Windows resource file (.res) are binary bundles of "resources". Resource has some sort of ID (numerical or string), type (predefined or user-defined), and raw value. Resource files can be seen standalone (as .res file), or embedded inside PE executable (.exe, .dll) files.
Typical use cases include:
Windows provides special API to access "resources" from a binary.
Normally, resources files are created with rc
compiler: it takes a
.rc file (so called "resource-definition script") + all the raw
resource binary files for input, and outputs .res file. That .res
file can be linked into an .exe / .dll afterwards using a linker.
Internally, resource file is just a sequence of individual resource definitions. RC tool ensures that first resource (#0) is always empty.
This page hosts a formal specification of Windows resource file using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for JavaScript generated by Kaitai Struct depends on the JavaScript runtime library. You have to install it before you can parse data.
The JavaScript runtime library is available at npm:
npm install kaitai-struct
See the usage examples in the JavaScript notes.
Parse structure from an ArrayBuffer:
var arrayBuffer = ...;
var data = new WindowsResourceFile(new KaitaiStream(arrayBuffer));
After that, one can get various attributes from the structure by accessing fields or properties like:
data.resources // => get resources
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
(function (root, factory) {
if (typeof define === 'function' && define.amd) {
define(['kaitai-struct/KaitaiStream'], factory);
} else if (typeof module === 'object' && module.exports) {
module.exports = factory(require('kaitai-struct/KaitaiStream'));
} else {
root.WindowsResourceFile = factory(root.KaitaiStream);
}
}(typeof self !== 'undefined' ? self : this, function (KaitaiStream) {
/**
* Windows resource file (.res) are binary bundles of
* "resources". Resource has some sort of ID (numerical or string),
* type (predefined or user-defined), and raw value. Resource files can
* be seen standalone (as .res file), or embedded inside PE executable
* (.exe, .dll) files.
*
* Typical use cases include:
*
* * providing information about the application (such as title, copyrights, etc)
* * embedding icon(s) to be displayed in file managers into .exe
* * adding non-code data into the binary, such as menus, dialog forms,
* cursor images, fonts, various misc bitmaps, and locale-aware
* strings
*
* Windows provides special API to access "resources" from a binary.
*
* Normally, resources files are created with `rc` compiler: it takes a
* .rc file (so called "resource-definition script") + all the raw
* resource binary files for input, and outputs .res file. That .res
* file can be linked into an .exe / .dll afterwards using a linker.
*
* Internally, resource file is just a sequence of individual resource
* definitions. RC tool ensures that first resource (#0) is always
* empty.
*/
var WindowsResourceFile = (function() {
function WindowsResourceFile(_io, _parent, _root) {
this._io = _io;
this._parent = _parent;
this._root = _root || this;
this._read();
}
WindowsResourceFile.prototype._read = function() {
this.resources = [];
var i = 0;
while (!this._io.isEof()) {
this.resources.push(new Resource(this._io, this, this._root));
i++;
}
}
/**
* Each resource has a `type` and a `name`, which can be used to
* identify it, and a `value`. Both `type` and `name` can be a
* number or a string.
