The BMP file format, also known as bitmap image file or device independent bitmap (DIB) file format or simply a bitmap, is a raster graphics image file format used to store bitmap digital images, independently of the display device (such as a graphics adapter), especially on Microsoft Windows and OS/2 operating systems.
Great collection of various BMP sample files: BMP Suite Image List (by Jason Summers)
If only there was such a comprehensive sample suite for every file format! It's like a dream for every developer of any binary file format parser. It contains a lot of different types and variations of BMP files, even the tricky ones, where it's not clear from the specification how to deal with them (marked there as "questionable").
If you make a program which will be able to read all the "good" and "questionable" BMP files and won't crash on the "bad" ones, it will definitely have one of the most extensive support of BMP files in the universe!
A beneficial discussion on Adobe forum (archived): Invalid BMP Format with Alpha channel
In 2010, someone noticed that Photoshop generated BMP with an odd type of header. There wasn't any documentation available for this header at the time (and still isn't). However, Chris Cox (former Adobe employee) claimed that they hadn't invented any type of proprietary header and everything they were writing was taken directly from the Microsoft documentation.
It showed up that the unknown header was called BITMAPV3INFOHEADER. Although Microsoft has apparently requested and verified the use of the header, the documentation on MSDN has probably got lost and they have probably forgotten about this type of header.
This is the only source I could find about these structures, so we could't rely on it so much, but I think supporting them as a read-only format won't harm anything. Due to the fact that it isn't documented anywhere else, most applications don't support it.
All Windows headers at once (including mentioned BITMAPV2INFOHEADER and BITMAPV3INFOHEADER):
This page hosts a formal specification of .bmp file format using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for Ruby generated by Kaitai Struct depends on the Ruby runtime library. You have to install it before you can parse data.
The Ruby runtime library can be installed from RubyGems:
gem install kaitai-struct
Parse a local file and get structure in memory:
data = Bmp.from_file("path/to/local/file.bmp")
Or parse structure from a string of bytes:
bytes = "\x00\x01\x02..."
data = Bmp.new(Kaitai::Struct::Stream.new(bytes))
After that, one can get various attributes from the structure by invoking getter methods like:
data.file_hdr # => get file hdr
# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
require 'kaitai/struct/struct'
unless Gem::Version.new(Kaitai::Struct::VERSION) >= Gem::Version.new('0.9')
raise "Incompatible Kaitai Struct Ruby API: 0.9 or later is required, but you have #{Kaitai::Struct::VERSION}"
