.bmp file format: Ruby parsing library

The BMP file format, also known as bitmap image file or device independent bitmap (DIB) file format or simply a bitmap, is a raster graphics image file format used to store bitmap digital images, independently of the display device (such as a graphics adapter), especially on Microsoft Windows and OS/2 operating systems.

Samples

Great collection of various BMP sample files: BMP Suite Image List (by Jason Summers)

If only there was such a comprehensive sample suite for every file format! It's like a dream for every developer of any binary file format parser. It contains a lot of different types and variations of BMP files, even the tricky ones, where it's not clear from the specification how to deal with them (marked there as "questionable").

If you make a program which will be able to read all the "good" and "questionable" BMP files and won't crash on the "bad" ones, it will definitely have one of the most extensive support of BMP files in the universe!

BITMAPV2INFOHEADER and BITMAPV3INFOHEADER

A beneficial discussion on Adobe forum (archived): Invalid BMP Format with Alpha channel

In 2010, someone noticed that Photoshop generated BMP with an odd type of header. There wasn't any documentation available for this header at the time (and still isn't). However, Chris Cox (former Adobe employee) claimed that they hadn't invented any type of proprietary header and everything they were writing was taken directly from the Microsoft documentation.

It showed up that the unknown header was called BITMAPV3INFOHEADER. Although Microsoft has apparently requested and verified the use of the header, the documentation on MSDN has probably got lost and they have probably forgotten about this type of header.

This is the only source I could find about these structures, so we could't rely on it so much, but I think supporting them as a read-only format won't harm anything. Due to the fact that it isn't documented anywhere else, most applications don't support it.

All Windows headers at once (including mentioned BITMAPV2INFOHEADER and BITMAPV3INFOHEADER):

Bitmap headers overview

Specs

This page hosts a formal specification of .bmp file format using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.

Usage

Runtime library

All parsing code for Ruby generated by Kaitai Struct depends on the Ruby runtime library. You have to install it before you can parse data.

The Ruby runtime library can be installed from RubyGems:

gem install kaitai-struct

Code

Parse a local file and get structure in memory:

data = Bmp.from_file("path/to/local/file.bmp")

Or parse structure from a string of bytes:

bytes = "\x00\x01\x02..."
data = Bmp.new(Kaitai::Struct::Stream.new(bytes))

After that, one can get various attributes from the structure by invoking getter methods like:

data.file_hdr # => get file hdr

Ruby source code to parse .bmp file format

bmp.rb

# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild

require 'kaitai/struct/struct'

unless Gem::Version.new(Kaitai::Struct::VERSION) >= Gem::Version.new('0.9')
  raise "Incompatible Kaitai Struct Ruby API: 0.9 or later is required, but you have #{Kaitai::Struct::VERSION}"
end


