Warcraft II game engine uses this format for map files. External maps can be edited by official Warcraft II map editor and saved in .pud files. Maps supplied with the game (i.e. single player campaign) follow the same format, but are instead embedded inside the game container files.
There are two major versions: 0x11 (original one) and 0x13 (roughly corresponds to v1.33 of the game engine, although some of the features got limited support in v1.3).
File consists of a sequence of typed sections.
This page hosts a formal specification of Warcraft II map files using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
use strict;
use warnings;
use IO::KaitaiStruct 0.009_000;
use Encode;
########################################################################
package Warcraft2Pud;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
our $CONTROLLER_COMPUTER1 = 1;
our $CONTROLLER_PASSIVE_COMPUTER = 2;
our $CONTROLLER_NOBODY = 3;
our $CONTROLLER_COMPUTER4 = 4;
our $CONTROLLER_HUMAN = 5;
our $CONTROLLER_RESCUE_PASSIVE = 6;
our $CONTROLLER_RESCUE_ACTIVE = 7;
our $TERRAIN_TYPE_FOREST = 0;
our $TERRAIN_TYPE_WINTER = 1;
our $TERRAIN_TYPE_WASTELAND = 2;
our $TERRAIN_TYPE_SWAMP = 3;
our $UNIT_TYPE_INFANTRY = 0;
our $UNIT_TYPE_GRUNT = 1;
our $UNIT_TYPE_PEASANT = 2;
our $UNIT_TYPE_PEON = 3;
our $UNIT_TYPE_BALLISTA = 4;
our $UNIT_TYPE_CATAPULT = 5;
our $UNIT_TYPE_KNIGHT = 6;
our $UNIT_TYPE_OGRE = 7;
our $UNIT_TYPE_ARCHER = 8;
our $UNIT_TYPE_AXETHROWER = 9;
our $UNIT_TYPE_MAGE = 10;
our $UNIT_TYPE_DEATH_KNIGHT = 11;
our $UNIT_TYPE_PALADIN = 12;
our $UNIT_TYPE_OGRE_MAGE = 13;
our $UNIT_TYPE_DWARVES = 14;
our $UNIT_TYPE_GOBLIN_SAPPER = 15;
our $UNIT_TYPE_ATTACK_PEASANT = 16;
our $UNIT_TYPE_ATTACK_PEON = 17;
our $UNIT_TYPE_RANGER = 18;
our $UNIT_TYPE_BERSERKER = 19;
our $UNIT_TYPE_ALLERIA = 20;
our $UNIT_TYPE_TERON_GOREFIEND = 21;
our $UNIT_TYPE_KURDAN_AND_SKY_REE = 22;
our $UNIT_TYPE_DENTARG = 23;
our $UNIT_TYPE_KHADGAR = 24;
our $UNIT_TYPE_GROM_HELLSCREAM = 25;
our $UNIT_TYPE_HUMAN_TANKER = 26;
our $UNIT_TYPE_ORC_TANKER = 27;
our $UNIT_TYPE_HUMAN_TRANSPORT = 28;
our $UNIT_TYPE_ORC_TRANSPORT = 29;
our $UNIT_TYPE_ELVEN_DESTROYER = 30;
our $UNIT_TYPE_TROLL_DESTROYER = 31;
our $UNIT_TYPE_BATTLESHIP = 32;
our $UNIT_TYPE_JUGGERNAUGHT = 33;
our $UNIT_TYPE_DEATHWING = 35;
our $UNIT_TYPE_GNOMISH_SUBMARINE = 38;
our $UNIT_TYPE_GIANT_TURTLE = 39;
our $UNIT_TYPE_GNOMISH_FLYING_MACHINE = 40;
our $UNIT_TYPE_GOBLIN_ZEPPLIN = 41;
our $UNIT_TYPE_GRYPHON_RIDER = 42;
our $UNIT_TYPE_DRAGON = 43;
our $UNIT_TYPE_TURALYON = 44;
our $UNIT_TYPE_EYE_OF_KILROGG = 45;
our $UNIT_TYPE_DANATH = 46;
our $UNIT_TYPE_KHORGATH_BLADEFIST = 47;
our $UNIT_TYPE_CHO_GALL = 49;
our $UNIT_TYPE_LOTHAR = 50;
our $UNIT_TYPE_GUL_DAN = 51;
our $UNIT_TYPE_UTHER_LIGHTBRINGER = 52;
our $UNIT_TYPE_ZULJIN = 53;
our $UNIT_TYPE_SKELETON = 55;
our $UNIT_TYPE_DAEMON = 56;
our $UNIT_TYPE_CRITTER = 57;
our $UNIT_TYPE_FARM = 58;
our $UNIT_TYPE_PIG_FARM = 59;
our $UNIT_TYPE_HUMAN_BARRACKS = 60;
our $UNIT_TYPE_ORC_BARRACKS = 61;
our $UNIT_TYPE_CHURCH = 62;
our $UNIT_TYPE_ALTAR_OF_STORMS = 63;
our $UNIT_TYPE_HUMAN_SCOUT_TOWER = 64;
our $UNIT_TYPE_ORC_SCOUT_TOWER = 65;
our $UNIT_TYPE_STABLES = 66;
our $UNIT_TYPE_OGRE_MOUND = 67;
our $UNIT_TYPE_GNOMISH_INVENTOR = 68;
our $UNIT_TYPE_GOBLIN_ALCHEMIST = 69;
our $UNIT_TYPE_GRYPHON_AVIARY = 70;
our $UNIT_TYPE_DRAGON_ROOST = 71;
our $UNIT_TYPE_HUMAN_SHIPYARD = 72;
our $UNIT_TYPE_ORC_SHIPYARD = 73;
our $UNIT_TYPE_TOWN_HALL = 74;
our $UNIT_TYPE_GREAT_HALL = 75;
our $UNIT_TYPE_ELVEN_LUMBER_MILL = 76;
our $UNIT_TYPE_TROLL_LUMBER_MILL = 77;
our $UNIT_TYPE_HUMAN_FOUNDRY = 78;
our $UNIT_TYPE_ORC_FOUNDRY = 79;
our $UNIT_TYPE_MAGE_TOWER = 80;
our $UNIT_TYPE_TEMPLE_OF_THE_DAMNED = 81;
our $UNIT_TYPE_HUMAN_BLACKSMITH = 82;
