.bmp file format of Heroes of Might and Magic: JavaScript parsing library


Heroes of Might and Magic

File extension


KS implementation details

License: CC0-1.0

This page hosts a formal specification of .bmp file format of Heroes of Might and Magic using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.


Runtime library

All parsing code for JavaScript generated by Kaitai Struct depends on the JavaScript runtime library. You have to install it before you can parse data.

The JavaScript runtime library is available at npm:

npm install kaitai-struct


See the usage examples in the JavaScript notes.

Parse structure from an ArrayBuffer:

var arrayBuffer = ...;
var data = new HeroesOfMightAndMagicBmp(new KaitaiStream(arrayBuffer));

After that, one can get various attributes from the structure by accessing fields or properties like:

data.magic // => get magic

JavaScript source code to parse .bmp file format of Heroes of Might and Magic


// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild

(function (root, factory) {
  if (typeof define === 'function' && define.amd) {
    define(['kaitai-struct/KaitaiStream'], factory);
  } else if (typeof module === 'object' && module.exports) {
    module.exports = factory(require('kaitai-struct/KaitaiStream'));
  } else {
    root.HeroesOfMightAndMagicBmp = factory(root.KaitaiStream);
}(typeof self !== 'undefined' ? self : this, function (KaitaiStream) {
var HeroesOfMightAndMagicBmp = (function() {
  function HeroesOfMightAndMagicBmp(_io, _parent, _root) {
    this._io = _io;
    this._parent = _parent;
    this._root = _root || this;

  HeroesOfMightAndMagicBmp.prototype._read = function() {
    this.magic = this._io.readU2le();
    this.width = this._io.readU2le();
    this.height = this._io.readU2le();
    this.data = this._io.readBytes((this.width * this.height));

  return HeroesOfMightAndMagicBmp;
return HeroesOfMightAndMagicBmp;