##
# The **BMP file format**, also known as **bitmap image file** or **device independent
# bitmap (DIB) file format** or simply a **bitmap**, is a raster graphics image file
# format used to store bitmap digital images, independently of the display
# device (such as a graphics adapter), especially on Microsoft Windows
# and OS/2 operating systems.
# 
# ## Samples
# 
# Great collection of various BMP sample files:
# [**BMP Suite Image List**](
#   http://entropymine.com/jason/bmpsuite/bmpsuite/html/bmpsuite.html
# ) (by Jason Summers)
# 
# If only there was such a comprehensive sample suite for every file format! It's like
# a dream for every developer of any binary file format parser. It contains a lot of
# different types and variations of BMP files, even the tricky ones, where it's not clear
# from the specification how to deal with them (marked there as "**q**uestionable").
# 
# If you make a program which will be able to read all the "**g**ood" and "**q**uestionable"
# BMP files and won't crash on the "**b**ad" ones, it will definitely have one of the most
# extensive support of BMP files in the universe!
# 
# ## BITMAPV2INFOHEADER and BITMAPV3INFOHEADER
# 
# A beneficial discussion on Adobe forum (archived):
# [**Invalid BMP Format with Alpha channel**](
#   https://web.archive.org/web/20150127132443/https://forums.adobe.com/message/3272950
# )
# 
# In 2010, someone noticed that Photoshop generated BMP with an odd type of header. There wasn't
# any documentation available for this header at the time (and still isn't).
# However, Chris Cox (former Adobe employee) claimed that they hadn't invented any type
# of proprietary header and everything they were writing was taken directly
# from the Microsoft documentation.
# 
# It showed up that the unknown header was called BITMAPV3INFOHEADER.
# Although Microsoft has apparently requested and verified the use of the header,
# the documentation on MSDN has probably got lost and they have probably
# forgotten about this type of header.
# 
# This is the only source I could find about these structures, so we could't rely
# on it so much, but I think supporting them as a read-only format won't harm anything.
# Due to the fact that it isn't documented anywhere else, most applications don't support it.
# 
# All Windows headers at once (including mentioned BITMAPV2INFOHEADER and BITMAPV3INFOHEADER):
# 
# ![Bitmap headers overview](
#   https://web.archive.org/web/20190527043845/https://forums.adobe.com/servlet/JiveServlet/showImage/2-3273299-47801/BMP_Headers.png
# )
# 
# ## Specs
#  * [Bitmap Storage (Windows Dev Center)](
#      https://learn.microsoft.com/en-us/windows/win32/gdi/bitmap-storage
#    )
#     * BITMAPFILEHEADER
#     * BITMAPINFOHEADER
#     * BITMAPV4HEADER
#     * BITMAPV5HEADER
#  * [OS/2 Bitmap File Format](
#       https://www.fileformat.info/format/os2bmp/egff.htm
#    )
#     * BITMAPFILEHEADER (OS2BMPFILEHEADER)
#     * BITMAPCOREHEADER (OS21XBITMAPHEADER)
#     * OS22XBITMAPHEADER
#  * [Microsoft Windows Bitmap](
#       http://netghost.narod.ru/gff/graphics/summary/micbmp.htm
#    )
#     * BITMAPFILEHEADER (WINBMPFILEHEADER)
#     * BITMAPCOREHEADER (WIN2XBITMAPHEADER)
#     * BITMAPINFOHEADER (WINNTBITMAPHEADER)
#     * BITMAPV4HEADER (WIN4XBITMAPHEADER)
class Bmp < Kaitai::Struct::Struct

  INTENT = {
    1 => :intent_business,
    2 => :intent_graphics,
    4 => :intent_images,
    8 => :intent_abs_colorimetric,
  }
  I__INTENT = INTENT.invert

  COLOR_SPACE = {
    0 => :color_space_calibrated_rgb,
    1279872587 => :color_space_profile_linked,
    1296188740 => :color_space_profile_embedded,
    1466527264 => :color_space_windows,
    1934772034 => :color_space_s_rgb,
  }
  I__COLOR_SPACE = COLOR_SPACE.invert

  OS2_RENDERING = {
    0 => :os2_rendering_no_halftoning,
    1 => :os2_rendering_error_diffusion,
    2 => :os2_rendering_panda,
    3 => :os2_rendering_super_circle,
  }
  I__OS2_RENDERING = OS2_RENDERING.invert

  HEADER_TYPE = {
    12 => :header_type_bitmap_core_header,
    40 => :header_type_bitmap_info_header,
    52 => :header_type_bitmap_v2_info_header,
    56 => :header_type_bitmap_v3_info_header,
    64 => :header_type_os2_2x_bitmap_header,
    108 => :header_type_bitmap_v4_header,
    124 => :header_type_bitmap_v5_header,
  }
  I__HEADER_TYPE = HEADER_TYPE.invert

  COMPRESSIONS = {
    0 => :compressions_rgb,
    1 => :compressions_rle8,
    2 => :compressions_rle4,
    3 => :compressions_bitfields,
    4 => :compressions_jpeg,
    5 => :compressions_png,
    6 => :compressions_alpha_bitfields,
  }
  I__COMPRESSIONS = COMPRESSIONS.invert

