This page hosts a formal specification of .tim file format of Sony PlayStation (PSX) typical image format using Kaitai Struct. This specification can be automatically translated into a variety of programming languages to get a parsing library.
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local enum = require("enum")
--
-- See also: Source (http://fileformats.archiveteam.org/wiki/TIM_(PlayStation_graphics))
-- See also: Source (https://mrclick.zophar.net/TilEd/download/timgfx.txt)
-- See also: Source (https://www.romhacking.net/documents/31/)
PsxTim = class.class(KaitaiStruct)
PsxTim.BppType = enum.Enum {
bpp_4 = 0,
bpp_8 = 1,
bpp_16 = 2,
bpp_24 = 3,
}
function PsxTim:_init(io, parent, root)
KaitaiStruct._init(self, io)
self._parent = parent
self._root = root or self
self:_read()
end
function PsxTim:_read()
self.magic = self._io:read_bytes(4)
if not(self.magic == "\016\000\000\000") then
error("not equal, expected " .. "\016\000\000\000" .. ", but got " .. self.magic)
end
self.flags = self._io:read_u4le()
if self.has_clut then
self.clut = PsxTim.Bitmap(self._io, self, self._root)
end
self.img = PsxTim.Bitmap(self._io, self, self._root)
end
PsxTim.property.has_clut = {}
function PsxTim.property.has_clut:get()
if self._m_has_clut ~= nil then
return self._m_has_clut
end
self._m_has_clut = (self.flags & 8) ~= 0
return self._m_has_clut
end
PsxTim.property.bpp = {}
function PsxTim.property.bpp:get()
if self._m_bpp ~= nil then
return self._m_bpp
end
self._m_bpp = (self.flags & 3)
return self._m_bpp
end
--
-- Encodes bits-per-pixel and whether CLUT is present in a file or not.
--
-- CLUT (Color LookUp Table), one or several palettes for indexed color image, represented as a.
PsxTim.Bitmap = class.class(KaitaiStruct)
function PsxTim.Bitmap:_init(io, parent, root)
KaitaiStruct._init(self, io)
self._parent = parent
self._root = root or self
self:_read()
end
function PsxTim.Bitmap:_read()
self.len = self._io:read_u4le()
self.origin_x = self._io:read_u2le()
self.origin_y = self._io:read_u2le()
self.width = self._io:read_u2le()
self.height = self._io:read_u2le()
self.body = self._io:read_bytes((self.len - 12))
end