Android apps using directly or indirectly OpenGL cache compiled shaders into com.android.opengl.shaders_cache file.
This page hosts a formal specification of com.android.opengl.shaders_cache file using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
use strict;
use warnings;
use IO::KaitaiStruct 0.009_000;
use Encode;
########################################################################
package AndroidOpenglShadersCache;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{magic} = $self->{_io}->read_bytes(4);
$self->{crc32} = $self->{_io}->read_u4le();
$self->{_raw_contents} = $self->{_io}->read_bytes_full();
my $io__raw_contents = IO::KaitaiStruct::Stream->new($self->{_raw_contents});
$self->{contents} = AndroidOpenglShadersCache::Cache->new($io__raw_contents, $self, $self->{_root});
}
sub magic {
my ($self) = @_;
return $self->{magic};
}
sub crc32 {
my ($self) = @_;
return $self->{crc32};
}
sub contents {
my ($self) = @_;
return $self->{contents};
}
sub _raw_contents {
my ($self) = @_;
return $self->{_raw_contents};
}
########################################################################
package AndroidOpenglShadersCache::Alignment;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{alignment} = $self->{_io}->read_bytes((($self->_io()->pos() + 3) & (~3 - $self->_io()->pos())));
}
sub alignment {
my ($self) = @_;
return $self->{alignment};
}
########################################################################
package AndroidOpenglShadersCache::PrefixedString;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{len_str} = $self->{_io}->read_u4le();
$self->{str} = Encode::decode("ascii", IO::KaitaiStruct::Stream::bytes_terminate($self->{_io}->read_bytes($self->len_str()), 0, 0));
$self->{alignment} = AndroidOpenglShadersCache::Alignment->new($self->{_io}, $self, $self->{_root});
}
sub len_str {
my ($self) = @_;
return $self->{len_str};
}
sub str {
my ($self) = @_;
return $self->{str};
}
sub alignment {
my ($self) = @_;
return $self->{alignment};
}
########################################################################
package AndroidOpenglShadersCache::Cache;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{magic} = $self->{_io}->read_bytes(4);
$self->{version} = $self->{_io}->read_u4le();
$self->{device_version} = $self->{_io}->read_u4le();
$self->{num_entries} = $self->{_io}->read_u4le();
if ($self->version() >= 3) {
$self->{build_id} = AndroidOpenglShadersCache::PrefixedString->new($self->{_io}, $self, $self->{_root});
}
$self->{entries} = ();
my $n_entries = $self->num_entries();
for (my $i = 0; $i < $n_entries; $i++) {
push @{$self->{entries}}, AndroidOpenglShadersCache::Cache::Entry->new($self->{_io}, $self, $self->{_root});
}
}
sub magic {
my ($self) = @_;
return $self->{magic};
}
sub version {
my ($self) = @_;
return $self->{version};
}
sub device_version {
my ($self) = @_;
return $self->{device_version};
}
sub num_entries {
my ($self) = @_;
return $self->{num_entries};
}
sub build_id {
my ($self) = @_;
return $self->{build_id};
}
sub entries {
my ($self) = @_;
return $self->{entries};
}
########################################################################
package AndroidOpenglShadersCache::Cache::Entry;
our @ISA = 'IO::KaitaiStruct::Struct';
sub from_file {
my ($class, $filename) = @_;
my $fd;
open($fd, '<', $filename) or return undef;
binmode($fd);
return new($class, IO::KaitaiStruct::Stream->new($fd));
}
sub new {
my ($class, $_io, $_parent, $_root) = @_;
my $self = IO::KaitaiStruct::Struct->new($_io);
bless $self, $class;
$self->{_parent} = $_parent;
$self->{_root} = $_root || $self;;
$self->_read();
return $self;
}
sub _read {
my ($self) = @_;
$self->{len_key} = $self->{_io}->read_u4le();
$self->{len_value} = $self->{_io}->read_u4le();
$self->{key} = $self->{_io}->read_bytes($self->len_key());
$self->{value} = $self->{_io}->read_bytes($self->len_value());
$self->{alignment} = AndroidOpenglShadersCache::Alignment->new($self->{_io}, $self, $self->{_root});
}
sub len_key {
my ($self) = @_;
return $self->{len_key};
}
sub len_value {
my ($self) = @_;
return $self->{len_value};
}
sub key {
my ($self) = @_;
return $self->{key};
}
sub value {
my ($self) = @_;
return $self->{value};
}
sub alignment {
my ($self) = @_;
return $self->{alignment};
}
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