  OS2_COMPRESSIONS = {
    0 => :os2_compressions_rgb,
    1 => :os2_compressions_rle8,
    2 => :os2_compressions_rle4,
    3 => :os2_compressions_huffman_1d,
    4 => :os2_compressions_rle24,
  }
  I__OS2_COMPRESSIONS = OS2_COMPRESSIONS.invert
  def initialize(_io, _parent = nil, _root = self)
    super(_io, _parent, _root)
    _read
  end

  def _read
    @file_hdr = FileHeader.new(@_io, self, @_root)
    @_raw_dib_info = @_io.read_bytes((file_hdr.ofs_bitmap - 14))
    _io__raw_dib_info = Kaitai::Struct::Stream.new(@_raw_dib_info)
    @dib_info = BitmapInfo.new(_io__raw_dib_info, self, @_root)
    @_raw_bitmap = @_io.read_bytes_full
    _io__raw_bitmap = Kaitai::Struct::Stream.new(@_raw_bitmap)
    @bitmap = Bitmap.new(_io__raw_bitmap, self, @_root)
    self
  end

  ##
  # @see https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-ciexyz Source
  class CieXyz < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self)
      super(_io, _parent, _root)
      _read
    end

    def _read
      @x = FixedPoint2Dot30.new(@_io, self, @_root)
      @y = FixedPoint2Dot30.new(@_io, self, @_root)
      @z = FixedPoint2Dot30.new(@_io, self, @_root)
      self
    end
    attr_reader :x
    attr_reader :y
    attr_reader :z
  end
  class RgbRecord < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self, has_reserved_field)
      super(_io, _parent, _root)
      @has_reserved_field = has_reserved_field
      _read
    end

    def _read
      @blue = @_io.read_u1
      @green = @_io.read_u1
      @red = @_io.read_u1
      if has_reserved_field
        @reserved = @_io.read_u1
      end
      self
    end
    attr_reader :blue
    attr_reader :green
    attr_reader :red
    attr_reader :reserved
    attr_reader :has_reserved_field
  end

  ##
  # @see https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapv5header Source
  class BitmapV5Extension < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self)
      super(_io, _parent, _root)
      _read
    end

    def _read
      @intent = Kaitai::Struct::Stream::resolve_enum(Bmp::INTENT, @_io.read_u4le)
      @ofs_profile = @_io.read_u4le
      @len_profile = @_io.read_u4le
      @reserved = @_io.read_u4le
      self
    end
    def has_profile
      return @has_profile unless @has_profile.nil?
      @has_profile =  ((_parent.bitmap_v4_ext.color_space_type == :color_space_profile_linked) || (_parent.bitmap_v4_ext.color_space_type == :color_space_profile_embedded)) 
      @has_profile
    end

    ##
    # @see https://learn.microsoft.com/en-us/windows/win32/wcs/using-structures-in-wcs-1-0 "If the profile is embedded, profile data is the actual profile, and if it is linked, the profile data is the null-terminated file name of the profile. This cannot be a Unicode string. It must be composed exclusively of characters from the Windows character set (code page 1252)."
    def profile_data
      return @profile_data unless @profile_data.nil?
      if has_profile
        io = _root._io
        _pos = io.pos
        io.seek((14 + ofs_profile))
        case _parent.bitmap_v4_ext.color_space_type == :color_space_profile_linked
        when true
          @profile_data = (Kaitai::Struct::Stream::bytes_terminate(io.read_bytes(len_profile), 0, false)).force_encoding("windows-1252")
        else
          @profile_data = io.read_bytes(len_profile)
        end
        io.seek(_pos)
      end
      @profile_data
    end
    attr_reader :intent

    ##
    # The offset, in bytes, from the beginning of the BITMAPV5HEADER structure to the start of the profile data.
    attr_reader :ofs_profile
    attr_reader :len_profile
    attr_reader :reserved
  end
  class ColorMask < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self, has_alpha_mask)
      super(_io, _parent, _root)
      @has_alpha_mask = has_alpha_mask
      _read
    end

    def _read
      @red_mask = @_io.read_u4le
      @green_mask = @_io.read_u4le
      @blue_mask = @_io.read_u4le
      if has_alpha_mask
        @alpha_mask = @_io.read_u4le
      end
      self
    end
    attr_reader :red_mask
    attr_reader :green_mask
    attr_reader :blue_mask
    attr_reader :alpha_mask
    attr_reader :has_alpha_mask
  end

