This page hosts a formal specification of .agg file format of Heroes of Might and Magic using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for C++98/STL generated by Kaitai Struct depends on the C++/STL runtime library. You have to install it before you can parse data.
For C++, the easiest way is to clone the runtime library sources and build them along with your project.
Using Kaitai Struct in C++/STL usually consists of 3 steps.
std::istream
). One can open local file for that, or use existing std::string
or char*
buffer.
#include <fstream>
std::ifstream is("path/to/local/file.agg", std::ifstream::binary);
#include <sstream>
std::istringstream is(str);
#include <sstream>
const char buf[] = { ... };
std::string str(buf, sizeof buf);
std::istringstream is(str);
#include "kaitai/kaitaistream.h"
kaitai::kstream ks(&is);
heroes_of_might_and_magic_agg_t data(&ks);
After that, one can get various attributes from the structure by invoking getter methods like:
data.num_files() // => get num files
#ifndef HEROES_OF_MIGHT_AND_MAGIC_AGG_H_
#define HEROES_OF_MIGHT_AND_MAGIC_AGG_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
/**
* \sa https://web.archive.org/web/20170215190034/http://rewiki.regengedanken.de/wiki/.AGG_(Heroes_of_Might_and_Magic) Source
*/
class heroes_of_might_and_magic_agg_t : public kaitai::kstruct {
public:
class entry_t;
class filename_t;
heroes_of_might_and_magic_agg_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, heroes_of_might_and_magic_agg_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~heroes_of_might_and_magic_agg_t();
class entry_t : public kaitai::kstruct {
public:
entry_t(kaitai::kstream* p__io, heroes_of_might_and_magic_agg_t* p__parent = 0, heroes_of_might_and_magic_agg_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~entry_t();
private:
bool f_body;
std::string m_body;
public:
std::string body();
private:
uint16_t m_hash;
uint32_t m_offset;
uint32_t m_size;
uint32_t m_size2;
heroes_of_might_and_magic_agg_t* m__root;
heroes_of_might_and_magic_agg_t* m__parent;
public:
uint16_t hash() const { return m_hash; }
uint32_t offset() const { return m_offset; }
uint32_t size() const { return m_size; }
uint32_t size2() const { return m_size2; }
heroes_of_might_and_magic_agg_t* _root() const { return m__root; }
heroes_of_might_and_magic_agg_t* _parent() const { return m__parent; }
};
class filename_t : public kaitai::kstruct {
public:
filename_t(kaitai::kstream* p__io, heroes_of_might_and_magic_agg_t* p__parent = 0, heroes_of_might_and_magic_agg_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~filename_t();
private:
std::string m_str;
heroes_of_might_and_magic_agg_t* m__root;
heroes_of_might_and_magic_agg_t* m__parent;
public:
std::string str() const { return m_str; }
heroes_of_might_and_magic_agg_t* _root() const { return m__root; }
heroes_of_might_and_magic_agg_t* _parent() const { return m__parent; }
};
private:
bool f_filenames;
std::vector<filename_t*>* m_filenames;
public:
std::vector<filename_t*>* filenames();
private:
uint16_t m_num_files;
std::vector<entry_t*>* m_entries;
heroes_of_might_and_magic_agg_t* m__root;
kaitai::kstruct* m__parent;
std::vector<std::string>* m__raw_filenames;
std::vector<kaitai::kstream*>* m__io__raw_filenames;
public:
uint16_t num_files() const { return m_num_files; }
std::vector<entry_t*>* entries() const { return m_entries; }
heroes_of_might_and_magic_agg_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
std::vector<std::string>* _raw_filenames() const { return m__raw_filenames; }
std::vector<kaitai::kstream*>* _io__raw_filenames() const { return m__io__raw_filenames; }
};
#endif // HEROES_OF_MIGHT_AND_MAGIC_AGG_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "heroes_of_might_and_magic_agg.h"