* @see {@link https://learn.microsoft.com/en-us/windows/win32/menurc/resourceheader|Source}
*/
var Resource = WindowsResourceFile.Resource = (function() {
Resource.PredefTypes = Object.freeze({
CURSOR: 1,
BITMAP: 2,
ICON: 3,
MENU: 4,
DIALOG: 5,
STRING: 6,
FONTDIR: 7,
FONT: 8,
ACCELERATOR: 9,
RCDATA: 10,
MESSAGETABLE: 11,
GROUP_CURSOR: 12,
GROUP_ICON: 14,
VERSION: 16,
DLGINCLUDE: 17,
PLUGPLAY: 19,
VXD: 20,
ANICURSOR: 21,
ANIICON: 22,
HTML: 23,
MANIFEST: 24,
1: "CURSOR",
2: "BITMAP",
3: "ICON",
4: "MENU",
5: "DIALOG",
6: "STRING",
7: "FONTDIR",
8: "FONT",
9: "ACCELERATOR",
10: "RCDATA",
11: "MESSAGETABLE",
12: "GROUP_CURSOR",
14: "GROUP_ICON",
16: "VERSION",
17: "DLGINCLUDE",
19: "PLUGPLAY",
20: "VXD",
21: "ANICURSOR",
22: "ANIICON",
23: "HTML",
24: "MANIFEST",
});
function Resource(_io, _parent, _root) {
this._io = _io;
this._parent = _parent;
this._root = _root || this;
this._read();
}
Resource.prototype._read = function() {
this.valueSize = this._io.readU4le();
this.headerSize = this._io.readU4le();
this.type = new UnicodeOrId(this._io, this, this._root);
this.name = new UnicodeOrId(this._io, this, this._root);
this.padding1 = this._io.readBytes(KaitaiStream.mod((4 - this._io.pos), 4));
this.formatVersion = this._io.readU4le();
this.flags = this._io.readU2le();
this.language = this._io.readU2le();
this.valueVersion = this._io.readU4le();
this.characteristics = this._io.readU4le();
this.value = this._io.readBytes(this.valueSize);
this.padding2 = this._io.readBytes(KaitaiStream.mod((4 - this._io.pos), 4));
}
/**
* Numeric type IDs in range of [0..0xff] are reserved for
* system usage in Windows, and there are some predefined,
* well-known values in that range. This instance allows to get
* it as enum value, if applicable.
*/
Object.defineProperty(Resource.prototype, 'typeAsPredef', {
get: function() {
if (this._m_typeAsPredef !== undefined)
return this._m_typeAsPredef;
if ( ((!(this.type.isString)) && (this.type.asNumeric <= 255)) ) {
this._m_typeAsPredef = this.type.asNumeric;
}
return this._m_typeAsPredef;
}
});
/**
* Size of resource value that follows the header
*/
/**
* Size of this header (i.e. every field except `value` and an
* optional padding after it)
*/
/**
* Version for value, as specified by a user.
*/
/**
* Extra 4 bytes that can be used by user for any purpose.
*/
return Resource;
})();
/**
* Resources use a special serialization of names and types: they
* can be either a number or a string.
*
* Use `is_string` to check which kind we've got here, and then use
* `as_numeric` or `as_string` to get relevant value.
*/
var UnicodeOrId = WindowsResourceFile.UnicodeOrId = (function() {
function UnicodeOrId(_io, _parent, _root) {
this._io = _io;
this._parent = _parent;
this._root = _root || this;
this._read();
}
UnicodeOrId.prototype._read = function() {
if (this.savePos1 >= 0) {
this.first = this._io.readU2le();
}
if (!(this.isString)) {
this.asNumeric = this._io.readU2le();
}
if (this.isString) {
this.rest = [];
var i = 0;
do {
var _ = this._io.readU2le();
this.rest.push(_);
i++;
} while (!(_ == 0));
}
if ( ((this.isString) && (this.savePos2 >= 0)) ) {
this.noop = this._io.readBytes(0);
}
}
Object.defineProperty(UnicodeOrId.prototype, 'savePos1', {
get: function() {
if (this._m_savePos1 !== undefined)
return this._m_savePos1;
this._m_savePos1 = this._io.pos;
return this._m_savePos1;
}
});
Object.defineProperty(UnicodeOrId.prototype, 'savePos2', {
get: function() {
if (this._m_savePos2 !== undefined)
return this._m_savePos2;
this._m_savePos2 = this._io.pos;
return this._m_savePos2;
}
});
Object.defineProperty(UnicodeOrId.prototype, 'isString', {
get: function() {
if (this._m_isString !== undefined)
return this._m_isString;
this._m_isString = this.first != 65535;
return this._m_isString;
}
});
Object.defineProperty(UnicodeOrId.prototype, 'asString', {
get: function() {
if (this._m_asString !== undefined)
return this._m_asString;
if (this.isString) {
var _pos = this._io.pos;
this._io.seek(this.savePos1);
this._m_asString = KaitaiStream.bytesToStr(this._io.readBytes(((this.savePos2 - this.savePos1) - 2)), "UTF-16LE");
this._io.seek(_pos);
}
return this._m_asString;
}
});
return UnicodeOrId;
})();
return WindowsResourceFile;
})();
return WindowsResourceFile;
}));