  ##
  # @see https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapv4header Source
  class BitmapV4Extension < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self)
      super(_io, _parent, _root)
      _read
    end

    def _read
      @color_space_type = Kaitai::Struct::Stream::resolve_enum(Bmp::COLOR_SPACE, @_io.read_u4le)
      @endpoint_red = CieXyz.new(@_io, self, @_root)
      @endpoint_green = CieXyz.new(@_io, self, @_root)
      @endpoint_blue = CieXyz.new(@_io, self, @_root)
      @gamma_red = FixedPoint16Dot16.new(@_io, self, @_root)
      @gamma_blue = FixedPoint16Dot16.new(@_io, self, @_root)
      @gamma_green = FixedPoint16Dot16.new(@_io, self, @_root)
      self
    end
    attr_reader :color_space_type
    attr_reader :endpoint_red
    attr_reader :endpoint_green
    attr_reader :endpoint_blue
    attr_reader :gamma_red
    attr_reader :gamma_blue
    attr_reader :gamma_green
  end

  ##
  # @see https://learn.microsoft.com/en-us/previous-versions/dd183376(v=vs.85) Source
  class BitmapInfoExtension < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self)
      super(_io, _parent, _root)
      _read
    end

    def _read
      if !(_parent.extends_os2_2x_bitmap)
        @compression = Kaitai::Struct::Stream::resolve_enum(Bmp::COMPRESSIONS, @_io.read_u4le)
      end
      if _parent.extends_os2_2x_bitmap
        @os2_compression = Kaitai::Struct::Stream::resolve_enum(Bmp::OS2_COMPRESSIONS, @_io.read_u4le)
      end
      @len_image = @_io.read_u4le
      @x_resolution = @_io.read_u4le
      @y_resolution = @_io.read_u4le
      @num_colors_used = @_io.read_u4le
      @num_colors_important = @_io.read_u4le
      self
    end
    attr_reader :compression
    attr_reader :os2_compression

    ##
    # If biCompression is BI_JPEG or BI_PNG, indicates the size of the JPEG or PNG image buffer.
    # This may be set to zero for BI_RGB bitmaps.
    attr_reader :len_image
    attr_reader :x_resolution
    attr_reader :y_resolution
    attr_reader :num_colors_used
    attr_reader :num_colors_important
  end
  class FixedPoint2Dot30 < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self)
      super(_io, _parent, _root)
      _read
    end

    def _read
      @raw = @_io.read_u4le
      self
    end
    def value
      return @value unless @value.nil?
      @value = ((raw + 0.0) / (1 << 30))
      @value
    end
    attr_reader :raw
  end

  ##
  # Replace with an opaque type if you care about the pixels. You can look at
  # an example of a JavaScript implementation:
  # <https://github.com/generalmimon/bmptool/blob/master/src/Bitmap.js>
  # 
  # There is a proposal for adding bitmap data type to Kaitai Struct:
  # <https://github.com/kaitai-io/kaitai_struct/issues/188>
  class Bitmap < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self)
      super(_io, _parent, _root)
      _read
    end

    def _read
      self
    end
  end

  ##
  # @see https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapcoreheader Source
  # @see https://www.fileformat.info/format/os2bmp/egff.htm#OS2BMP-DMYID.3.1 Source
  class BitmapHeader < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self, len_header)
      super(_io, _parent, _root)
      @len_header = len_header
      _read
    end

