sections_texture_native,
22 => :sections_texture_dictionary,
23 => :sections_animation_database,
24 => :sections_image,
25 => :sections_skin_animation,
26 => :sections_geometry_list,
27 => :sections_anim_animation,
28 => :sections_team,
29 => :sections_crowd,
30 => :sections_delta_morph_animation,
31 => :sections_right_to_render,
32 => :sections_multitexture_effect_native,
33 => :sections_multitexture_effect_dictionary,
34 => :sections_team_dictionary,
35 => :sections_platform_independent_texture_dictionary,
36 => :sections_table_of_contents,
37 => :sections_particle_standard_global_data,
38 => :sections_altpipe,
39 => :sections_platform_independent_peds,
40 => :sections_patch_mesh,
41 => :sections_chunk_group_start,
42 => :sections_chunk_group_end,
43 => :sections_uv_animation_dictionary,
44 => :sections_coll_tree,
257 => :sections_metrics_plg,
258 => :sections_spline_plg,
259 => :sections_stereo_plg,
260 => :sections_vrml_plg,
261 => :sections_morph_plg,
262 => :sections_pvs_plg,
263 => :sections_memory_leak_plg,
264 => :sections_animation_plg,
265 => :sections_gloss_plg,
266 => :sections_logo_plg,
267 => :sections_memory_info_plg,
268 => :sections_random_plg,
269 => :sections_png_image_plg,
270 => :sections_bone_plg,
271 => :sections_vrml_anim_plg,
272 => :sections_sky_mipmap_val,
273 => :sections_mrm_plg,
274 => :sections_lod_atomic_plg,
275 => :sections_me_plg,
276 => :sections_lightmap_plg,
277 => :sections_refine_plg,
278 => :sections_skin_plg,
279 => :sections_label_plg,
280 => :sections_particles_plg,
281 => :sections_geomtx_plg,
282 => :sections_synth_core_plg,
283 => :sections_stqpp_plg,
284 => :sections_part_pp_plg,
285 => :sections_collision_plg,
286 => :sections_hanim_plg,
287 => :sections_user_data_plg,
288 => :sections_material_effects_plg,
289 => :sections_particle_system_plg,
290 => :sections_delta_morph_plg,
291 => :sections_patch_plg,
292 => :sections_team_plg,
293 => :sections_crowd_pp_plg,
294 => :sections_mip_split_plg,
295 => :sections_anisotropy_plg,
297 => :sections_gcn_material_plg,
298 => :sections_geometric_pvs_plg,
299 => :sections_xbox_material_plg,
300 => :sections_multi_texture_plg,
301 => :sections_chain_plg,
302 => :sections_toon_plg,
303 => :sections_ptank_plg,
304 => :sections_particle_standard_plg,
305 => :sections_pds_plg,
306 => :sections_prtadv_plg,
307 => :sections_normal_map_plg,
308 => :sections_adc_plg,
309 => :sections_uv_animation_plg,
384 => :sections_character_set_plg,
385 => :sections_nohs_world_plg,
386 => :sections_import_util_plg,
387 => :sections_slerp_plg,
388 => :sections_optim_plg,
389 => :sections_tl_world_plg,
390 => :sections_database_plg,
391 => :sections_raytrace_plg,
392 => :sections_ray_plg,
393 => :sections_library_plg,
400 => :sections_plg_2d,
401 => :sections_tile_render_plg,
402 => :sections_jpeg_image_plg,
403 => :sections_tga_image_plg,
404 => :sections_gif_image_plg,
405 => :sections_quat_plg,
406 => :sections_spline_pvs_plg,
407 => :sections_mipmap_plg,
408 => :sections_mipmapk_plg,
409 => :sections_font_2d,
410 => :sections_intersection_plg,
411 => :sections_tiff_image_plg,
412 => :sections_pick_plg,
413 => :sections_bmp_image_plg,
414 => :sections_ras_image_plg,
415 => :sections_skin_fx_plg,
416 => :sections_vcat_plg,
417 => :sections_path_2d,
418 => :sections_brush_2d,
419 => :sections_object_2d,
420 => :sections_shape_2d,
421 => :sections_scene_2d,
422 => :sections_pick_region_2d,
423 => :sections_object_string_2d,
424 => :sections_animation_plg_2d,
425 => :sections_animation_2d,
432 => :sections_keyframe_2d,
433 => :sections_maestro_2d,
434 => :sections_barycentric,
435 => :sections_platform_independent_texture_dictionary_tk,
436 => :sections_toc_tk,
437 => :sections_tpl_tk,
438 => :sections_altpipe_tk,
439 => :sections_animation_tk,
