Android apps using directly or indirectly OpenGL cache compiled shaders into com.android.opengl.shaders_cache file.
This page hosts a formal specification of com.android.opengl.shaders_cache file using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for C++11/STL generated by Kaitai Struct depends on the C++/STL runtime library. You have to install it before you can parse data.
For C++, the easiest way is to clone the runtime library sources and build them along with your project.
Using Kaitai Struct in C++/STL usually consists of 3 steps.
std::istream
). One can open local file for that, or use existing std::string
or char*
buffer.
#include <fstream>
std::ifstream is("path/to/local/file.bin", std::ifstream::binary);
#include <sstream>
std::istringstream is(str);
#include <sstream>
const char buf[] = { ... };
std::string str(buf, sizeof buf);
std::istringstream is(str);
#include "kaitai/kaitaistream.h"
kaitai::kstream ks(&is);
android_opengl_shaders_cache_t data(&ks);
After that, one can get various attributes from the structure by invoking getter methods like:
data.crc32() // => crc32 of `contents`
#pragma once
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <memory>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
/**
* Android apps using directly or indirectly OpenGL cache compiled shaders
* into com.android.opengl.shaders_cache file.
* \sa https://android.googlesource.com/platform/frameworks/native/+/master/opengl/libs/EGL/FileBlobCache.cpp Source
*/
class android_opengl_shaders_cache_t : public kaitai::kstruct {
public:
class alignment_t;
class prefixed_string_t;
class cache_t;
android_opengl_shaders_cache_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = nullptr, android_opengl_shaders_cache_t* p__root = nullptr);
private:
void _read();
void _clean_up();
public:
~android_opengl_shaders_cache_t();
class alignment_t : public kaitai::kstruct {
public:
alignment_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = nullptr, android_opengl_shaders_cache_t* p__root = nullptr);
private:
void _read();
void _clean_up();
public:
~alignment_t();
private:
std::string m_alignment;
android_opengl_shaders_cache_t* m__root;
kaitai::kstruct* m__parent;
public:
/**
* garbage from memory
*/
std::string alignment() const { return m_alignment; }
android_opengl_shaders_cache_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class prefixed_string_t : public kaitai::kstruct {
public:
prefixed_string_t(kaitai::kstream* p__io, android_opengl_shaders_cache_t::cache_t* p__parent = nullptr, android_opengl_shaders_cache_t* p__root = nullptr);
private:
void _read();
void _clean_up();
public:
~prefixed_string_t();
private:
uint32_t m_len_str;
std::string m_str;
std::unique_ptr<alignment_t> m_alignment;
android_opengl_shaders_cache_t* m__root;
android_opengl_shaders_cache_t::cache_t* m__parent;
public:
uint32_t len_str() const { return m_len_str; }
std::string str() const { return m_str; }
alignment_t* alignment() const { return m_alignment.get(); }
android_opengl_shaders_cache_t* _root() const { return m__root; }
android_opengl_shaders_cache_t::cache_t* _parent() const { return m__parent; }
};
/**
* \sa https://android.googlesource.com/platform/frameworks/native/+/master/opengl/libs/EGL/BlobCache.cpp Source
*/
class cache_t : public kaitai::kstruct {
public:
class entry_t;
cache_t(kaitai::kstream* p__io, android_opengl_shaders_cache_t* p__parent = nullptr, android_opengl_shaders_cache_t* p__root = nullptr);
private:
void _read();
void _clean_up();
public:
~cache_t();
class entry_t : public kaitai::kstruct {
public:
entry_t(kaitai::kstream* p__io, android_opengl_shaders_cache_t::cache_t* p__parent = nullptr, android_opengl_shaders_cache_t* p__root = nullptr);
private:
void _read();
void _clean_up();
public:
~entry_t();
private:
uint32_t m_len_key;
uint32_t m_len_value;
std::string m_key;
std::string m_value;
std::unique_ptr<alignment_t> m_alignment;
android_opengl_shaders_cache_t* m__root;
android_opengl_shaders_cache_t::cache_t* m__parent;
public:
uint32_t len_key() const { return m_len_key; }
uint32_t len_value() const { return m_len_value; }
std::string key() const { return m_key; }
std::string value() const { return m_value; }
alignment_t* alignment() const { return m_alignment.get(); }
android_opengl_shaders_cache_t* _root() const { return m__root; }
android_opengl_shaders_cache_t::cache_t* _parent() const { return m__parent; }
};
private:
std::string m_magic;
uint32_t m_version;
uint32_t m_device_version;
uint32_t m_num_entries;
std::unique_ptr<prefixed_string_t> m_build_id;
bool n_build_id;
public:
bool _is_null_build_id() { build_id(); return n_build_id; };
private:
std::unique_ptr<std::vector<std::unique_ptr<entry_t>>> m_entries;
android_opengl_shaders_cache_t* m__root;
android_opengl_shaders_cache_t* m__parent;
public:
std::string magic() const { return m_magic; }
uint32_t version() const { return m_version; }
uint32_t device_version() const { return m_device_version; }
uint32_t num_entries() const { return m_num_entries; }
prefixed_string_t* build_id() const { return m_build_id.get(); }
