This page hosts a formal specification of .bmp file format of Heroes of Might and Magic using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
All parsing code for Java generated by Kaitai Struct depends on the Java runtime library. You have to install it before you can parse data.
The Java runtime library is published in the Maven Central Repository. Refer to the artifact page for instructions how to add it into your project with the build tool that you use.
Parse a local file and get structure in memory:
HeroesOfMightAndMagicBmp data = HeroesOfMightAndMagicBmp.fromFile("path/to/local/file.bmp");
Or parse structure from a byte array:
byte[] someArray = new byte[] { ... };
HeroesOfMightAndMagicBmp data = new HeroesOfMightAndMagicBmp(new ByteBufferKaitaiStream(someArray));
After that, one can get various attributes from the structure by invoking getter methods like:
data.magic() // => get magic
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
import io.kaitai.struct.ByteBufferKaitaiStream;
import io.kaitai.struct.KaitaiStruct;
import io.kaitai.struct.KaitaiStream;
import java.io.IOException;
public class HeroesOfMightAndMagicBmp extends KaitaiStruct {
public static HeroesOfMightAndMagicBmp fromFile(String fileName) throws IOException {
return new HeroesOfMightAndMagicBmp(new ByteBufferKaitaiStream(fileName));
}
public HeroesOfMightAndMagicBmp(KaitaiStream _io) {
this(_io, null, null);
}
public HeroesOfMightAndMagicBmp(KaitaiStream _io, KaitaiStruct _parent) {
this(_io, _parent, null);
}
public HeroesOfMightAndMagicBmp(KaitaiStream _io, KaitaiStruct _parent, HeroesOfMightAndMagicBmp _root) {
super(_io);
this._parent = _parent;
this._root = _root == null ? this : _root;
_read();
}
private void _read() {
this.magic = this._io.readU2le();
this.width = this._io.readU2le();
this.height = this._io.readU2le();
this.data = this._io.readBytes((width() * height()));
}
private int magic;
private int width;
private int height;
private byte[] data;
private HeroesOfMightAndMagicBmp _root;
private KaitaiStruct _parent;
public int magic() { return magic; }
public int width() { return width; }
public int height() { return height; }
public byte[] data() { return data; }
public HeroesOfMightAndMagicBmp _root() { return _root; }
public KaitaiStruct _parent() { return _parent; }
}