Warcraft II game engine uses this format for map files. External maps can be edited by official Warcraft II map editor and saved in .pud files. Maps supplied with the game (i.e. single player campaign) follow the same format, but are instead embedded inside the game container files.
There are two major versions: 0x11 (original one) and 0x13 (roughly corresponds to v1.33 of the game engine, although some of the features got limited support in v1.3).
File consists of a sequence of typed sections.
This page hosts a formal specification of Warcraft II map files using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for Ruby generated by Kaitai Struct depends on the Ruby runtime library. You have to install it before you can parse data.
The Ruby runtime library can be installed from RubyGems:
gem install kaitai-struct
Parse a local file and get structure in memory:
data = Warcraft2Pud.from_file("path/to/local/file.pud")
Or parse structure from a string of bytes:
bytes = "\x00\x01\x02..."
data = Warcraft2Pud.new(Kaitai::Struct::Stream.new(bytes))
After that, one can get various attributes from the structure by invoking getter methods like:
data.sections # => get sections
# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
require 'kaitai/struct/struct'
unless Gem::Version.new(Kaitai::Struct::VERSION) >= Gem::Version.new('0.9')
raise "Incompatible Kaitai Struct Ruby API: 0.9 or later is required, but you have #{Kaitai::Struct::VERSION}"
end
##
# Warcraft II game engine uses this format for map files. External
# maps can be edited by official Warcraft II map editor and saved in
# .pud files. Maps supplied with the game (i.e. single player
# campaign) follow the same format, but are instead embedded inside
# the game container files.
#
# There are two major versions: 0x11 (original one) and 0x13 (roughly
# corresponds to v1.33 of the game engine, although some of the
# features got limited support in v1.3).
#
# File consists of a sequence of typed sections.
# @see http://cade.datamax.bg/war2x/pudspec.html Source
class Warcraft2Pud < Kaitai::Struct::Struct
CONTROLLER = {
1 => :controller_computer1,
2 => :controller_passive_computer,
3 => :controller_nobody,
4 => :controller_computer4,
5 => :controller_human,
6 => :controller_rescue_passive,
7 => :controller_rescue_active,
}
I__CONTROLLER = CONTROLLER.invert
TERRAIN_TYPE = {
0 => :terrain_type_forest,
1 => :terrain_type_winter,
2 => :terrain_type_wasteland,
3 => :terrain_type_swamp,
}
I__TERRAIN_TYPE = TERRAIN_TYPE.invert
UNIT_TYPE = {
0 => :unit_type_infantry,
1 => :unit_type_grunt,
2 => :unit_type_peasant,
3 => :unit_type_peon,
4 => :unit_type_ballista,
5 => :unit_type_catapult,
6 => :unit_type_knight,
7 => :unit_type_ogre,
8 => :unit_type_archer,
9 => :unit_type_axethrower,
10 => :unit_type_mage,
11 => :unit_type_death_knight,
12 => :unit_type_paladin,
13 => :unit_type_ogre_mage,
14 => :unit_type_dwarves,
15 => :unit_type_goblin_sapper,
16 => :unit_type_attack_peasant,
17 => :unit_type_attack_peon,
18 => :unit_type_ranger,
19 => :unit_type_berserker,
20 => :unit_type_alleria,
21 => :unit_type_teron_gorefiend,
22 => :unit_type_kurdan_and_sky_ree,
23 => :unit_type_dentarg,
24 => :unit_type_khadgar,
25 => :unit_type_grom_hellscream,
26 => :unit_type_human_tanker,
27 => :unit_type_orc_tanker,
28 => :unit_type_human_transport,
29 => :unit_type_orc_transport,
30 => :unit_type_elven_destroyer,
31 => :unit_type_troll_destroyer,
32 => :unit_type_battleship,
33 => :unit_type_juggernaught,
35 => :unit_type_deathwing,
38 => :unit_type_gnomish_submarine,
39 => :unit_type_giant_turtle,
40 => :unit_type_gnomish_flying_machine,
41 => :unit_type_goblin_zepplin,
42 => :unit_type_gryphon_rider,
43 => :unit_type_dragon,
44 => :unit_type_turalyon,
45 => :unit_type_eye_of_kilrogg,
46 => :unit_type_danath,
47 => :unit_type_khorgath_bladefist,
49 => :unit_type_cho_gall,
50 => :unit_type_lothar,
51 => :unit_type_gul_dan,
52 => :unit_type_uther_lightbringer,
53 => :unit_type_zuljin,
55 => :unit_type_skeleton,
56 => :unit_type_daemon,
57 => :unit_type_critter,
58 => :unit_type_farm,
59 => :unit_type_pig_farm,
60 => :unit_type_human_barracks,
61 => :unit_type_orc_barracks,
62 => :unit_type_church,
63 => :unit_type_altar_of_storms,
64 => :unit_type_human_scout_tower,
65 => :unit_type_orc_scout_tower,
66 => :unit_type_stables,
67 => :unit_type_ogre_mound,
68 => :unit_type_gnomish_inventor,
69 => :unit_type_goblin_alchemist,
70 => :unit_type_gryphon_aviary,
71 => :unit_type_dragon_roost,
72 => :unit_type_human_shipyard,
73 => :unit_type_orc_shipyard,
74 => :unit_type_town_hall,
75 => :unit_type_great_hall,
76 => :unit_type_elven_lumber_mill,
77 => :unit_type_troll_lumber_mill,
78 => :unit_type_human_foundry,
79 => :unit_type_orc_foundry,
80 => :unit_type_mage_tower,
81 => :unit_type_temple_of_the_damned,
82 => :unit_type_human_blacksmith,
83 => :unit_type_orc_blacksmith,
84 => :unit_type_human_refinery,
85 => :unit_type_orc_refinery,
86 => :unit_type_human_oil_well,
87 => :unit_type_orc_oil_well,
88 => :unit_type_keep,
89 => :unit_type_stronghold,
90 => :unit_type_castle,
91 => :unit_type_fortress,
92 => :unit_type_gold_mine,
93 => :unit_type_oil_patch,
94 => :unit_type_human_start,
95 => :unit_type_orc_start,
96 => :unit_type_human_guard_tower,
97 => :unit_type_orc_guard_tower,
98 => :unit_type_human_cannon_tower,
99 => :unit_type_orc_cannon_tower,
100 => :unit_type_circle_of_power,
101 => :unit_type_dark_portal,
102 => :unit_type_runestone,
103 => :unit_type_human_wall,
104 => :unit_type_orc_wall,
}
I__UNIT_TYPE = UNIT_TYPE.invert
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@sections = []
i = 0
while not @_io.eof?
