xwd (X Window Dump) bitmap image: Nim parsing library

xwd is a file format written by eponymous X11 screen capture application (xwd stands for "X Window Dump"). Typically, an average user transforms xwd format into something more widespread by any of xwdtopnm and pnmto... utilities right away.

xwd format itself provides a raw uncompressed bitmap with some metainformation, like pixel format, width, height, bit depth, etc. Note that technically format includes machine-dependent fields and thus is probably a poor choice for true cross-platform usage.

Application

xwd

File extension

xwd

KS implementation details

License: CC0-1.0

References

This page hosts a formal specification of xwd (X Window Dump) bitmap image using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.

Nim source code to parse xwd (X Window Dump) bitmap image

xwd.nim

import kaitai_struct_nim_runtime
import options

type
  Xwd* = ref object of KaitaiStruct
    `lenHeader`*: uint32
    `hdr`*: Xwd_Header
    `colorMap`*: seq[Xwd_ColorMapEntry]
    `parent`*: KaitaiStruct
    `rawHdr`*: seq[byte]
    `rawColorMap`*: seq[seq[byte]]
  Xwd_PixmapFormat* = enum
    x_y_bitmap = 0
    x_y_pixmap = 1
    z_pixmap = 2
  Xwd_ByteOrder* = enum
    le = 0
    be = 1
  Xwd_VisualClass* = enum
    static_gray = 0
    gray_scale = 1
    static_color = 2
    pseudo_color = 3
    true_color = 4
    direct_color = 5
  Xwd_Header* = ref object of KaitaiStruct
    `fileVersion`*: uint32
    `pixmapFormat`*: Xwd_PixmapFormat
    `pixmapDepth`*: uint32
    `pixmapWidth`*: uint32
    `pixmapHeight`*: uint32
    `xOffset`*: uint32
    `byteOrder`*: Xwd_ByteOrder
    `bitmapUnit`*: uint32
    `bitmapBitOrder`*: uint32
    `bitmapPad`*: uint32
    `bitsPerPixel`*: uint32
    `bytesPerLine`*: uint32
    `visualClass`*: Xwd_VisualClass
    `redMask`*: uint32
    `greenMask`*: uint32
    `blueMask`*: uint32
    `bitsPerRgb`*: uint32
    `numberOfColors`*: uint32
    `colorMapEntries`*: uint32
    `windowWidth`*: uint32
    `windowHeight`*: uint32
    `windowX`*: int32
    `windowY`*: int32
    `windowBorderWidth`*: uint32
    `creator`*: string
    `parent`*: Xwd
  Xwd_ColorMapEntry* = ref object of KaitaiStruct
    `entryNumber`*: uint32
    `red`*: uint16
    `green`*: uint16
    `blue`*: uint16
    `flags`*: uint8
    `padding`*: uint8
    `parent`*: Xwd

proc read*(_: typedesc[Xwd], io: KaitaiStream, root: KaitaiStruct, parent: KaitaiStruct): Xwd
proc read*(_: typedesc[Xwd_Header], io: KaitaiStream, root: KaitaiStruct, parent: Xwd): Xwd_Header
proc read*(_: typedesc[Xwd_ColorMapEntry], io: KaitaiStream, root: KaitaiStruct, parent: Xwd): Xwd_ColorMapEntry



##[
xwd is a file format written by eponymous X11 screen capture
application (xwd stands for "X Window Dump"). Typically, an average
user transforms xwd format into something more widespread by any of
`xwdtopnm` and `pnmto...` utilities right away.

xwd format itself provides a raw uncompressed bitmap with some
metainformation, like pixel format, width, height, bit depth,
etc. Note that technically format includes machine-dependent fields
and thus is probably a poor choice for true cross-platform usage.

]##
proc read*(_: typedesc[Xwd], io: KaitaiStream, root: KaitaiStruct, parent: KaitaiStruct): Xwd =
  template this: untyped = result
  this = new(Xwd)
  let root = if root == nil: cast[Xwd](this) else: cast[Xwd](root)
  this.io = io
  this.root = root
  this.parent = parent


  ##[
  Size of the header in bytes
  ]##
  let lenHeaderExpr = this.io.readU4be()
  this.lenHeader = lenHeaderExpr
  let rawHdrExpr = this.io.readBytes(int((this.lenHeader - 4)))
  this.rawHdr = rawHdrExpr
  let rawHdrIo = newKaitaiStream(rawHdrExpr)
  let hdrExpr = Xwd_Header.read(rawHdrIo, this.root, this)
  this.hdr = hdrExpr
  for i in 0 ..< int(this.hdr.colorMapEntries):
    let buf = this.io.readBytes(int(12))
    this.rawColorMap.add(buf)
    let rawColorMapIo = newKaitaiStream(buf)
    let it = Xwd_ColorMapEntry.read(rawColorMapIo, this.root, this)
    this.colorMap.add(it)

proc fromFile*(_: typedesc[Xwd], filename: string): Xwd =
  Xwd.read(newKaitaiFileStream(filename), nil, nil)

proc read*(_: typedesc[Xwd_Header], io: KaitaiStream, root: KaitaiStruct, parent: Xwd): Xwd_Header =
  template this: untyped = result
  this = new(Xwd_Header)
  let root = if root == nil: cast[Xwd](this) else: cast[Xwd](root)
  this.io = io
  this.root = root
  this.parent = parent


