This page hosts a formal specification of .bmp file format of Heroes of Might and Magic using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for C# generated by Kaitai Struct depends on the C# runtime library. You have to install it before you can parse data.
The C# runtime library is available in the NuGet Gallery. Installation instructions can also be found there.
Parse a local file and get structure in memory:
var data = HeroesOfMightAndMagicBmp.FromFile("path/to/local/file.bmp");
Or parse structure from a byte array:
byte[] someArray = new byte[] { ... };
var data = new HeroesOfMightAndMagicBmp(new KaitaiStream(someArray));
After that, one can get various attributes from the structure by accessing properties like:
data.Magic // => get magic
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
namespace Kaitai
{
public partial class HeroesOfMightAndMagicBmp : KaitaiStruct
{
public static HeroesOfMightAndMagicBmp FromFile(string fileName)
{
return new HeroesOfMightAndMagicBmp(new KaitaiStream(fileName));
}
public HeroesOfMightAndMagicBmp(KaitaiStream p__io, KaitaiStruct p__parent = null, HeroesOfMightAndMagicBmp p__root = null) : base(p__io)
{
m_parent = p__parent;
m_root = p__root ?? this;
_read();
}
private void _read()
{
_magic = m_io.ReadU2le();
_width = m_io.ReadU2le();
_height = m_io.ReadU2le();
_data = m_io.ReadBytes((Width * Height));
}
private ushort _magic;
private ushort _width;
private ushort _height;
private byte[] _data;
private HeroesOfMightAndMagicBmp m_root;
private KaitaiStruct m_parent;
public ushort Magic { get { return _magic; } }
public ushort Width { get { return _width; } }
public ushort Height { get { return _height; } }
public byte[] Data { get { return _data; } }
public HeroesOfMightAndMagicBmp M_Root { get { return m_root; } }
public KaitaiStruct M_Parent { get { return m_parent; } }
}
}