    def _read
      case is_core_header
      when true
        @image_width = @_io.read_u2le
      when false
        @image_width = @_io.read_u4le
      end
      case is_core_header
      when true
        @image_height_raw = @_io.read_s2le
      when false
        @image_height_raw = @_io.read_s4le
      end
      @num_planes = @_io.read_u2le
      @bits_per_pixel = @_io.read_u2le
      if extends_bitmap_info
        @bitmap_info_ext = BitmapInfoExtension.new(@_io, self, @_root)
      end
      if is_color_mask_here
        @color_mask = ColorMask.new(@_io, self, @_root, len_header != Bmp::I__HEADER_TYPE[:header_type_bitmap_v2_info_header])
      end
      if extends_os2_2x_bitmap
        @os2_2x_bitmap_ext = Os22xBitmapExtension.new(@_io, self, @_root)
      end
      if extends_bitmap_v4
        @bitmap_v4_ext = BitmapV4Extension.new(@_io, self, @_root)
      end
      if extends_bitmap_v5
        @bitmap_v5_ext = BitmapV5Extension.new(@_io, self, @_root)
      end
      self
    end
    def extends_bitmap_v4
      return @extends_bitmap_v4 unless @extends_bitmap_v4.nil?
      @extends_bitmap_v4 = len_header >= Bmp::I__HEADER_TYPE[:header_type_bitmap_v4_header]
      @extends_bitmap_v4
    end
    def extends_os2_2x_bitmap
      return @extends_os2_2x_bitmap unless @extends_os2_2x_bitmap.nil?
      @extends_os2_2x_bitmap = len_header == Bmp::I__HEADER_TYPE[:header_type_os2_2x_bitmap_header]
      @extends_os2_2x_bitmap
    end
    def uses_fixed_palette
      return @uses_fixed_palette unless @uses_fixed_palette.nil?
      @uses_fixed_palette =  ((!( ((bits_per_pixel == 16) || (bits_per_pixel == 24) || (bits_per_pixel == 32)) )) && (!( ((extends_bitmap_info) && (!(extends_os2_2x_bitmap)) && ( ((bitmap_info_ext.compression == :compressions_jpeg) || (bitmap_info_ext.compression == :compressions_png)) )) ))) 
      @uses_fixed_palette
    end
    def extends_bitmap_info
      return @extends_bitmap_info unless @extends_bitmap_info.nil?
      @extends_bitmap_info = len_header >= Bmp::I__HEADER_TYPE[:header_type_bitmap_info_header]
      @extends_bitmap_info
    end
    def image_height
      return @image_height unless @image_height.nil?
      @image_height = (image_height_raw < 0 ? -(image_height_raw) : image_height_raw)
      @image_height
    end
    def is_core_header
      return @is_core_header unless @is_core_header.nil?
      @is_core_header = len_header == Bmp::I__HEADER_TYPE[:header_type_bitmap_core_header]
      @is_core_header
    end
    def extends_bitmap_v5
      return @extends_bitmap_v5 unless @extends_bitmap_v5.nil?
      @extends_bitmap_v5 = len_header >= Bmp::I__HEADER_TYPE[:header_type_bitmap_v5_header]
      @extends_bitmap_v5
    end
    def is_color_mask_here
      return @is_color_mask_here unless @is_color_mask_here.nil?
      @is_color_mask_here =  ((len_header == Bmp::I__HEADER_TYPE[:header_type_bitmap_v2_info_header]) || (len_header == Bmp::I__HEADER_TYPE[:header_type_bitmap_v3_info_header]) || (extends_bitmap_v4)) 
      @is_color_mask_here
    end
    def bottom_up
      return @bottom_up unless @bottom_up.nil?
      @bottom_up = image_height_raw > 0
      @bottom_up
    end

    ##
    # Image width, px
    attr_reader :image_width

    ##
    # Image height, px (positive => bottom-up image, negative => top-down image)
    attr_reader :image_height_raw

    ##
    # Number of planes for target device, must be 1
    attr_reader :num_planes

    ##
    # Number of bits per pixel that image buffer uses (1, 4, 8, 16, 24 or 32)
    attr_reader :bits_per_pixel
    attr_reader :bitmap_info_ext
    attr_reader :color_mask
    attr_reader :os2_2x_bitmap_ext
    attr_reader :bitmap_v4_ext
    attr_reader :bitmap_v5_ext
    attr_reader :len_header
  end