@sections << Section.new(@_io, self, @_root)
i += 1
end
self
end
class SectionStartingResource < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@resources_by_player = []
i = 0
while not @_io.eof?
@resources_by_player << @_io.read_u2le
i += 1
end
self
end
attr_reader :resources_by_player
end
##
# Section that specifies terrain type for this map.
class SectionEra < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@terrain = Kaitai::Struct::Stream::resolve_enum(Warcraft2Pud::TERRAIN_TYPE, @_io.read_u2le)
self
end
attr_reader :terrain
end
##
# Section that specifies format version.
class SectionVer < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@version = @_io.read_u2le
self
end
attr_reader :version
end
class SectionDim < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@x = @_io.read_u2le
@y = @_io.read_u2le
self
end
attr_reader :x
attr_reader :y
end
##
# Section that confirms that this file is a "map file" by certain
# magic string and supplies a tag that could be used in
# multiplayer to check that all player use the same version of the
# map.
class SectionType < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@magic = @_io.read_bytes(10)
raise Kaitai::Struct::ValidationNotEqualError.new([87, 65, 82, 50, 32, 77, 65, 80, 0, 0].pack('C*'), magic, _io, "/types/section_type/seq/0") if not magic == [87, 65, 82, 50, 32, 77, 65, 80, 0, 0].pack('C*')
@unused = @_io.read_bytes(2)
@id_tag = @_io.read_u4le
self
end
attr_reader :magic
##
# unused (always set to $0a and $ff by editor, but can be anything for the game)
attr_reader :unused
##
# id tag (for consistency check in multiplayer)
attr_reader :id_tag
end
class SectionUnit < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@units = []
i = 0
while not @_io.eof?
@units << Unit.new(@_io, self, @_root)
i += 1
end
self
end
attr_reader :units
end
class Section < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@name = (@_io.read_bytes(4)).force_encoding("ASCII")
@size = @_io.read_u4le
case name
when "SLBR"
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = SectionStartingResource.new(_io__raw_body, self, @_root)
when "ERAX"
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = SectionEra.new(_io__raw_body, self, @_root)
when "OWNR"
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = SectionOwnr.new(_io__raw_body, self, @_root)
when "ERA "
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = SectionEra.new(_io__raw_body, self, @_root)
when "SGLD"
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = SectionStartingResource.new(_io__raw_body, self, @_root)
when "VER "
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = SectionVer.new(_io__raw_body, self, @_root)
when "SOIL"
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = SectionStartingResource.new(_io__raw_body, self, @_root)
when "UNIT"
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = SectionUnit.new(_io__raw_body, self, @_root)
when "DIM "
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = SectionDim.new(_io__raw_body, self, @_root)
when "TYPE"
@_raw_body = @_io.read_bytes(size)
_io__raw_body = Kaitai::Struct::Stream.new(@_raw_body)
@body = SectionType.new(_io__raw_body, self, @_root)
else
@body = @_io.read_bytes(size)
end
self
end
attr_reader :name
attr_reader :size
attr_reader :body
attr_reader :_raw_body
end
##
# Section that specifies who controls each player.
class SectionOwnr < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@controller_by_player = []
i = 0
while not @_io.eof?
@controller_by_player << Kaitai::Struct::Stream::resolve_enum(Warcraft2Pud::CONTROLLER, @_io.read_u1)
i += 1
end
self
end
attr_reader :controller_by_player
end
class Unit < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@x = @_io.read_u2le
@y = @_io.read_u2le
@u_type = Kaitai::Struct::Stream::resolve_enum(Warcraft2Pud::UNIT_TYPE, @_io.read_u1)
@owner = @_io.read_u1
@options = @_io.read_u2le
self
end
def resource
return @resource unless @resource.nil?
if ((u_type == :unit_type_gold_mine) || (u_type == :unit_type_human_oil_well) || (u_type == :unit_type_orc_oil_well) || (u_type == :unit_type_oil_patch))
@resource = (options * 2500)
end
@resource
end
attr_reader :x
attr_reader :y
attr_reader :u_type
attr_reader :owner
##
# if gold mine or oil well, contains 2500 * this, otherwise 0 passive 1 active
attr_reader :options
end
attr_reader :sections
end