This page hosts a formal specification of .dat file format of Fallout using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for C++98/STL generated by Kaitai Struct depends on the C++/STL runtime library. You have to install it before you can parse data.
For C++, the easiest way is to clone the runtime library sources and build them along with your project.
Using Kaitai Struct in C++/STL usually consists of 3 steps.
std::istream
). One can open local file for that, or use existing std::string
or char*
buffer.
#include <fstream>
std::ifstream is("path/to/local/file.dat", std::ifstream::binary);
#include <sstream>
std::istringstream is(str);
#include <sstream>
const char buf[] = { ... };
std::string str(buf, sizeof buf);
std::istringstream is(str);
#include "kaitai/kaitaistream.h"
kaitai::kstream ks(&is);
fallout_dat_t data(&ks);
After that, one can get various attributes from the structure by invoking getter methods like:
data.folder_count() // => get folder count
#ifndef FALLOUT_DAT_H_
#define FALLOUT_DAT_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "kaitai/kaitaistruct.h"
#include <stdint.h>
#include <vector>
#if KAITAI_STRUCT_VERSION < 9000L
#error "Incompatible Kaitai Struct C++/STL API: version 0.9 or later is required"
#endif
class fallout_dat_t : public kaitai::kstruct {
public:
class pstr_t;
class folder_t;
class file_t;
enum compression_t {
COMPRESSION_NONE = 32,
COMPRESSION_LZSS = 64
};
fallout_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, fallout_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~fallout_dat_t();
class pstr_t : public kaitai::kstruct {
public:
pstr_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent = 0, fallout_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~pstr_t();
private:
uint8_t m_size;
std::string m_str;
fallout_dat_t* m__root;
kaitai::kstruct* m__parent;
public:
uint8_t size() const { return m_size; }
std::string str() const { return m_str; }
fallout_dat_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
class folder_t : public kaitai::kstruct {
public:
folder_t(kaitai::kstream* p__io, fallout_dat_t* p__parent = 0, fallout_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~folder_t();
private:
uint32_t m_file_count;
uint32_t m_unknown;
uint32_t m_flags;
uint32_t m_timestamp;
std::vector<file_t*>* m_files;
fallout_dat_t* m__root;
fallout_dat_t* m__parent;
public:
uint32_t file_count() const { return m_file_count; }
uint32_t unknown() const { return m_unknown; }
uint32_t flags() const { return m_flags; }
uint32_t timestamp() const { return m_timestamp; }
std::vector<file_t*>* files() const { return m_files; }
fallout_dat_t* _root() const { return m__root; }
fallout_dat_t* _parent() const { return m__parent; }
};
class file_t : public kaitai::kstruct {
public:
file_t(kaitai::kstream* p__io, fallout_dat_t::folder_t* p__parent = 0, fallout_dat_t* p__root = 0);
private:
void _read();
void _clean_up();
public:
~file_t();
private:
bool f_contents;
std::string m_contents;
public:
std::string contents();
private:
pstr_t* m_name;
compression_t m_flags;
uint32_t m_offset;
uint32_t m_size_unpacked;
uint32_t m_size_packed;
fallout_dat_t* m__root;
fallout_dat_t::folder_t* m__parent;
public:
pstr_t* name() const { return m_name; }
compression_t flags() const { return m_flags; }
uint32_t offset() const { return m_offset; }
uint32_t size_unpacked() const { return m_size_unpacked; }
uint32_t size_packed() const { return m_size_packed; }
fallout_dat_t* _root() const { return m__root; }
fallout_dat_t::folder_t* _parent() const { return m__parent; }
};
private:
uint32_t m_folder_count;
uint32_t m_unknown1;
uint32_t m_unknown2;
uint32_t m_timestamp;
std::vector<pstr_t*>* m_folder_names;
std::vector<folder_t*>* m_folders;
fallout_dat_t* m__root;
kaitai::kstruct* m__parent;
public:
uint32_t folder_count() const { return m_folder_count; }
uint32_t unknown1() const { return m_unknown1; }
uint32_t unknown2() const { return m_unknown2; }