end
##
# The **BMP file format**, also known as **bitmap image file** or **device independent
# bitmap (DIB) file format** or simply a **bitmap**, is a raster graphics image file
# format used to store bitmap digital images, independently of the display
# device (such as a graphics adapter), especially on Microsoft Windows
# and OS/2 operating systems.
#
# ## Samples
#
# Great collection of various BMP sample files:
# [**BMP Suite Image List**](
# http://entropymine.com/jason/bmpsuite/bmpsuite/html/bmpsuite.html
# ) (by Jason Summers)
#
# If only there was such a comprehensive sample suite for every file format! It's like
# a dream for every developer of any binary file format parser. It contains a lot of
# different types and variations of BMP files, even the tricky ones, where it's not clear
# from the specification how to deal with them (marked there as "**q**uestionable").
#
# If you make a program which will be able to read all the "**g**ood" and "**q**uestionable"
# BMP files and won't crash on the "**b**ad" ones, it will definitely have one of the most
# extensive support of BMP files in the universe!
#
# ## BITMAPV2INFOHEADER and BITMAPV3INFOHEADER
#
# A beneficial discussion on Adobe forum (archived):
# [**Invalid BMP Format with Alpha channel**](
# https://web.archive.org/web/20150127132443/https://forums.adobe.com/message/3272950
# )
#
# In 2010, someone noticed that Photoshop generated BMP with an odd type of header. There wasn't
# any documentation available for this header at the time (and still isn't).
# However, Chris Cox (former Adobe employee) claimed that they hadn't invented any type
# of proprietary header and everything they were writing was taken directly
# from the Microsoft documentation.
#
# It showed up that the unknown header was called BITMAPV3INFOHEADER.
# Although Microsoft has apparently requested and verified the use of the header,
# the documentation on MSDN has probably got lost and they have probably
# forgotten about this type of header.
#
# This is the only source I could find about these structures, so we could't rely
# on it so much, but I think supporting them as a read-only format won't harm anything.
# Due to the fact that it isn't documented anywhere else, most applications don't support it.
#
# All Windows headers at once (including mentioned BITMAPV2INFOHEADER and BITMAPV3INFOHEADER):
#
# ![Bitmap headers overview](
# https://web.archive.org/web/20190527043845/https://forums.adobe.com/servlet/JiveServlet/showImage/2-3273299-47801/BMP_Headers.png
# )
#
# ## Specs
# * [Bitmap Storage (Windows Dev Center)](
# https://learn.microsoft.com/en-us/windows/win32/gdi/bitmap-storage
# )
# * BITMAPFILEHEADER
# * BITMAPINFOHEADER
# * BITMAPV4HEADER
# * BITMAPV5HEADER
# * [OS/2 Bitmap File Format](
# https://www.fileformat.info/format/os2bmp/egff.htm
# )
# * BITMAPFILEHEADER (OS2BMPFILEHEADER)
# * BITMAPCOREHEADER (OS21XBITMAPHEADER)
# * OS22XBITMAPHEADER
# * [Microsoft Windows Bitmap](
# http://netghost.narod.ru/gff/graphics/summary/micbmp.htm
# )
# * BITMAPFILEHEADER (WINBMPFILEHEADER)
# * BITMAPCOREHEADER (WIN2XBITMAPHEADER)
# * BITMAPINFOHEADER (WINNTBITMAPHEADER)
# * BITMAPV4HEADER (WIN4XBITMAPHEADER)
class Bmp < Kaitai::Struct::Struct
INTENT = {
1 => :intent_business,
2 => :intent_graphics,
4 => :intent_images,
8 => :intent_abs_colorimetric,
}
I__INTENT = INTENT.invert
COLOR_SPACE = {
0 => :color_space_calibrated_rgb,
1279872587 => :color_space_profile_linked,
1296188740 => :color_space_profile_embedded,
1466527264 => :color_space_windows,
1934772034 => :color_space_s_rgb,
}
I__COLOR_SPACE = COLOR_SPACE.invert
OS2_RENDERING = {
0 => :os2_rendering_no_halftoning,
1 => :os2_rendering_error_diffusion,
2 => :os2_rendering_panda,
3 => :os2_rendering_super_circle,
}
I__OS2_RENDERING = OS2_RENDERING.invert
HEADER_TYPE = {
12 => :header_type_bitmap_core_header,
40 => :header_type_bitmap_info_header,
52 => :header_type_bitmap_v2_info_header,
56 => :header_type_bitmap_v3_info_header,
64 => :header_type_os2_2x_bitmap_header,
108 => :header_type_bitmap_v4_header,
124 => :header_type_bitmap_v5_header,
}
I__HEADER_TYPE = HEADER_TYPE.invert
COMPRESSIONS = {
0 => :compressions_rgb,
1 => :compressions_rle8,
2 => :compressions_rle4,
3 => :compressions_bitfields,
4 => :compressions_jpeg,
5 => :compressions_png,
6 => :compressions_alpha_bitfields,
}
I__COMPRESSIONS = COMPRESSIONS.invert
OS2_COMPRESSIONS = {
0 => :os2_compressions_rgb,
1 => :os2_compressions_rle8,
2 => :os2_compressions_rle4,
3 => :os2_compressions_huffman_1d,
4 => :os2_compressions_rle24,
}
I__OS2_COMPRESSIONS = OS2_COMPRESSIONS.invert
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@file_hdr = FileHeader.new(@_io, self, @_root)
@_raw_dib_info = @_io.read_bytes((file_hdr.ofs_bitmap - 14))
_io__raw_dib_info = Kaitai::Struct::Stream.new(@_raw_dib_info)
@dib_info = BitmapInfo.new(_io__raw_dib_info, self, @_root)
@_raw_bitmap = @_io.read_bytes_full
_io__raw_bitmap = Kaitai::Struct::Stream.new(@_raw_bitmap)
@bitmap = Bitmap.new(_io__raw_bitmap, self, @_root)
self
end
##
# @see https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-ciexyz Source
class CieXyz < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@x = FixedPoint2Dot30.new(@_io, self, @_root)
@y = FixedPoint2Dot30.new(@_io, self, @_root)
@z = FixedPoint2Dot30.new(@_io, self, @_root)
self
end
attr_reader :x
attr_reader :y
attr_reader :z
end
class RgbRecord < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self, has_reserved_field)
super(_io, _parent, _root)
@has_reserved_field = has_reserved_field
_read
end
def _read
@blue = @_io.read_u1
@green = @_io.read_u1
@red = @_io.read_u1
if has_reserved_field
@reserved = @_io.read_u1
end
self
end
attr_reader :blue
attr_reader :green
attr_reader :red
attr_reader :reserved
attr_reader :has_reserved_field
end
##
# @see https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapv5header Source
class BitmapV5Extension < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@intent = Kaitai::Struct::Stream::resolve_enum(Bmp::INTENT, @_io.read_u4le)
@ofs_profile = @_io.read_u4le
@len_profile = @_io.read_u4le
@reserved = @_io.read_u4le
self
end
def has_profile
return @has_profile unless @has_profile.nil?