our $UNIT_TYPE_ORC_BLACKSMITH = 83;
our $UNIT_TYPE_HUMAN_REFINERY = 84;
our $UNIT_TYPE_ORC_REFINERY = 85;
our $UNIT_TYPE_HUMAN_OIL_WELL = 86;
our $UNIT_TYPE_ORC_OIL_WELL = 87;
our $UNIT_TYPE_KEEP = 88;
our $UNIT_TYPE_STRONGHOLD = 89;
our $UNIT_TYPE_CASTLE = 90;
our $UNIT_TYPE_FORTRESS = 91;
our $UNIT_TYPE_GOLD_MINE = 92;
our $UNIT_TYPE_OIL_PATCH = 93;
our $UNIT_TYPE_HUMAN_START = 94;
our $UNIT_TYPE_ORC_START = 95;
our $UNIT_TYPE_HUMAN_GUARD_TOWER = 96;
our $UNIT_TYPE_ORC_GUARD_TOWER = 97;
our $UNIT_TYPE_HUMAN_CANNON_TOWER = 98;
our $UNIT_TYPE_ORC_CANNON_TOWER = 99;
our $UNIT_TYPE_CIRCLE_OF_POWER = 100;
our $UNIT_TYPE_DARK_PORTAL = 101;
our $UNIT_TYPE_RUNESTONE = 102;
our $UNIT_TYPE_HUMAN_WALL = 103;
our $UNIT_TYPE_ORC_WALL = 104;
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{sections} = ();
while (!$self->{_io}->is_eof()) {
push @{$self->{sections}}, Warcraft2Pud::Section->new($self->{_io}, $self, $self->{_root});
}
}
sub sections {
my ($self) = @_;
return $self->{sections};
}
########################################################################
package Warcraft2Pud::SectionStartingResource;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{resources_by_player} = ();
while (!$self->{_io}->is_eof()) {
push @{$self->{resources_by_player}}, $self->{_io}->read_u2le();
}
}
sub resources_by_player {
my ($self) = @_;
return $self->{resources_by_player};
}
########################################################################
package Warcraft2Pud::SectionEra;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{terrain} = $self->{_io}->read_u2le();
}
sub terrain {
my ($self) = @_;
return $self->{terrain};
}
########################################################################
package Warcraft2Pud::SectionVer;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{version} = $self->{_io}->read_u2le();
}
sub version {
my ($self) = @_;
return $self->{version};
}
########################################################################
package Warcraft2Pud::SectionDim;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{x} = $self->{_io}->read_u2le();
$self->{y} = $self->{_io}->read_u2le();
}
sub x {
my ($self) = @_;
return $self->{x};
}
sub y {
my ($self) = @_;
return $self->{y};
}
########################################################################
package Warcraft2Pud::SectionType;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{magic} = $self->{_io}->read_bytes(10);
$self->{unused} = $self->{_io}->read_bytes(2);
$self->{id_tag} = $self->{_io}->read_u4le();
}
sub magic {
my ($self) = @_;
return $self->{magic};
}
sub unused {
my ($self) = @_;
return $self->{unused};
}
sub id_tag {
my ($self) = @_;
return $self->{id_tag};
}
########################################################################
package Warcraft2Pud::SectionUnit;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{units} = ();
while (!$self->{_io}->is_eof()) {
push @{$self->{units}}, Warcraft2Pud::Unit->new($self->{_io}, $self, $self->{_root});
}
}
sub units {
my ($self) = @_;
return $self->{units};
}
########################################################################
package Warcraft2Pud::Section;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{name} = Encode::decode("ASCII", $self->{_io}->read_bytes(4));
$self->{size} = $self->{_io}->read_u4le();
my $_on = $self->name();
if ($_on eq "SLBR") {
$self->{_raw_body} = $self->{_io}->read_bytes($self->size());
my $io__raw_body = IO::KaitaiStruct::Stream->new($self->{_raw_body});
$self->{body} = Warcraft2Pud::SectionStartingResource->new($io__raw_body, $self, $self->{_root});
}
elsif ($_on eq "ERAX") {
$self->{_raw_body} = $self->{_io}->read_bytes($self->size());
my $io__raw_body = IO::KaitaiStruct::Stream->new($self->{_raw_body});
