Android apps using directly or indirectly OpenGL cache compiled shaders into com.android.opengl.shaders_cache file.
This page hosts a formal specification of com.android.opengl.shaders_cache file using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for Python generated by Kaitai Struct depends on the Python runtime library. You have to install it before you can parse data.
The Python runtime library can be installed from PyPI:
python3 -m pip install kaitaistruct
Parse a local file and get structure in memory:
data = AndroidOpenglShadersCache.from_file("path/to/local/file.bin")
Or parse structure from a bytes:
from kaitaistruct import KaitaiStream, BytesIO
raw = b"\x00\x01\x02..."
data = AndroidOpenglShadersCache(KaitaiStream(BytesIO(raw)))
After that, one can get various attributes from the structure by invoking getter methods like:
data.crc32 # => crc32 of `contents`
# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
import kaitaistruct
from kaitaistruct import KaitaiStruct, KaitaiStream, BytesIO
if getattr(kaitaistruct, 'API_VERSION', (0, 9)) < (0, 9):
raise Exception("Incompatible Kaitai Struct Python API: 0.9 or later is required, but you have %s" % (kaitaistruct.__version__))
class AndroidOpenglShadersCache(KaitaiStruct):
"""Android apps using directly or indirectly OpenGL cache compiled shaders
into com.android.opengl.shaders_cache file.
.. seealso::
Source - https://android.googlesource.com/platform/frameworks/native/+/master/opengl/libs/EGL/FileBlobCache.cpp
"""
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.magic = self._io.read_bytes(4)
if not self.magic == b"\x45\x47\x4C\x24":
raise kaitaistruct.ValidationNotEqualError(b"\x45\x47\x4C\x24", self.magic, self._io, u"/seq/0")
self.crc32 = self._io.read_u4le()
self._raw_contents = self._io.read_bytes_full()
_io__raw_contents = KaitaiStream(BytesIO(self._raw_contents))
self.contents = AndroidOpenglShadersCache.Cache(_io__raw_contents, self, self._root)
class Alignment(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.alignment = self._io.read_bytes(((self._io.pos() + 3) & (~3 - self._io.pos())))
class PrefixedString(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.len_str = self._io.read_u4le()
self.str = (KaitaiStream.bytes_terminate(self._io.read_bytes(self.len_str), 0, False)).decode(u"ascii")
self.alignment = AndroidOpenglShadersCache.Alignment(self._io, self, self._root)
class Cache(KaitaiStruct):
"""
.. seealso::
Source - https://android.googlesource.com/platform/frameworks/native/+/master/opengl/libs/EGL/BlobCache.cpp
"""
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.magic = self._io.read_bytes(4)
if not self.magic == b"\x24\x62\x42\x5F":
raise kaitaistruct.ValidationNotEqualError(b"\x24\x62\x42\x5F", self.magic, self._io, u"/types/cache/seq/0")
self.version = self._io.read_u4le()
self.device_version = self._io.read_u4le()
self.num_entries = self._io.read_u4le()
if self.version >= 3:
self.build_id = AndroidOpenglShadersCache.PrefixedString(self._io, self, self._root)
self.entries = []
for i in range(self.num_entries):
self.entries.append(AndroidOpenglShadersCache.Cache.Entry(self._io, self, self._root))
class Entry(KaitaiStruct):
def __init__(self, _io, _parent=None, _root=None):
self._io = _io
self._parent = _parent
self._root = _root if _root else self
self._read()
def _read(self):
self.len_key = self._io.read_u4le()
self.len_value = self._io.read_u4le()
self.key = self._io.read_bytes(self.len_key)
self.value = self._io.read_bytes(self.len_value)
self.alignment = AndroidOpenglShadersCache.Alignment(self._io, self, self._root)