@has_profile = ((_parent.bitmap_v4_ext.color_space_type == :color_space_profile_linked) || (_parent.bitmap_v4_ext.color_space_type == :color_space_profile_embedded))
@has_profile
end
##
# @see https://learn.microsoft.com/en-us/windows/win32/wcs/using-structures-in-wcs-1-0 "If the profile is embedded, profile data is the actual profile, and if it is linked, the profile data is the null-terminated file name of the profile. This cannot be a Unicode string. It must be composed exclusively of characters from the Windows character set (code page 1252)."
def profile_data
return @profile_data unless @profile_data.nil?
if has_profile
io = _root._io
_pos = io.pos
io.seek((14 + ofs_profile))
case _parent.bitmap_v4_ext.color_space_type == :color_space_profile_linked
when true
@profile_data = (Kaitai::Struct::Stream::bytes_terminate(io.read_bytes(len_profile), 0, false)).force_encoding("windows-1252")
else
@profile_data = io.read_bytes(len_profile)
end
io.seek(_pos)
end
@profile_data
end
attr_reader :intent
##
# The offset, in bytes, from the beginning of the BITMAPV5HEADER structure to the start of the profile data.
attr_reader :ofs_profile
attr_reader :len_profile
attr_reader :reserved
end
class ColorMask < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self, has_alpha_mask)
super(_io, _parent, _root)
@has_alpha_mask = has_alpha_mask
_read
end
def _read
@red_mask = @_io.read_u4le
@green_mask = @_io.read_u4le
@blue_mask = @_io.read_u4le
if has_alpha_mask
@alpha_mask = @_io.read_u4le
end
self
end
attr_reader :red_mask
attr_reader :green_mask
attr_reader :blue_mask
attr_reader :alpha_mask
attr_reader :has_alpha_mask
end
##
# @see https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapv4header Source
class BitmapV4Extension < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@color_space_type = Kaitai::Struct::Stream::resolve_enum(Bmp::COLOR_SPACE, @_io.read_u4le)
@endpoint_red = CieXyz.new(@_io, self, @_root)
@endpoint_green = CieXyz.new(@_io, self, @_root)
@endpoint_blue = CieXyz.new(@_io, self, @_root)
@gamma_red = FixedPoint16Dot16.new(@_io, self, @_root)
@gamma_blue = FixedPoint16Dot16.new(@_io, self, @_root)
@gamma_green = FixedPoint16Dot16.new(@_io, self, @_root)
self
end
attr_reader :color_space_type
attr_reader :endpoint_red
attr_reader :endpoint_green
attr_reader :endpoint_blue
attr_reader :gamma_red
attr_reader :gamma_blue
attr_reader :gamma_green
end
##
# @see https://learn.microsoft.com/en-us/previous-versions/dd183376(v=vs.85) Source
class BitmapInfoExtension < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
if !(_parent.extends_os2_2x_bitmap)
@compression = Kaitai::Struct::Stream::resolve_enum(Bmp::COMPRESSIONS, @_io.read_u4le)
end
if _parent.extends_os2_2x_bitmap
@os2_compression = Kaitai::Struct::Stream::resolve_enum(Bmp::OS2_COMPRESSIONS, @_io.read_u4le)