$self->{body} = Warcraft2Pud::SectionEra->new($io__raw_body, $self, $self->{_root});
}
elsif ($_on eq "OWNR") {
$self->{_raw_body} = $self->{_io}->read_bytes($self->size());
my $io__raw_body = IO::KaitaiStruct::Stream->new($self->{_raw_body});
$self->{body} = Warcraft2Pud::SectionOwnr->new($io__raw_body, $self, $self->{_root});
}
elsif ($_on eq "ERA ") {
$self->{_raw_body} = $self->{_io}->read_bytes($self->size());
my $io__raw_body = IO::KaitaiStruct::Stream->new($self->{_raw_body});
$self->{body} = Warcraft2Pud::SectionEra->new($io__raw_body, $self, $self->{_root});
}
elsif ($_on eq "SGLD") {
$self->{_raw_body} = $self->{_io}->read_bytes($self->size());
my $io__raw_body = IO::KaitaiStruct::Stream->new($self->{_raw_body});
$self->{body} = Warcraft2Pud::SectionStartingResource->new($io__raw_body, $self, $self->{_root});
}
elsif ($_on eq "VER ") {
$self->{_raw_body} = $self->{_io}->read_bytes($self->size());
my $io__raw_body = IO::KaitaiStruct::Stream->new($self->{_raw_body});
$self->{body} = Warcraft2Pud::SectionVer->new($io__raw_body, $self, $self->{_root});
}
elsif ($_on eq "SOIL") {
$self->{_raw_body} = $self->{_io}->read_bytes($self->size());
my $io__raw_body = IO::KaitaiStruct::Stream->new($self->{_raw_body});
$self->{body} = Warcraft2Pud::SectionStartingResource->new($io__raw_body, $self, $self->{_root});
}
elsif ($_on eq "UNIT") {
$self->{_raw_body} = $self->{_io}->read_bytes($self->size());
my $io__raw_body = IO::KaitaiStruct::Stream->new($self->{_raw_body});
$self->{body} = Warcraft2Pud::SectionUnit->new($io__raw_body, $self, $self->{_root});
}
elsif ($_on eq "DIM ") {
$self->{_raw_body} = $self->{_io}->read_bytes($self->size());
my $io__raw_body = IO::KaitaiStruct::Stream->new($self->{_raw_body});
$self->{body} = Warcraft2Pud::SectionDim->new($io__raw_body, $self, $self->{_root});
}
elsif ($_on eq "TYPE") {
$self->{_raw_body} = $self->{_io}->read_bytes($self->size());
my $io__raw_body = IO::KaitaiStruct::Stream->new($self->{_raw_body});
$self->{body} = Warcraft2Pud::SectionType->new($io__raw_body, $self, $self->{_root});
}
else {
$self->{body} = $self->{_io}->read_bytes($self->size());
}
}
sub name {
my ($self) = @_;
return $self->{name};
}
sub size {
my ($self) = @_;
return $self->{size};
}
sub body {
my ($self) = @_;
return $self->{body};
}
sub _raw_body {
my ($self) = @_;
return $self->{_raw_body};
}
########################################################################
package Warcraft2Pud::SectionOwnr;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{controller_by_player} = ();
while (!$self->{_io}->is_eof()) {
push @{$self->{controller_by_player}}, $self->{_io}->read_u1();
}
}
sub controller_by_player {
my ($self) = @_;
return $self->{controller_by_player};
}
########################################################################
package Warcraft2Pud::Unit;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{x} = $self->{_io}->read_u2le();
$self->{y} = $self->{_io}->read_u2le();
$self->{u_type} = $self->{_io}->read_u1();
$self->{owner} = $self->{_io}->read_u1();
$self->{options} = $self->{_io}->read_u2le();
}
sub resource {
my ($self) = @_;
return $self->{resource} if ($self->{resource});
if ( (($self->u_type() == $Warcraft2Pud::UNIT_TYPE_GOLD_MINE) || ($self->u_type() == $Warcraft2Pud::UNIT_TYPE_HUMAN_OIL_WELL) || ($self->u_type() == $Warcraft2Pud::UNIT_TYPE_ORC_OIL_WELL) || ($self->u_type() == $Warcraft2Pud::UNIT_TYPE_OIL_PATCH)) ) {
$self->{resource} = ($self->options() * 2500);
}
return $self->{resource};
}
sub x {
my ($self) = @_;
return $self->{x};
}
sub y {
my ($self) = @_;
return $self->{y};
}
sub u_type {
my ($self) = @_;
return $self->{u_type};
}
sub owner {
my ($self) = @_;
return $self->{owner};
}
sub options {
my ($self) = @_;
return $self->{options};
}
1;