440 => :sections_skin_split_tookit,
441 => :sections_compressed_key_tk,
442 => :sections_geometry_conditioning_plg,
443 => :sections_wing_plg,
444 => :sections_generic_pipeline_tk,
445 => :sections_lightmap_conversion_tk,
446 => :sections_filesystem_plg,
447 => :sections_dictionary_tk,
448 => :sections_uv_animation_linear,
449 => :sections_uv_animation_parameter,
1294 => :sections_bin_mesh_plg,
1296 => :sections_native_data_plg,
61982 => :sections_zmodeler_lock,
39055872 => :sections_atomic_visibility_distance,
39055873 => :sections_clump_visibility_distance,
39055874 => :sections_frame_visibility_distance,
39056115 => :sections_pipeline_set,
39056116 => :sections_unused_5,
39056117 => :sections_texdictionary_link,
39056118 => :sections_specular_material,
39056119 => :sections_unused_8,
39056120 => :sections_effect_2d,
39056121 => :sections_extra_vert_colour,
39056122 => :sections_collision_model,
39056123 => :sections_gta_hanim,
39056124 => :sections_reflection_material,
39056125 => :sections_breakable,
39056126 => :sections_frame,
39056127 => :sections_unused_16,
}
I__SECTIONS = SECTIONS.invert
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@code = Kaitai::Struct::Stream::resolve_enum(SECTIONS, @_io.read_u4le)
@size = @_io.read_u4le
@library_id_stamp = @_io.read_u4le
case code
when :sections_atomic
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = ListWithHeader.new(_io__raw_body, self, @_root)
when :sections_geometry
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = ListWithHeader.new(_io__raw_body, self, @_root)
when :sections_texture_dictionary
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = ListWithHeader.new(_io__raw_body, self, @_root)
when :sections_geometry_list
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = ListWithHeader.new(_io__raw_body, self, @_root)
when :sections_texture_native
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = ListWithHeader.new(_io__raw_body, self, @_root)
when :sections_clump
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = ListWithHeader.new(_io__raw_body, self, @_root)
when :sections_frame_list
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = ListWithHeader.new(_io__raw_body, self, @_root)
else
@body = @_io.read_bytes(size)
end
self
end
##
# @see https://gtamods.com/wiki/RpClump Source
class StructClump < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@num_atomics = @_io.read_u4le
if _parent.version >= 208896
@num_lights = @_io.read_u4le
end
if _parent.version >= 208896
@num_cameras = @_io.read_u4le
end
self
end
attr_reader :num_atomics
attr_reader :num_lights
attr_reader :num_cameras
end
##
# @see https://gtamods.com/wiki/RpGeometry Source
class StructGeometry < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@format = @_io.read_u4le
@num_triangles = @_io.read_u4le
@num_vertices = @_io.read_u4le
@num_morph_targets = @_io.read_u4le
if _parent.version < 212992
@surf_prop = SurfaceProperties.new(@_io, self, @_root)
end
if !(is_native)
@geometry = GeometryNonNative.new(@_io, self, @_root)
end
@morph_targets = []
(num_morph_targets).times { |i|
@morph_targets << MorphTarget.new(@_io, self, @_root)
}
self
end
def num_uv_layers_raw
return @num_uv_layers_raw unless @num_uv_layers_raw.nil?
@num_uv_layers_raw = ((format & 16711680) >> 16)
@num_uv_layers_raw
end
def is_textured
return @is_textured unless @is_textured.nil?
@is_textured = (format & 4) != 0
@is_textured
end
def is_native
return @is_native unless @is_native.nil?
@is_native = (format & 16777216) != 0
@is_native
end
def num_uv_layers
return @num_uv_layers unless @num_uv_layers.nil?
@num_uv_layers = (num_uv_layers_raw == 0 ? (is_textured2 ? 2 : (is_textured ? 1 : 0)) : num_uv_layers_raw)
@num_uv_layers
end
def is_textured2
return @is_textured2 unless @is_textured2.nil?