end
@len_image = @_io.read_u4le
@x_resolution = @_io.read_u4le
@y_resolution = @_io.read_u4le
@num_colors_used = @_io.read_u4le
@num_colors_important = @_io.read_u4le
self
end
attr_reader :compression
attr_reader :os2_compression
##
# If biCompression is BI_JPEG or BI_PNG, indicates the size of the JPEG or PNG image buffer.
# This may be set to zero for BI_RGB bitmaps.
attr_reader :len_image
attr_reader :x_resolution
attr_reader :y_resolution
attr_reader :num_colors_used
attr_reader :num_colors_important
end
class FixedPoint2Dot30 < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@raw = @_io.read_u4le
self
end
def value
return @value unless @value.nil?
@value = ((raw + 0.0) / (1 << 30))
@value
end
attr_reader :raw
end
##
# Replace with an opaque type if you care about the pixels. You can look at
# an example of a JavaScript implementation:
# <https://github.com/generalmimon/bmptool/blob/master/src/Bitmap.js>
#
# There is a proposal for adding bitmap data type to Kaitai Struct:
# <https://github.com/kaitai-io/kaitai_struct/issues/188>
class Bitmap < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
self
end
end
##
# @see https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapcoreheader Source
# @see https://www.fileformat.info/format/os2bmp/egff.htm#OS2BMP-DMYID.3.1 Source
class BitmapHeader < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self, len_header)
super(_io, _parent, _root)
@len_header = len_header
_read
end
def _read
case is_core_header
when true
@image_width = @_io.read_u2le
when false
@image_width = @_io.read_u4le
end
case is_core_header
when true
@image_height_raw = @_io.read_s2le
when false
@image_height_raw = @_io.read_s4le
end
@num_planes = @_io.read_u2le
@bits_per_pixel = @_io.read_u2le
if extends_bitmap_info
@bitmap_info_ext = BitmapInfoExtension.new(@_io, self, @_root)
end
if is_color_mask_here
@color_mask = ColorMask.new(@_io, self, @_root, len_header != Bmp::I__HEADER_TYPE[:header_type_bitmap_v2_info_header])
end
if extends_os2_2x_bitmap
@os2_2x_bitmap_ext = Os22xBitmapExtension.new(@_io, self, @_root)
end
if extends_bitmap_v4
@bitmap_v4_ext = BitmapV4Extension.new(@_io, self, @_root)
end
if extends_bitmap_v5
@bitmap_v5_ext = BitmapV5Extension.new(@_io, self, @_root)
end
self
end
def extends_bitmap_v4
return @extends_bitmap_v4 unless @extends_bitmap_v4.nil?
@extends_bitmap_v4 = len_header >= Bmp::I__HEADER_TYPE[:header_type_bitmap_v4_header]
@extends_bitmap_v4
end
def extends_os2_2x_bitmap
return @extends_os2_2x_bitmap unless @extends_os2_2x_bitmap.nil?
@extends_os2_2x_bitmap = len_header == Bmp::I__HEADER_TYPE[:header_type_os2_2x_bitmap_header]
@extends_os2_2x_bitmap
end
def uses_fixed_palette
return @uses_fixed_palette unless @uses_fixed_palette.nil?
@uses_fixed_palette = ((!( ((bits_per_pixel == 16) || (bits_per_pixel == 24) || (bits_per_pixel == 32)) )) && (!( ((extends_bitmap_info) && (!(extends_os2_2x_bitmap)) && ( ((bitmap_info_ext.compression == :compressions_jpeg) || (bitmap_info_ext.compression == :compressions_png)) )) )))
@uses_fixed_palette
end
def extends_bitmap_info
return @extends_bitmap_info unless @extends_bitmap_info.nil?
@extends_bitmap_info = len_header >= Bmp::I__HEADER_TYPE[:header_type_bitmap_info_header]
@extends_bitmap_info
end
def image_height
return @image_height unless @image_height.nil?
@image_height = (image_height_raw < 0 ? -(image_height_raw) : image_height_raw)
@image_height
end
def is_core_header
return @is_core_header unless @is_core_header.nil?
@is_core_header = len_header == Bmp::I__HEADER_TYPE[:header_type_bitmap_core_header]
@is_core_header
end
def extends_bitmap_v5
return @extends_bitmap_v5 unless @extends_bitmap_v5.nil?
