This page hosts a formal specification of .bmp file format of Heroes of Might and Magic using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for Ruby generated by Kaitai Struct depends on the Ruby runtime library. You have to install it before you can parse data.
The Ruby runtime library can be installed from RubyGems:
gem install kaitai-struct
Parse a local file and get structure in memory:
data = HeroesOfMightAndMagicBmp.from_file("path/to/local/file.bmp")
Or parse structure from a string of bytes:
bytes = "\x00\x01\x02..."
data = HeroesOfMightAndMagicBmp.new(Kaitai::Struct::Stream.new(bytes))
After that, one can get various attributes from the structure by invoking getter methods like:
data.magic # => get magic
# This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
require 'kaitai/struct/struct'
unless Gem::Version.new(Kaitai::Struct::VERSION) >= Gem::Version.new('0.9')
raise "Incompatible Kaitai Struct Ruby API: 0.9 or later is required, but you have #{Kaitai::Struct::VERSION}"
end
class HeroesOfMightAndMagicBmp < Kaitai::Struct::Struct
def initialize(_io, _parent = nil, _root = self)
super(_io, _parent, _root)
_read
end
def _read
@magic = @_io.read_u2le
@width = @_io.read_u2le
@height = @_io.read_u2le
@data = @_io.read_bytes((width * height))
self
end
attr_reader :magic
attr_reader :width
attr_reader :height
attr_reader :data
end