  ##
  # @see https://www.fileformat.info/format/os2bmp/egff.htm#OS2BMP-DMYID.3.2 Source
  class Os22xBitmapExtension < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self)
      super(_io, _parent, _root)
      _read
    end

    def _read
      @units = @_io.read_u2le
      @reserved = @_io.read_u2le
      @recording = @_io.read_u2le
      @rendering = Kaitai::Struct::Stream::resolve_enum(Bmp::OS2_RENDERING, @_io.read_u2le)
      @size1 = @_io.read_u4le
      @size2 = @_io.read_u4le
      @color_encoding = @_io.read_u4le
      @identifier = @_io.read_u4le
      self
    end
    attr_reader :units
    attr_reader :reserved

    ##
    # Specifies how the bitmap scan lines are stored.
    # The only valid value for this field is 0, indicating that the bitmap is
    # stored from left to right and from the bottom up.
    attr_reader :recording

    ##
    # Specifies the halftoning algorithm used on the bitmap data.
    attr_reader :rendering

    ##
    # rendering == os2_rendering::error_diffusion
    #   => error damping as a percentage in the range 0 through 100
    # rendering == os2_rendering::panda or rendering == os2_rendering::super_circle
    #   => X dimension of the pattern used in pixels
    attr_reader :size1

    ##
    # rendering == os2_rendering::error_diffusion
    #   => not used
    # rendering == os2_rendering::panda or rendering == os2_rendering::super_circle
    #   => Y dimension of the pattern used in pixels
    attr_reader :size2

    ##
    # Specifies the color model used to describe the bitmap data.
    # The only valid value is 0, indicating the RGB encoding scheme.
    attr_reader :color_encoding

    ##
    # Application-specific value
    attr_reader :identifier
  end
  class FixedPoint16Dot16 < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self)
      super(_io, _parent, _root)
      _read
    end

    def _read
      @raw = @_io.read_u4le
      self
    end
    def value
      return @value unless @value.nil?
      @value = ((raw + 0.0) / (1 << 16))
      @value
    end
    attr_reader :raw
  end
  class ColorTable < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self, has_reserved_field, num_colors)
      super(_io, _parent, _root)
      @has_reserved_field = has_reserved_field
      @num_colors = num_colors
      _read
    end

    def _read
      @colors = []
      (( ((num_colors > 0) && (num_colors < num_colors_present))  ? num_colors : num_colors_present)).times { |i|
        @colors << RgbRecord.new(@_io, self, @_root, has_reserved_field)
      }
      self
    end
    def num_colors_present
      return @num_colors_present unless @num_colors_present.nil?
      @num_colors_present = (_io.size / (has_reserved_field ? 4 : 3))
      @num_colors_present
    end
    attr_reader :colors
    attr_reader :has_reserved_field

    ##
    # If equal to 0, the pallete should contain as many colors as can fit into the pixel value
    # according to the `bits_per_pixel` field (if `bits_per_pixel` = 8, then the pixel can
    # represent 2 ** 8 = 256 values, so exactly 256 colors should be present). For more flexibility,
    # it reads as many colors as it can until EOS is reached (and the image data begin).
    attr_reader :num_colors
  end

  ##
  # @see https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapfileheader Source
  class FileHeader < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self)
      super(_io, _parent, _root)
      _read
    end

    def _read
      @file_type = @_io.read_bytes(2)
      raise Kaitai::Struct::ValidationNotEqualError.new([66, 77].pack('C*'), file_type, _io, "/types/file_header/seq/0") if not file_type == [66, 77].pack('C*')
      @len_file = @_io.read_u4le
      @reserved1 = @_io.read_u2le
      @reserved2 = @_io.read_u2le
      @ofs_bitmap = @_io.read_s4le
      self
    end
    attr_reader :file_type

    ##
    # not reliable, mostly ignored by BMP decoders
    attr_reader :len_file
    attr_reader :reserved1
    attr_reader :reserved2

