STL files are used to represent simple 3D models, defined using triangular 3D faces.
Initially it was introduced as native format for 3D Systems Stereolithography CAD system, but due to its extreme simplicity, it was adopted by a wide range of 3D modelling, CAD, rapid prototyping and 3D printing applications as the simplest 3D model exchange format.
STL is extremely bare-bones format: there are no complex headers, no texture / color support, no units specifications, no distinct vertex arrays. Whole model is specified as a collection of triangular faces.
There are two versions of the format (text and binary), this spec describes binary version.
This page hosts a formal specification of .stl file format of 3D Systems Stereolithography using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for JavaScript generated by Kaitai Struct depends on the JavaScript runtime library. You have to install it before you can parse data.
The JavaScript runtime library is available at npm:
npm install kaitai-struct
See the usage examples in the JavaScript notes.
Parse structure from an ArrayBuffer:
var arrayBuffer = ...;
var data = new Stl(new KaitaiStream(arrayBuffer));
After that, one can get various attributes from the structure by accessing fields or properties like:
data.header // => get header
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
(function (root, factory) {
if (typeof define === 'function' && define.amd) {
define(['kaitai-struct/KaitaiStream'], factory);
} else if (typeof module === 'object' && module.exports) {
module.exports = factory(require('kaitai-struct/KaitaiStream'));
} else {
root.Stl = factory(root.KaitaiStream);
}
}(typeof self !== 'undefined' ? self : this, function (KaitaiStream) {
/**
* STL files are used to represent simple 3D models, defined using
* triangular 3D faces.
*
* Initially it was introduced as native format for 3D Systems
* Stereolithography CAD system, but due to its extreme simplicity, it
* was adopted by a wide range of 3D modelling, CAD, rapid prototyping
* and 3D printing applications as the simplest 3D model exchange
* format.
*
* STL is extremely bare-bones format: there are no complex headers, no
* texture / color support, no units specifications, no distinct vertex
* arrays. Whole model is specified as a collection of triangular
* faces.
*
* There are two versions of the format (text and binary), this spec
* describes binary version.
*/
var Stl = (function() {
function Stl(_io, _parent, _root) {
this._io = _io;
this._parent = _parent;
this._root = _root || this;
this._read();
}
Stl.prototype._read = function() {
this.header = this._io.readBytes(80);
this.numTriangles = this._io.readU4le();
this.triangles = [];
for (var i = 0; i < this.numTriangles; i++) {
this.triangles.push(new Triangle(this._io, this, this._root));
}
}
/**
* Each STL triangle is defined by its 3 points in 3D space and a
* normal vector, which is generally used to determine where is
* "inside" and "outside" of the model.
*/
var Triangle = Stl.Triangle = (function() {
function Triangle(_io, _parent, _root) {
this._io = _io;
this._parent = _parent;
this._root = _root || this;
this._read();
}
Triangle.prototype._read = function() {
this.normal = new Vec3d(this._io, this, this._root);
this.vertices = [];
for (var i = 0; i < 3; i++) {
this.vertices.push(new Vec3d(this._io, this, this._root));
}
this.abr = this._io.readU2le();
}
/**
* In theory (per standard), it's "attribute byte count" with
* no other details given on what "attribute" is and what
* should be stored in this field.
*
* In practice, software dealing with STL either expected to
* see 0 here, or uses this 16-bit field per se to store
* additional attributes (such as RGB color of a vertex or
* color index).
*/
return Triangle;
})();
var Vec3d = Stl.Vec3d = (function() {
function Vec3d(_io, _parent, _root) {
this._io = _io;
this._parent = _parent;
this._root = _root || this;
this._read();
}
Vec3d.prototype._read = function() {
this.x = this._io.readF4le();
this.y = this._io.readF4le();
this.z = this._io.readF4le();
}
return Vec3d;
})();
return Stl;
})();
return Stl;
}));