@extends_bitmap_v5 = len_header >= Bmp::I__HEADER_TYPE[:header_type_bitmap_v5_header]
@extends_bitmap_v5
end
def is_color_mask_here
return @is_color_mask_here unless @is_color_mask_here.nil?
@is_color_mask_here = ((len_header == Bmp::I__HEADER_TYPE[:header_type_bitmap_v2_info_header]) || (len_header == Bmp::I__HEADER_TYPE[:header_type_bitmap_v3_info_header]) || (extends_bitmap_v4))
@is_color_mask_here
end
def bottom_up
return @bottom_up unless @bottom_up.nil?
@bottom_up = image_height_raw > 0
@bottom_up
end
##
# Image width, px
attr_reader :image_width
##
# Image height, px (positive => bottom-up image, negative => top-down image)
attr_reader :image_height_raw
##
# Number of planes for target device, must be 1
attr_reader :num_planes
##
# Number of bits per pixel that image buffer uses (1, 4, 8, 16, 24 or 32)
attr_reader :bits_per_pixel
attr_reader :bitmap_info_ext
attr_reader :color_mask
attr_reader :os2_2x_bitmap_ext
attr_reader :bitmap_v4_ext
attr_reader :bitmap_v5_ext
attr_reader :len_header
end
##
# @see https://www.fileformat.info/format/os2bmp/egff.htm#OS2BMP-DMYID.3.2 Source
class Os22xBitmapExtension < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@units = @_io.read_u2le
@reserved = @_io.read_u2le
@recording = @_io.read_u2le
@rendering = Kaitai::Struct::Stream::resolve_enum(Bmp::OS2_RENDERING, @_io.read_u2le)
@size1 = @_io.read_u4le
@size2 = @_io.read_u4le
@color_encoding = @_io.read_u4le
@identifier = @_io.read_u4le
self
end
attr_reader :units
attr_reader :reserved
##
# Specifies how the bitmap scan lines are stored.
# The only valid value for this field is 0, indicating that the bitmap is
# stored from left to right and from the bottom up.
attr_reader :recording
##
# Specifies the halftoning algorithm used on the bitmap data.
attr_reader :rendering
##
# rendering == os2_rendering::error_diffusion
# => error damping as a percentage in the range 0 through 100
# rendering == os2_rendering::panda or rendering == os2_rendering::super_circle
# => X dimension of the pattern used in pixels
attr_reader :size1
##
# rendering == os2_rendering::error_diffusion
# => not used
# rendering == os2_rendering::panda or rendering == os2_rendering::super_circle
# => Y dimension of the pattern used in pixels
attr_reader :size2
##
# Specifies the color model used to describe the bitmap data.
# The only valid value is 0, indicating the RGB encoding scheme.
attr_reader :color_encoding
##
# Application-specific value
attr_reader :identifier
end
class FixedPoint16Dot16 < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@raw = @_io.read_u4le
self
end
def value
return @value unless @value.nil?
@value = ((raw + 0.0) / (1 << 16))
@value
end
attr_reader :raw
end
class ColorTable < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self, has_reserved_field, num_colors)
super(_io, _parent, _root)
@has_reserved_field = has_reserved_field
@num_colors = num_colors
_read
end
def _read
@colors = []
(( ((num_colors > 0) && (num_colors < num_colors_present)) ? num_colors : num_colors_present)).times { |i|
@colors << RgbRecord.new(@_io, self, @_root, has_reserved_field)
}
self
end
def num_colors_present
return @num_colors_present unless @num_colors_present.nil?
@num_colors_present = (_io.size / (has_reserved_field ? 4 : 3))