std::vector<std::unique_ptr<entry_t>>* entries() const { return m_entries.get(); }
android_opengl_shaders_cache_t* _root() const { return m__root; }
android_opengl_shaders_cache_t* _parent() const { return m__parent; }
};
private:
std::string m_magic;
uint32_t m_crc32;
std::unique_ptr<cache_t> m_contents;
android_opengl_shaders_cache_t* m__root;
kaitai::kstruct* m__parent;
std::string m__raw_contents;
std::unique_ptr<kaitai::kstream> m__io__raw_contents;
public:
std::string magic() const { return m_magic; }
/**
* crc32 of `contents`
*/
uint32_t crc32() const { return m_crc32; }
cache_t* contents() const { return m_contents.get(); }
android_opengl_shaders_cache_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
std::string _raw_contents() const { return m__raw_contents; }
kaitai::kstream* _io__raw_contents() const { return m__io__raw_contents.get(); }
};
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "android_opengl_shaders_cache.h"
#include "kaitai/exceptions.h"
android_opengl_shaders_cache_t::android_opengl_shaders_cache_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent, android_opengl_shaders_cache_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = this;
m_contents = nullptr;
m__io__raw_contents = nullptr;
_read();
}
void android_opengl_shaders_cache_t::_read() {
m_magic = m__io->read_bytes(4);
if (!(magic() == std::string("\x45\x47\x4C\x24", 4))) {
throw kaitai::validation_not_equal_error<std::string>(std::string("\x45\x47\x4C\x24", 4), magic(), _io(), std::string("/seq/0"));
}
m_crc32 = m__io->read_u4le();
m__raw_contents = m__io->read_bytes_full();
m__io__raw_contents = std::unique_ptr<kaitai::kstream>(new kaitai::kstream(m__raw_contents));
m_contents = std::unique_ptr<cache_t>(new cache_t(m__io__raw_contents.get(), this, m__root));
}
android_opengl_shaders_cache_t::~android_opengl_shaders_cache_t() {
_clean_up();
}
void android_opengl_shaders_cache_t::_clean_up() {
}
android_opengl_shaders_cache_t::alignment_t::alignment_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent, android_opengl_shaders_cache_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = p__root;
_read();
}
void android_opengl_shaders_cache_t::alignment_t::_read() {
m_alignment = m__io->read_bytes(((_io()->pos() + 3) & (~3 - _io()->pos())));
}
android_opengl_shaders_cache_t::alignment_t::~alignment_t() {
_clean_up();
}
void android_opengl_shaders_cache_t::alignment_t::_clean_up() {
}
android_opengl_shaders_cache_t::prefixed_string_t::prefixed_string_t(kaitai::kstream* p__io, android_opengl_shaders_cache_t::cache_t* p__parent, android_opengl_shaders_cache_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = p__root;
m_alignment = nullptr;
_read();
}
void android_opengl_shaders_cache_t::prefixed_string_t::_read() {
m_len_str = m__io->read_u4le();
m_str = kaitai::kstream::bytes_to_str(kaitai::kstream::bytes_terminate(m__io->read_bytes(len_str()), 0, false), std::string("ascii"));
m_alignment = std::unique_ptr<alignment_t>(new alignment_t(m__io, this, m__root));
}
android_opengl_shaders_cache_t::prefixed_string_t::~prefixed_string_t() {
_clean_up();
}
void android_opengl_shaders_cache_t::prefixed_string_t::_clean_up() {
}
android_opengl_shaders_cache_t::cache_t::cache_t(kaitai::kstream* p__io, android_opengl_shaders_cache_t* p__parent, android_opengl_shaders_cache_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = p__root;
m_build_id = nullptr;
m_entries = nullptr;
_read();
}
void android_opengl_shaders_cache_t::cache_t::_read() {
m_magic = m__io->read_bytes(4);
if (!(magic() == std::string("\x24\x62\x42\x5F", 4))) {
throw kaitai::validation_not_equal_error<std::string>(std::string("\x24\x62\x42\x5F", 4), magic(), _io(), std::string("/types/cache/seq/0"));
}
m_version = m__io->read_u4le();
m_device_version = m__io->read_u4le();
m_num_entries = m__io->read_u4le();
n_build_id = true;
if (version() >= 3) {
n_build_id = false;
m_build_id = std::unique_ptr<prefixed_string_t>(new prefixed_string_t(m__io, this, m__root));
}
m_entries = std::unique_ptr<std::vector<std::unique_ptr<entry_t>>>(new std::vector<std::unique_ptr<entry_t>>());
const int l_entries = num_entries();
for (int i = 0; i < l_entries; i++) {
m_entries->push_back(std::move(std::unique_ptr<entry_t>(new entry_t(m__io, this, m__root))));
}
}
android_opengl_shaders_cache_t::cache_t::~cache_t() {
_clean_up();
}
void android_opengl_shaders_cache_t::cache_t::_clean_up() {
if (!n_build_id) {
}
}
android_opengl_shaders_cache_t::cache_t::entry_t::entry_t(kaitai::kstream* p__io, android_opengl_shaders_cache_t::cache_t* p__parent, android_opengl_shaders_cache_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = p__root;
m_alignment = nullptr;
_read();
}
void android_opengl_shaders_cache_t::cache_t::entry_t::_read() {
m_len_key = m__io->read_u4le();
m_len_value = m__io->read_u4le();
m_key = m__io->read_bytes(len_key());
m_value = m__io->read_bytes(len_value());
m_alignment = std::unique_ptr<alignment_t>(new alignment_t(m__io, this, m__root));
}
android_opengl_shaders_cache_t::cache_t::entry_t::~entry_t() {
_clean_up();
}
void android_opengl_shaders_cache_t::cache_t::entry_t::_clean_up() {
}