@is_textured2 = (format & 128) != 0
@is_textured2
end
def is_prelit
return @is_prelit unless @is_prelit.nil?
@is_prelit = (format & 8) != 0
@is_prelit
end
attr_reader :format
attr_reader :num_triangles
attr_reader :num_vertices
attr_reader :num_morph_targets
attr_reader :surf_prop
attr_reader :geometry
attr_reader :morph_targets
end
class GeometryNonNative < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
if _parent.is_prelit
@prelit_colors = []
(_parent.num_vertices).times { |i|
@prelit_colors << Rgba.new(@_io, self, @_root)
}
end
@uv_layers = []
(_parent.num_uv_layers).times { |i|
@uv_layers << UvLayer.new(@_io, self, @_root, _parent.num_vertices)
}
@triangles = []
(_parent.num_triangles).times { |i|
@triangles << Triangle.new(@_io, self, @_root)
}
self
end
attr_reader :prelit_colors
attr_reader :uv_layers
attr_reader :triangles
end
##
# @see https://gtamods.com/wiki/Geometry_List_(RW_Section)#Structure Source
class StructGeometryList < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@num_geometries = @_io.read_u4le
self
end
attr_reader :num_geometries
end
class Rgba < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@r = @_io.read_u1
@g = @_io.read_u1
@b = @_io.read_u1
@a = @_io.read_u1
self
end
attr_reader :r
attr_reader :g
attr_reader :b
attr_reader :a
end
class Sphere < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@x = @_io.read_f4le
@y = @_io.read_f4le
@z = @_io.read_f4le
@radius = @_io.read_f4le
self
end
attr_reader :x
attr_reader :y
attr_reader :z
attr_reader :radius
end
class MorphTarget < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@bounding_sphere = Sphere.new(@_io, self, @_root)
@has_vertices = @_io.read_u4le
@has_normals = @_io.read_u4le
if has_vertices != 0
@vertices = []
(_parent.num_vertices).times { |i|
@vertices << Vector3d.new(@_io, self, @_root)
}
end
if has_normals != 0
@normals = []
(_parent.num_vertices).times { |i|
@normals << Vector3d.new(@_io, self, @_root)
}
end
self
end
attr_reader :bounding_sphere
attr_reader :has_vertices
attr_reader :has_normals
attr_reader :vertices
attr_reader :normals
end
##
# @see https://gtamods.com/wiki/Atomic_(RW_Section)#Structure Source
class StructAtomic < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@frame_index = @_io.read_u4le
@geometry_index = @_io.read_u4le
@flag_render = @_io.read_bits_int_le(1) != 0
@_unnamed3 = @_io.read_bits_int_le(1) != 0
@flag_collision_test = @_io.read_bits_int_le(1) != 0
@_unnamed5 = @_io.read_bits_int_le(29)
@_io.align_to_byte
@unused = @_io.read_u4le
self
end
attr_reader :frame_index
attr_reader :geometry_index
attr_reader :flag_render
attr_reader :_unnamed3
attr_reader :flag_collision_test
attr_reader :_unnamed5
attr_reader :unused
end
##
# @see https://gtamods.com/wiki/RpGeometry Source
class SurfaceProperties < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@ambient = @_io.read_f4le
@specular = @_io.read_f4le
@diffuse = @_io.read_f4le
self
end
attr_reader :ambient
attr_reader :specular
attr_reader :diffuse
end
##
# @see https://gtamods.com/wiki/Frame_List_(RW_Section)#Structure Source
class StructFrameList < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@num_frames = @_io.read_u4le
@frames = []
(num_frames).times { |i|
@frames << Frame.new(@_io, self, @_root)
}
self
end
attr_reader :num_frames
attr_reader :frames
end
##
# @see https://gtamods.com/wiki/Frame_List_(RW_Section)#Structure Source
class Matrix < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@entries = []
(3).times { |i|
@entries << Vector3d.new(@_io, self, @_root)
}
self
end
attr_reader :entries
end
##
# @see https://gtamods.com/wiki/Frame_List_(RW_Section)#Structure Source
class Vector3d < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@x = @_io.read_f4le