uint32_t timestamp() const { return m_timestamp; }
std::vector<pstr_t*>* folder_names() const { return m_folder_names; }
std::vector<folder_t*>* folders() const { return m_folders; }
fallout_dat_t* _root() const { return m__root; }
kaitai::kstruct* _parent() const { return m__parent; }
};
#endif // FALLOUT_DAT_H_
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
#include "fallout_dat.h"
fallout_dat_t::fallout_dat_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent, fallout_dat_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = this;
m_folder_names = 0;
m_folders = 0;
try {
_read();
} catch(...) {
_clean_up();
throw;
}
}
void fallout_dat_t::_read() {
m_folder_count = m__io->read_u4be();
m_unknown1 = m__io->read_u4be();
m_unknown2 = m__io->read_u4be();
m_timestamp = m__io->read_u4be();
m_folder_names = new std::vector<pstr_t*>();
const int l_folder_names = folder_count();
for (int i = 0; i < l_folder_names; i++) {
m_folder_names->push_back(new pstr_t(m__io, this, m__root));
}
m_folders = new std::vector<folder_t*>();
const int l_folders = folder_count();
for (int i = 0; i < l_folders; i++) {
m_folders->push_back(new folder_t(m__io, this, m__root));
}
}
fallout_dat_t::~fallout_dat_t() {
_clean_up();
}
void fallout_dat_t::_clean_up() {
if (m_folder_names) {
for (std::vector<pstr_t*>::iterator it = m_folder_names->begin(); it != m_folder_names->end(); ++it) {
delete *it;
}
delete m_folder_names; m_folder_names = 0;
}
if (m_folders) {
for (std::vector<folder_t*>::iterator it = m_folders->begin(); it != m_folders->end(); ++it) {
delete *it;
}
delete m_folders; m_folders = 0;
}
}
fallout_dat_t::pstr_t::pstr_t(kaitai::kstream* p__io, kaitai::kstruct* p__parent, fallout_dat_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = p__root;
try {
_read();
} catch(...) {
_clean_up();
throw;
}
}
void fallout_dat_t::pstr_t::_read() {
m_size = m__io->read_u1();
m_str = kaitai::kstream::bytes_to_str(m__io->read_bytes(size()), std::string("ASCII"));
}
fallout_dat_t::pstr_t::~pstr_t() {
_clean_up();
}
void fallout_dat_t::pstr_t::_clean_up() {
}
fallout_dat_t::folder_t::folder_t(kaitai::kstream* p__io, fallout_dat_t* p__parent, fallout_dat_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = p__root;
m_files = 0;
try {
_read();
} catch(...) {
_clean_up();
throw;
}
}
void fallout_dat_t::folder_t::_read() {
m_file_count = m__io->read_u4be();
m_unknown = m__io->read_u4be();
m_flags = m__io->read_u4be();
m_timestamp = m__io->read_u4be();
m_files = new std::vector<file_t*>();
const int l_files = file_count();
for (int i = 0; i < l_files; i++) {
m_files->push_back(new file_t(m__io, this, m__root));
}
}
fallout_dat_t::folder_t::~folder_t() {
_clean_up();
}
void fallout_dat_t::folder_t::_clean_up() {
if (m_files) {
for (std::vector<file_t*>::iterator it = m_files->begin(); it != m_files->end(); ++it) {
delete *it;
}
delete m_files; m_files = 0;
}
}
fallout_dat_t::file_t::file_t(kaitai::kstream* p__io, fallout_dat_t::folder_t* p__parent, fallout_dat_t* p__root) : kaitai::kstruct(p__io) {
m__parent = p__parent;
m__root = p__root;
m_name = 0;
f_contents = false;
try {
_read();
} catch(...) {
_clean_up();
throw;
}
}
void fallout_dat_t::file_t::_read() {
m_name = new pstr_t(m__io, this, m__root);
m_flags = static_cast<fallout_dat_t::compression_t>(m__io->read_u4be());
m_offset = m__io->read_u4be();
m_size_unpacked = m__io->read_u4be();
m_size_packed = m__io->read_u4be();
}
fallout_dat_t::file_t::~file_t() {
_clean_up();
}
void fallout_dat_t::file_t::_clean_up() {
if (m_name) {
delete m_name; m_name = 0;
}
if (f_contents) {
}
}
std::string fallout_dat_t::file_t::contents() {
if (f_contents)
return m_contents;
kaitai::kstream *io = _root()->_io();
std::streampos _pos = io->pos();
io->seek(offset());
m_contents = io->read_bytes(((flags() == fallout_dat_t::COMPRESSION_NONE) ? (size_unpacked()) : (size_packed())));
io->seek(_pos);
f_contents = true;
return m_contents;
}