  ##[
  X11WD file version (always 07h)
  ]##
  let fileVersionExpr = this.io.readU4be()
  this.fileVersion = fileVersionExpr

  ##[
  Format of the image data
  ]##
  let pixmapFormatExpr = Xwd_PixmapFormat(this.io.readU4be())
  this.pixmapFormat = pixmapFormatExpr

  ##[
  Pixmap depth in pixels - in practice, bits per pixel
  ]##
  let pixmapDepthExpr = this.io.readU4be()
  this.pixmapDepth = pixmapDepthExpr

  ##[
  Pixmap width in pixels
  ]##
  let pixmapWidthExpr = this.io.readU4be()
  this.pixmapWidth = pixmapWidthExpr

  ##[
  Pixmap height in pixels
  ]##
  let pixmapHeightExpr = this.io.readU4be()
  this.pixmapHeight = pixmapHeightExpr

  ##[
  Bitmap X offset (number of pixels to ignore at the beginning of each scan-line)
  ]##
  let xOffsetExpr = this.io.readU4be()
  this.xOffset = xOffsetExpr

  ##[
  Byte order of image data
  ]##
  let byteOrderExpr = Xwd_ByteOrder(this.io.readU4be())
  this.byteOrder = byteOrderExpr

  ##[
  Bitmap base data size
  ]##
  let bitmapUnitExpr = this.io.readU4be()
  this.bitmapUnit = bitmapUnitExpr

  ##[
  Bit-order of image data
  ]##
  let bitmapBitOrderExpr = this.io.readU4be()
  this.bitmapBitOrder = bitmapBitOrderExpr

  ##[
  Bitmap scan-line pad
  ]##
  let bitmapPadExpr = this.io.readU4be()
  this.bitmapPad = bitmapPadExpr

  ##[
  Bits per pixel
  ]##
  let bitsPerPixelExpr = this.io.readU4be()
  this.bitsPerPixel = bitsPerPixelExpr

  ##[
  Bytes per scan-line
  ]##
  let bytesPerLineExpr = this.io.readU4be()
  this.bytesPerLine = bytesPerLineExpr

  ##[
  Class of the image
  ]##
  let visualClassExpr = Xwd_VisualClass(this.io.readU4be())
  this.visualClass = visualClassExpr

  ##[
  Red mask
  ]##
  let redMaskExpr = this.io.readU4be()
  this.redMask = redMaskExpr

  ##[
  Green mask
  ]##
  let greenMaskExpr = this.io.readU4be()
  this.greenMask = greenMaskExpr

  ##[
  Blue mask
  ]##
  let blueMaskExpr = this.io.readU4be()
  this.blueMask = blueMaskExpr

  ##[
  Size of each color mask in bits
  ]##
  let bitsPerRgbExpr = this.io.readU4be()
  this.bitsPerRgb = bitsPerRgbExpr

  ##[
  Number of colors in image
  ]##
  let numberOfColorsExpr = this.io.readU4be()
  this.numberOfColors = numberOfColorsExpr

  ##[
  Number of entries in color map
  ]##
  let colorMapEntriesExpr = this.io.readU4be()
  this.colorMapEntries = colorMapEntriesExpr

  ##[
  Window width
  ]##
  let windowWidthExpr = this.io.readU4be()
  this.windowWidth = windowWidthExpr

  ##[
  Window height
  ]##
  let windowHeightExpr = this.io.readU4be()
  this.windowHeight = windowHeightExpr

  ##[
  Window upper left X coordinate
  ]##
  let windowXExpr = this.io.readS4be()
  this.windowX = windowXExpr

  ##[
  Window upper left Y coordinate
  ]##
  let windowYExpr = this.io.readS4be()
  this.windowY = windowYExpr

  ##[
  Window border width
  ]##
  let windowBorderWidthExpr = this.io.readU4be()
  this.windowBorderWidth = windowBorderWidthExpr

  ##[
  Program that created this xwd file
  ]##
  let creatorExpr = encode(this.io.readBytesTerm(0, false, true, true), "UTF-8")
  this.creator = creatorExpr

proc fromFile*(_: typedesc[Xwd_Header], filename: string): Xwd_Header =
  Xwd_Header.read(newKaitaiFileStream(filename), nil, nil)

proc read*(_: typedesc[Xwd_ColorMapEntry], io: KaitaiStream, root: KaitaiStruct, parent: Xwd): Xwd_ColorMapEntry =
  template this: untyped = result
  this = new(Xwd_ColorMapEntry)
  let root = if root == nil: cast[Xwd](this) else: cast[Xwd](root)
  this.io = io
  this.root = root
  this.parent = parent


  ##[
  Number of the color map entry
  ]##
  let entryNumberExpr = this.io.readU4be()
  this.entryNumber = entryNumberExpr
  let redExpr = this.io.readU2be()
  this.red = redExpr
  let greenExpr = this.io.readU2be()
  this.green = greenExpr
  let blueExpr = this.io.readU2be()
  this.blue = blueExpr
  let flagsExpr = this.io.readU1()
  this.flags = flagsExpr
  let paddingExpr = this.io.readU1()
  this.padding = paddingExpr

proc fromFile*(_: typedesc[Xwd_ColorMapEntry], filename: string): Xwd_ColorMapEntry =
  Xwd_ColorMapEntry.read(newKaitaiFileStream(filename), nil, nil)