@num_colors_present
end
attr_reader :colors
attr_reader :has_reserved_field
##
# If equal to 0, the pallete should contain as many colors as can fit into the pixel value
# according to the `bits_per_pixel` field (if `bits_per_pixel` = 8, then the pixel can
# represent 2 ** 8 = 256 values, so exactly 256 colors should be present). For more flexibility,
# it reads as many colors as it can until EOS is reached (and the image data begin).
attr_reader :num_colors
end
##
# @see https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapfileheader Source
class FileHeader < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@file_type = @_io.read_bytes(2)
raise Kaitai::Struct::ValidationNotEqualError.new([66, 77].pack('C*'), file_type, _io, "/types/file_header/seq/0") if not file_type == [66, 77].pack('C*')
@len_file = @_io.read_u4le
@reserved1 = @_io.read_u2le
@reserved2 = @_io.read_u2le
@ofs_bitmap = @_io.read_s4le
self
end
attr_reader :file_type
##
# not reliable, mostly ignored by BMP decoders
attr_reader :len_file
attr_reader :reserved1
attr_reader :reserved2
##
# Offset to actual raw pixel data of the image
attr_reader :ofs_bitmap
end
##
# @see https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapinfo Source
class BitmapInfo < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@len_header = @_io.read_u4le
@_raw_header = @_io.read_bytes((len_header - 4))
_io__raw_header = Kaitai::Struct::Stream.new(@_raw_header)
@header = BitmapHeader.new(_io__raw_header, self, @_root, len_header)
if is_color_mask_here
@color_mask = ColorMask.new(@_io, self, @_root, header.bitmap_info_ext.compression == :compressions_alpha_bitfields)
end
if !(_io.eof?)
@_raw_color_table = @_io.read_bytes_full
_io__raw_color_table = Kaitai::Struct::Stream.new(@_raw_color_table)
@color_table = ColorTable.new(_io__raw_color_table, self, @_root, !(header.is_core_header), (header.extends_bitmap_info ? header.bitmap_info_ext.num_colors_used : 0))
end
self
end
def is_color_mask_given
return @is_color_mask_given unless @is_color_mask_given.nil?
@is_color_mask_given = ((header.extends_bitmap_info) && ( ((header.bitmap_info_ext.compression == :compressions_bitfields) || (header.bitmap_info_ext.compression == :compressions_alpha_bitfields)) ) && ( ((is_color_mask_here) || (header.is_color_mask_here)) ))
@is_color_mask_given
end
def color_mask_given
return @color_mask_given unless @color_mask_given.nil?
if is_color_mask_given
@color_mask_given = (is_color_mask_here ? color_mask : header.color_mask)
end
@color_mask_given
end
def color_mask_blue
return @color_mask_blue unless @color_mask_blue.nil?
@color_mask_blue = (is_color_mask_given ? color_mask_given.blue_mask : (header.bits_per_pixel == 16 ? 31 : ( ((header.bits_per_pixel == 24) || (header.bits_per_pixel == 32)) ? 255 : 0)))
@color_mask_blue
end
def color_mask_alpha
return @color_mask_alpha unless @color_mask_alpha.nil?
@color_mask_alpha = ( ((is_color_mask_given) && (color_mask_given.has_alpha_mask)) ? color_mask_given.alpha_mask : 0)
@color_mask_alpha
end
def color_mask_green
return @color_mask_green unless @color_mask_green.nil?
@color_mask_green = (is_color_mask_given ? color_mask_given.green_mask : (header.bits_per_pixel == 16 ? 992 : ( ((header.bits_per_pixel == 24) || (header.bits_per_pixel == 32)) ? 65280 : 0)))
@color_mask_green
end
def is_color_mask_here
return @is_color_mask_here unless @is_color_mask_here.nil?
@is_color_mask_here = ((!(_io.eof?)) && (header.len_header == Bmp::I__HEADER_TYPE[:header_type_bitmap_info_header]) && ( ((header.bitmap_info_ext.compression == :compressions_bitfields) || (header.bitmap_info_ext.compression == :compressions_alpha_bitfields)) ))
@is_color_mask_here
end
def color_mask_red
return @color_mask_red unless @color_mask_red.nil?
@color_mask_red = (is_color_mask_given ? color_mask_given.red_mask : (header.bits_per_pixel == 16 ? 31744 : ( ((header.bits_per_pixel == 24) || (header.bits_per_pixel == 32)) ? 16711680 : 0)))
@color_mask_red
end
attr_reader :len_header
attr_reader :header
##
# Valid only for BITMAPINFOHEADER, in all headers extending it the masks are contained in the header itself.
attr_reader :color_mask
attr_reader :color_table
attr_reader :_raw_header
attr_reader :_raw_color_table
end
attr_reader :file_hdr
attr_reader :dib_info
attr_reader :bitmap
attr_reader :_raw_dib_info
attr_reader :_raw_bitmap
end