heroes_of_might_and_magic_agg_t::heroes_of_might_and_magic_agg_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent, heroes_of_might_and_magic_agg_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = this;
m_entries = 0;
m_filenames = 0;
m__raw_filenames = 0;
m__io__raw_filenames = 0;
f_filenames = false;
try {
_read();
} catch(...) {
_clean_up();
throw;
}
}
void heroes_of_might_and_magic_agg_t::_read() {
m_num_files = m__io->read_u2le();
m_entries = new std::vector<entry_t*>();
const int l_entries = num_files();
for (int i = 0; i < l_entries; i++) {
m_entries->push_back(new entry_t(m__io, this, m__root));
}
}
heroes_of_might_and_magic_agg_t::~heroes_of_might_and_magic_agg_t() {
_clean_up();
}
void heroes_of_might_and_magic_agg_t::_clean_up() {
if (m_entries) {
for (std::vector<entry_t*>::iterator it = m_entries->begin(); it != m_entries->end(); ++it) {
delete *it;
}
delete m_entries; m_entries = 0;
}
if (f_filenames) {
if (m__raw_filenames) {
delete m__raw_filenames; m__raw_filenames = 0;
}
if (m__io__raw_filenames) {
for (std::vector<kaitai::kstream*>::iterator it = m__io__raw_filenames->begin(); it != m__io__raw_filenames->end(); ++it) {
delete *it;
}
delete m__io__raw_filenames; m__io__raw_filenames = 0;
}
if (m_filenames) {
for (std::vector<filename_t*>::iterator it = m_filenames->begin(); it != m_filenames->end(); ++it) {
delete *it;
}
delete m_filenames; m_filenames = 0;
}
}
}
heroes_of_might_and_magic_agg_t::entry_t::entry_t(kaitai::kstream* p__io, heroes_of_might_and_magic_agg_t* p__parent, heroes_of_might_and_magic_agg_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = p__root;
f_body = false;
try {
_read();
} catch(...) {
_clean_up();
throw;
}
}
void heroes_of_might_and_magic_agg_t::entry_t::_read() {
m_hash = m__io->read_u2le();
m_offset = m__io->read_u4le();
m_size = m__io->read_u4le();
m_size2 = m__io->read_u4le();
}
heroes_of_might_and_magic_agg_t::entry_t::~entry_t() {
_clean_up();
}
void heroes_of_might_and_magic_agg_t::entry_t::_clean_up() {
if (f_body) {
}
}
std::string heroes_of_might_and_magic_agg_t::entry_t::body() {
if (f_body)
return m_body;
std::streampos _pos = m__io->pos();
m__io->seek(offset());
m_body = m__io->read_bytes(size());
m__io->seek(_pos);
f_body = true;
return m_body;
}
heroes_of_might_and_magic_agg_t::filename_t::filename_t(kaitai::kstream* p__io, heroes_of_might_and_magic_agg_t* p__parent, heroes_of_might_and_magic_agg_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = p__root;
try {
_read();
} catch(...) {
_clean_up();
throw;
}
}
void heroes_of_might_and_magic_agg_t::filename_t::_read() {
m_str = kaitai::kstream::bytes_to_str(m__io->read_bytes_term(0, false, true, true), std::string("ASCII"));
}
heroes_of_might_and_magic_agg_t::filename_t::~filename_t() {
_clean_up();
}
void heroes_of_might_and_magic_agg_t::filename_t::_clean_up() {
}
std::vector<heroes_of_might_and_magic_agg_t::filename_t*>* heroes_of_might_and_magic_agg_t::filenames() {
if (f_filenames)
return m_filenames;
std::streampos _pos = m__io->pos();
m__io->seek((entries()->back()->offset() + entries()->back()->size()));
m__raw_filenames = new std::vector<std::string>();
m__io__raw_filenames = new std::vector<kaitai::kstream*>();
m_filenames = new std::vector<filename_t*>();
const int l_filenames = num_files();
for (int i = 0; i < l_filenames; i++) {
m__raw_filenames->push_back(m__io->read_bytes(15));
kaitai::kstream* io__raw_filenames = new kaitai::kstream(m__raw_filenames->at(m__raw_filenames->size() - 1));
m__io__raw_filenames->push_back(io__raw_filenames);
m_filenames->push_back(new filename_t(io__raw_filenames, this, m__root));
}
m__io->seek(_pos);
f_filenames = true;
return m_filenames;
}