@y = @_io.read_f4le
@z = @_io.read_f4le
self
end
attr_reader :x
attr_reader :y
attr_reader :z
end
##
# Typical structure used by many data types in RenderWare binary
# stream. Substream contains a list of binary stream entries,
# first entry always has type "struct" and carries some specific
# binary data it in, determined by the type of parent. All other
# entries, beside the first one, are normal, self-describing
# records.
class ListWithHeader < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@code = @_io.read_bytes(4)
raise Kaitai::Struct::ValidationNotEqualError.new([1, 0, 0, 0].pack('C*'), code, _io, "/types/list_with_header/seq/0") if not code == [1, 0, 0, 0].pack('C*')
@header_size = @_io.read_u4le
@library_id_stamp = @_io.read_u4le
case _parent.code
when :sections_atomic
@_raw_header = @_io.read_bytes(header_size)
_io__raw_header = Kaitai::Struct::Stream.new(@_raw_header)
@header = StructAtomic.new(_io__raw_header, self, @_root)
when :sections_geometry
@_raw_header = @_io.read_bytes(header_size)
_io__raw_header = Kaitai::Struct::Stream.new(@_raw_header)
@header = StructGeometry.new(_io__raw_header, self, @_root)
when :sections_texture_dictionary
@_raw_header = @_io.read_bytes(header_size)
_io__raw_header = Kaitai::Struct::Stream.new(@_raw_header)
@header = StructTextureDictionary.new(_io__raw_header, self, @_root)
when :sections_geometry_list
@_raw_header = @_io.read_bytes(header_size)
_io__raw_header = Kaitai::Struct::Stream.new(@_raw_header)
@header = StructGeometryList.new(_io__raw_header, self, @_root)
when :sections_clump
@_raw_header = @_io.read_bytes(header_size)
_io__raw_header = Kaitai::Struct::Stream.new(@_raw_header)
@header = StructClump.new(_io__raw_header, self, @_root)
when :sections_frame_list
@_raw_header = @_io.read_bytes(header_size)
_io__raw_header = Kaitai::Struct::Stream.new(@_raw_header)
@header = StructFrameList.new(_io__raw_header, self, @_root)
else
@header = @_io.read_bytes(header_size)
end
@entries = []
i = 0
while not @_io.eof?
@entries << RenderwareBinaryStream.new(@_io)
i += 1
end
self
end
def version
return @version unless @version.nil?
@version = ((library_id_stamp & 4294901760) != 0 ? ((((library_id_stamp >> 14) & 261888) + 196608) | ((library_id_stamp >> 16) & 63)) : (library_id_stamp << 8))
@version
end
attr_reader :code
attr_reader :header_size
attr_reader :library_id_stamp
attr_reader :header
attr_reader :entries
attr_reader :_raw_header
end
class Triangle < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@vertex2 = @_io.read_u2le
@vertex1 = @_io.read_u2le
@material_id = @_io.read_u2le
@vertex3 = @_io.read_u2le
self
end
attr_reader :vertex2
attr_reader :vertex1
attr_reader :material_id
attr_reader :vertex3
end
##
# @see https://gtamods.com/wiki/Frame_List_(RW_Section)#Structure Source
class Frame < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@rotation_matrix = Matrix.new(@_io, self, @_root)
@position = Vector3d.new(@_io, self, @_root)
@cur_frame_idx = @_io.read_s4le
@matrix_creation_flags = @_io.read_u4le
self
end
attr_reader :rotation_matrix
attr_reader :position
attr_reader :cur_frame_idx
attr_reader :matrix_creation_flags
end
class TexCoord < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@u = @_io.read_f4le
@v = @_io.read_f4le
self
end
attr_reader :u
attr_reader :v
end
class UvLayer < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self, num_vertices)
super(_io, _parent, _root)
@num_vertices = num_vertices
_read
end
def _read
@tex_coords = []
(num_vertices).times { |i|
@tex_coords << TexCoord.new(@_io, self, @_root)
}
self
end
attr_reader :tex_coords
attr_reader :num_vertices
end
class StructTextureDictionary < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@num_textures = @_io.read_u4le
self
end
attr_reader :num_textures
end
def version
return @version unless @version.nil?
@version = ((library_id_stamp & 4294901760) != 0 ? ((((library_id_stamp >> 14) & 261888) + 196608) | ((library_id_stamp >> 16) & 63)) : (library_id_stamp << 8))
@version
end
attr_reader :code
attr_reader :size
attr_reader :library_id_stamp
attr_reader :body
attr_reader :_raw_body
end