    ##
    # Offset to actual raw pixel data of the image
    attr_reader :ofs_bitmap
  end

  ##
  # @see https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapinfo Source
  class BitmapInfo < Kaitai::Struct::Struct
    def initialize(_io, _parent = nil, _root = self)
      super(_io, _parent, _root)
      _read
    end

    def _read
      @len_header = @_io.read_u4le
      @_raw_header = @_io.read_bytes((len_header - 4))
      _io__raw_header = Kaitai::Struct::Stream.new(@_raw_header)
      @header = BitmapHeader.new(_io__raw_header, self, @_root, len_header)
      if is_color_mask_here
        @color_mask = ColorMask.new(@_io, self, @_root, header.bitmap_info_ext.compression == :compressions_alpha_bitfields)
      end
      if !(_io.eof?)
        @_raw_color_table = @_io.read_bytes_full
        _io__raw_color_table = Kaitai::Struct::Stream.new(@_raw_color_table)
        @color_table = ColorTable.new(_io__raw_color_table, self, @_root, !(header.is_core_header), (header.extends_bitmap_info ? header.bitmap_info_ext.num_colors_used : 0))
      end
      self
    end
    def is_color_mask_given
      return @is_color_mask_given unless @is_color_mask_given.nil?
      @is_color_mask_given =  ((header.extends_bitmap_info) && ( ((header.bitmap_info_ext.compression == :compressions_bitfields) || (header.bitmap_info_ext.compression == :compressions_alpha_bitfields)) ) && ( ((is_color_mask_here) || (header.is_color_mask_here)) )) 
      @is_color_mask_given
    end
    def color_mask_given
      return @color_mask_given unless @color_mask_given.nil?
      if is_color_mask_given
        @color_mask_given = (is_color_mask_here ? color_mask : header.color_mask)
      end
      @color_mask_given
    end
    def color_mask_blue
      return @color_mask_blue unless @color_mask_blue.nil?
      @color_mask_blue = (is_color_mask_given ? color_mask_given.blue_mask : (header.bits_per_pixel == 16 ? 31 : ( ((header.bits_per_pixel == 24) || (header.bits_per_pixel == 32))  ? 255 : 0)))
      @color_mask_blue
    end
    def color_mask_alpha
      return @color_mask_alpha unless @color_mask_alpha.nil?
      @color_mask_alpha = ( ((is_color_mask_given) && (color_mask_given.has_alpha_mask))  ? color_mask_given.alpha_mask : 0)
      @color_mask_alpha
    end
    def color_mask_green
      return @color_mask_green unless @color_mask_green.nil?
      @color_mask_green = (is_color_mask_given ? color_mask_given.green_mask : (header.bits_per_pixel == 16 ? 992 : ( ((header.bits_per_pixel == 24) || (header.bits_per_pixel == 32))  ? 65280 : 0)))
      @color_mask_green
    end
    def is_color_mask_here
      return @is_color_mask_here unless @is_color_mask_here.nil?
      @is_color_mask_here =  ((!(_io.eof?)) && (header.len_header == Bmp::I__HEADER_TYPE[:header_type_bitmap_info_header]) && ( ((header.bitmap_info_ext.compression == :compressions_bitfields) || (header.bitmap_info_ext.compression == :compressions_alpha_bitfields)) )) 
      @is_color_mask_here
    end
    def color_mask_red
      return @color_mask_red unless @color_mask_red.nil?
      @color_mask_red = (is_color_mask_given ? color_mask_given.red_mask : (header.bits_per_pixel == 16 ? 31744 : ( ((header.bits_per_pixel == 24) || (header.bits_per_pixel == 32))  ? 16711680 : 0)))
      @color_mask_red
    end
    attr_reader :len_header
    attr_reader :header

    ##
    # Valid only for BITMAPINFOHEADER, in all headers extending it the masks are contained in the header itself.
    attr_reader :color_mask
    attr_reader :color_table
    attr_reader :_raw_header
    attr_reader :_raw_color_table
  end
  attr_reader :file_hdr
  attr_reader :dib_info
  attr_reader :bitmap
  attr_reader :_raw_dib_info
  attr_reader :_raw_bitmap
end